Show your models thread...(IMAGE HEAVY)
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Dylan
- Posts: 3798
- Joined: 2006-05-29 00:41
Ive got literally hundreds of renders, but I cant show them all. Here are some of my weapons I have modeled.
AK Series (still wip)
AKS: Polys; 2,681 Tris: 5,814

(first learning textures. Quality isnt the best.)



M9 Knife Polys: 948 Tris: 1,886



M9 Pistol (still wip) Polys (w/silencer) 3,018 Tris: 6,394



RPG-7 (one of my first models)

SCAR-L Polys: 2,339 Tris: 5,352

Misc





AK Series (still wip)
AKS: Polys; 2,681 Tris: 5,814

(first learning textures. Quality isnt the best.)



M9 Knife Polys: 948 Tris: 1,886



M9 Pistol (still wip) Polys (w/silencer) 3,018 Tris: 6,394



RPG-7 (one of my first models)

SCAR-L Polys: 2,339 Tris: 5,352

Misc





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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
I havent got as many renders as you, but I "solved" that problem by making a armory for all of my handheld weapons[R-MOD]Dylan wrote:Ive got literally hundreds of renders, but I cant show them all. Here are some of my weapons I have modeled.
Some nice stuff you got there! also you other guys; I love that MLRS and the HK USP - making one myself (the top slider is on one of the shelves actually)
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.G.Drew wrote:could i ask what program that is? 3dsmax?
I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)

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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
BEAUTIFUL! a f22Z-trooper wrote:I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.
I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
I dont think they'll get in PR.77SiCaRiO77 wrote:detail them so we can add this to PR![]()
- they are not yet in service
- if they are implemented realistic they will be crazy overpowerd
I think these are the reasons the F-35 isnt there any more either...
Well the reason some of my models are detailed is because they werent intended for games and will render the game very laggy.LtSoucy wrote:Ya detail all of this and make PR even better. Look at this the mod tgeam could have 2x's the size of modelers!
And the team thing - I think they have enough modelers - they need people that understand how games are build and are able to modify other stuff, and regarding the modeling aspect - is able to implement their models without having to pass that assignment on to another person. But this is all just thoughts, I have nothing to base this on.








