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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

nice, would like to see it in kashan :O
_Henke_
Posts: 72
Joined: 2006-12-18 17:28

Post by _Henke_ »

Here's an old render I found, never learned how to skin it though

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Polka
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Joined: 2007-07-08 14:18

Post by Polka »

O_O Thats some nice stuff
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Ive got literally hundreds of renders, but I cant show them all. Here are some of my weapons I have modeled.

AK Series (still wip)

AKS: Polys; 2,681 Tris: 5,814

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(first learning textures. Quality isnt the best.)

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M9 Knife Polys: 948 Tris: 1,886

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M9 Pistol (still wip) Polys (w/silencer) 3,018 Tris: 6,394

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RPG-7 (one of my first models)

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SCAR-L Polys: 2,339 Tris: 5,352
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Misc

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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

nice work there Dylan
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I would like to see what KP might post. :P
G.Drew
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Post by G.Drew »

dont we all :razz:
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
vfn4i83
Posts: 110
Joined: 2006-06-17 06:24

Post by vfn4i83 »

A brazilian APC, that Im working on.

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Z-trooper
Retired PR Developer
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Post by Z-trooper »

[R-MOD]Dylan wrote:Ive got literally hundreds of renders, but I cant show them all. Here are some of my weapons I have modeled.
I havent got as many renders as you, but I "solved" that problem by making a armory for all of my handheld weapons :D

Some nice stuff you got there! also you other guys; I love that MLRS and the HK USP - making one myself (the top slider is on one of the shelves actually)
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"Without geometry, life is pointless"
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

vfn4i83 wrote:A brazilian APC, that Im working on.

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could i ask what program that is? 3dsmax?
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Z-trooper
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Post by Z-trooper »

G.Drew wrote:could i ask what program that is? 3dsmax?
I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.

I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)

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"Without geometry, life is pointless"
vfn4i83
Posts: 110
Joined: 2006-06-17 06:24

Post by vfn4i83 »

G.Drew wrote:could i ask what program that is? 3dsmax?
Yep

Max v2008, way more stable, now can handle millions of polys without almost any CTD, slowdowns.
77SiCaRiO77
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Post by 77SiCaRiO77 »

Z-trooper wrote:I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.

I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)

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BEAUTIFUL! a f22 :mrgreen:
Polka
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Post by Polka »

And not one, but six YAY
Z-trooper
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Post by Z-trooper »

Polka wrote:And not one, but six YAY
thats the beauty of the copy function ;) its still in the early stages, but if you just copy it and make a little "scene" it looks "good"

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none of them are really detailed - at all.
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"Without geometry, life is pointless"
Polka
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Post by Polka »

But its still kinda nice :D
77SiCaRiO77
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Post by 77SiCaRiO77 »

detail them so we can add this to PR :D
LtSoucy
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Post by LtSoucy »

Ya detail all of this and make PR even better. Look at this the mod tgeam could have 2x's the size of modelers!
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Reality Gaming - Making Games Reality
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Z-trooper
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Post by Z-trooper »

77SiCaRiO77 wrote:detail them so we can add this to PR :D
I dont think they'll get in PR.

- they are not yet in service
- if they are implemented realistic they will be crazy overpowerd

I think these are the reasons the F-35 isnt there any more either...
LtSoucy wrote:Ya detail all of this and make PR even better. Look at this the mod tgeam could have 2x's the size of modelers!
Well the reason some of my models are detailed is because they werent intended for games and will render the game very laggy.

And the team thing - I think they have enough modelers - they need people that understand how games are build and are able to modify other stuff, and regarding the modeling aspect - is able to implement their models without having to pass that assignment on to another person. But this is all just thoughts, I have nothing to base this on.
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"Without geometry, life is pointless"
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