Timed reinforcement for squads?

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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Timed reinforcement for squads?

Post by Oldirti »

It would work much like it does for Day of Defeat if anyone has ever played. Basically it will work like this:

-Squad of 6
-Squad member A dies
-Squad reinforcement timer starts (30 seconds)
-10 seconds pass, SM B dies
-28 seconds pass, SM C dies
-30 seconds pass, all three Squad members respawn
-Squad member D dies, timer restarts

I don't know if it will work to well, but it could reinforce the idea of squad together-ness and that.

Thoughts?
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

It maybe a little bit unfair for the players, SM "A" have to wait 30 seconds to respawn, SM "B" 20 seconds and SM "C" only 2 seconds.
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

If he's the first to die, he's the first to die. No way around that. That is just a particular instance anyway, but someone would have to die for the whole 30 seconds.
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

it would bring squads together and for once people would learn to work with smaller squads.


although it might bring on suicide rushes.

which could be good
*PAS*
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Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

Hmmm, could be good, I would like to try it.
But i dont know.
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

So far the feedback is all positive, can i get a dev/tester to critique it?
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

The only good i see about this is that the squad mates would spawn together so they would move together and thats never bad.

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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

a like the idea .
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

This could be problematic in certain situations, ie camping. I think this was originally why the feature was not carried into BF2. Imagine what would happen if an APC drove up to the rally point the second your entire squad gets in. That's 6 guys down immediately.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

'Artnez[US wrote:;528812']This could be problematic in certain situations, ie camping. I think this was originally why the feature was not carried into BF2. Imagine what would happen if an APC drove up to the rally point the second your entire squad gets in. That's 6 guys down immediately.
and whats the diference from spawning one by one ?
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

i love the idea it really would bring squads together
Image
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

SORRY double post delete plz
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fuzzhead
Retired PR Developer
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Post by fuzzhead »

1) i dont think its possible, someone tried a long time ago and could never get it to work right.

2) what about reviving? id rather get that 30 second chance to get revived then only 5 second chance and spawn back in. maybe thats just me though
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

[R-DEV]fuzzhead wrote:2) what about reviving? id rather get that 30 second chance to get revived then only 5 second chance and spawn back in. maybe thats just me though
i often wish it was 31 seconds ;-)
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

77SiCaRiO77 wrote:and whats the diference from spawning one by one ?
you can let friendlies know there's someone at the rally/spawn
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

[R-DEV]fuzzhead wrote:1) i dont think its possible, someone tried a long time ago and could never get it to work right.

2) what about reviving? id rather get that 30 second chance to get revived then only 5 second chance and spawn back in. maybe thats just me though
Arg, damnit you're right. This can be locked as the 2nd thing he brought up is quite right. And since it's been tried before, i guess it's not possible.

Thanks anyway.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

Oldirti wrote:Arg, damnit you're right. This can be locked as the 2nd thing he brought up is quite right. And since it's been tried before, i guess it's not possible.

.
devs tryed to remove the zoom in the comander possition in 0.4 , failing , they said it was hardcode . they tryed again in 0.6 , and that attemp was sucefull , so things that werent possible in the past MAY be possible now .

also , foz the point 2 of fuzz can be :

you die , 30 sec of critical wonded , and then the time start , like 10 seconds to respawn , so if somebody die 5 seconds afther you , he will keep the 30 sec critical wonded time , but afther wait just 5 seconds to respawn .
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