Allow me to remind you that we have tested this on a small server but a large scale test is pending, hence this post. All changes here belong to the PR devs and we take no credit for anything listed here. If we come across any problems, we will post additional patches.
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Xfire: zangoo, cas117
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We will operate a private server on Saturday the 17th @ 9pm. Will run server more if it goes good. (If we need a license to operate it please PM me or Zangoo). If you want to use the mod on this server Xfire me or Zangoo. While on the server just obey a few guidelines and if we want say everyone to try out the AA Missiles don't go and grab a sniper kit please as we ARE trying to draw some performance conclusions. I digress however that this will for the most part be unconstrained. We would love you to stop by and try this out.
SERVER TIMES (Join Local: IP 70.73.136.86)
1. SATURDAY 9 PM Mountain Time
2. SUNDAY 12-8 PM.
3. pending
-------------------------------AIRCRAFT CHANGES----------------------------------------
To help compensate for pure pursuit nature of the missiles, they now have an extremely high turn rate.
They will detonate 100m away from an aircraft to make up for lag issues (hitbox will exceed the position of the heat source. Meaning missile will "hit" but won't know it hit meaning no detonation).
They now always lock on in less than a second.
They have a 1/4 second arming delay so they will not detonate if their flight time is less than 1/4 of a second.
They will generally not miss unless flares are released.
1 hit will disable a plane/chopper leaving about 10-5 seconds to eject.
Flares reload every 5-6 seconds (dispense 2 flares per release).
Fighter: large turn radius, faster, AAMs (Ranges: 2500-100m)
Ground Attack: Slow, high turn rate, small turn radius, good low speed maneuverability
All aircraft will catch on fire at 40% health when damaged leaving 10-5 seconds to escape.
Landing speeds for fighters can be between 500-700
bombers can be from 400-600
GPS guided bombs are completed.
New Video!
http://www.youtube.com/watch?v=9NJe1ZhQ3WE
Tips:
Stall speeds are higher, taxiing is faster. Land at a higher speed than you're comfortable with as brakes are stronger.
When engaged by another aircraft, you're pretty much dead (average time is about 30 seconds). Highly unlikely that you will escape. GET THE FIRST SHOT.
Radar can see most of the map. Use it to search for enemy aircraft. View distance is higher as well...
Good Hunting!
Thank you for your time.
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Kashan Training Map (The map we'll be using for the next little while). https://www.realitymod.com/forum/kashan ... n+training


