Kashan Desert Day 1, 2 and 3

Suggestions from our community members for PR:BF2. Read the stickies before posting.
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Kashan Desert Day 1, 2 and 3

Post by fubar++ »

I'm very fond of Kashan Desert map but if played too much even that map will sometimes get little boring.

So what about designing series of maps according to days like old Desert Combat map El Alamein was? First day was very jet oriented, second with only choppers and third without any airsupport, only tanks and other land vehicles.

Now there is Kashan 64 and 32 player versions - which basicly are just two different versions of 64 player map - and they are quite like those El Alamein 1st and 2nd days. They could be tweaked giving them clear distinction from each other, add that 3rd day and rename maps according designated day.

Just an idea, specially addressed for Kashan dedicated servers.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

I'd love to see a version of K Desert where the heaviest asset were APCs. Lots of transport around but thats about it.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

NO! jking it w3ould be ok but long range APC fights. only the trained will win.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

LtSoucy wrote:NO! jking it w3ould be ok but long range APC fights.
What? I dont understand what you are trying to say.
LtSoucy wrote:only the trained will win.
Is that not the way it's ment to be?
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Post by fubar++ »

Days would be reflecting progress of the battle, so last day there shouldn't be so much resources left as day before. It's just question of preferences how to desing them, but APC domitated (with very limited amount of tanks maybe) 3rd or even 4th day could very playable version.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

i like the idea of 16 player one being as madtommy describes: just jeeps and APCs.... that would be prety cool ^_^
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

what i think is that we need more maps like kashan with choppers and tanks just a other layout because there is absolutely a need for more chopper maps right now there is only kashan..
*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

you are forgetting daquin oil fields and gulf of oman
Image
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

sounds like a capital idea
Image
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

*spacecadett* wrote:you are forgetting daquin oil fields and gulf of oman
Ewww!

I kinda like the idea, but on a scaled down map.
Image
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

Awesome idea, I like. I just hope server admins don't run the maps in alphabetical order... so you'd end up playing Kashan 3 times :)
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

*spacecadett* wrote:you are forgetting daquin oil fields and gulf of oman
these maps are way to small for choppers and almost never running.. so a BIG map like kashan will do
LordLoss
Posts: 45
Joined: 2007-10-11 19:36

Post by LordLoss »

Logically it would go in the opposite order, like a skirmish slowly building up into a full blown battle.
Morgan
Posts: 826
Joined: 2007-08-27 10:06

Post by Morgan »

Yeah i think that would make the most sense. The first day being a big battle then slowly running out of resources and by the end of the 3rd day you're throwing anything you have into it...
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Jonny wrote:Or overlapping maps!

One side gets pushed back to rear bases while the other is advancing through the enemies old positions of the last map!

It could be from the sea, up a large river flanked by forests, around a town and several villages and finally a mountainous area where the majority of the enemy forces were originally stationed. ie a huge kyongan ni over several maps incorporating a delta.
but there will be choppers right.. :mrgreen:
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

im still waiting for a kashan with choppers and jets at the same time , and with inf removed .
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

Jonny wrote:Or overlapping maps!
Brilliant! Devs - really consider this one!

The way it would work is that each map would have something similar from the old map.

For example, take a map like EJOD desert:
http://guide.realitymod.com/index.php?t ... JOD_Desert

Note the town at the far south of the map where one of the teams starts.

You could create a series of maps that lead up to a certain point. So in this case the map before EJOD Desert would be another map with the same terrain. In that map, the town that is in the far South of EJOD desert would be in the far North.

This way you can create some continuity between maps. It would be really very very cool.

I would recommend you don't do more than 2 maps per group because 3 maps could be a little much for players.

This would also work amazingly well for the PR Tournament because they could choose the map based on who won in that battle. If the US started at Map A and managed to push the MEC back to Map B, then the MEC pushed US back to Map A - it would be considered a stalemate. But that's just for the Tournament.

Re-using a portion of the same exact layout for the maps could create an awesome connection and make the player feel like they are part of a large storyline.
Post Reply

Return to “PR:BF2 Suggestions”