Timed reinforcement for squads?
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Oldirti
- Posts: 310
- Joined: 2007-08-06 14:37
Timed reinforcement for squads?
It would work much like it does for Day of Defeat if anyone has ever played. Basically it will work like this:
-Squad of 6
-Squad member A dies
-Squad reinforcement timer starts (30 seconds)
-10 seconds pass, SM B dies
-28 seconds pass, SM C dies
-30 seconds pass, all three Squad members respawn
-Squad member D dies, timer restarts
I don't know if it will work to well, but it could reinforce the idea of squad together-ness and that.
Thoughts?
-Squad of 6
-Squad member A dies
-Squad reinforcement timer starts (30 seconds)
-10 seconds pass, SM B dies
-28 seconds pass, SM C dies
-30 seconds pass, all three Squad members respawn
-Squad member D dies, timer restarts
I don't know if it will work to well, but it could reinforce the idea of squad together-ness and that.
Thoughts?
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
it would bring squads together and for once people would learn to work with smaller squads.
although it might bring on suicide rushes.
which could be good
although it might bring on suicide rushes.
which could be good
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Sgt_Canadian_Floss
- Posts: 260
- Joined: 2007-09-16 15:11
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
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Artnez[US]
- Posts: 148
- Joined: 2007-10-19 17:43
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
and whats the diference from spawning one by one ?'Artnez[US wrote:;528812']This could be problematic in certain situations, ie camping. I think this was originally why the feature was not carried into BF2. Imagine what would happen if an APC drove up to the rally point the second your entire squad gets in. That's 6 guys down immediately.
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
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Artnez[US]
- Posts: 148
- Joined: 2007-10-19 17:43
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Oldirti
- Posts: 310
- Joined: 2007-08-06 14:37
Arg, damnit you're right. This can be locked as the 2nd thing he brought up is quite right. And since it's been tried before, i guess it's not possible.[R-DEV]fuzzhead wrote:1) i dont think its possible, someone tried a long time ago and could never get it to work right.
2) what about reviving? id rather get that 30 second chance to get revived then only 5 second chance and spawn back in. maybe thats just me though
Thanks anyway.
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
devs tryed to remove the zoom in the comander possition in 0.4 , failing , they said it was hardcode . they tryed again in 0.6 , and that attemp was sucefull , so things that werent possible in the past MAY be possible now .Oldirti wrote:Arg, damnit you're right. This can be locked as the 2nd thing he brought up is quite right. And since it's been tried before, i guess it's not possible.
.
also , foz the point 2 of fuzz can be :
you die , 30 sec of critical wonded , and then the time start , like 10 seconds to respawn , so if somebody die 5 seconds afther you , he will keep the 30 sec critical wonded time , but afther wait just 5 seconds to respawn .

RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
