[HUD] New Loading Screens

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LekyIRL
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Post by LekyIRL »

Don't suppose you'll give him R-con tags?
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
Mongolian_dude
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Post by Mongolian_dude »

I think the music is getting kinna stale too.

i dont mind the BF2 originals, but hearing those damn early day PR ones just brings back good and bad memories. Its painful nostalgia :(

...mongol...
Military lawyers engaged in fierce legal action.

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Chuc
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Post by Chuc »

You know, I think he'd be good for also some work on the map preview pics :D
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Ironcomatose
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Post by Ironcomatose »

Yeah and someone needs to update the media section with some new videos and pictures. As well as getting rid of all the old ones with the old camo on the Marines and British.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
.:iGi:. Eggenberg4Ever
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Post by .:iGi:. Eggenberg4Ever »

And the "mini-mod" bit............ is PR still "mini" or is this something to be revealed in 0.7?
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What's French for deja vu?
G.Drew
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Post by G.Drew »

*pokes fuzzhead whos watching this forum*


:D
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Teek
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Post by Teek »

.:iGi:. Eggenberg4Ever wrote:And the "mini-mod" bit............ is PR still "mini" or is this something to be revealed in 0.7?
0.4 was the end of Mini mod. Its just a carryover tht nobody has time to change.

waiting for the loading screens for 0.7.
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AncientMan
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Post by AncientMan »

Here are some examples of my map previews:

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And in game:

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Yes? No? Suggestions?
Chuc
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Post by Chuc »

Yes! Its simple, its concise.. on top of that it follows a similar style to the old ones.

I still suggest plopping in some APP-6A symbols, but what the hey.
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Rhino
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Post by Rhino »

Very nice.

nice idea with the "photo" but think you should still use the minimap for these :)
you can find them in the maps client.zip/hud/minimap/ingamemap.dds :)

Nice idea with the little bit on the bottom ticking boxes for whats on the map, was thinking doing of something simmliar for v0.7 but will post it here :)
As some maps are not 100% symmetrical, we can just make a list of stuff with icons I was thinking. So for exsample, you would have 2 colloms, "Team 1 Assets" and "Team 2 Assets" but name them as "British Assets" and "Chinese assets" for exsample.
Then under them you have a list, with icons of what weapons they have, we can just use genral APC, Tank, AAV etc icons for each side, or if you wanted to be really crative could make lots for each team but that would take a huge amount of work, then beside the icon you would have the amount they are, for example: *tank icon* x2

Tell me if you dont understand, can draw something up if you need :)

Also probaly best if we get rid of the mappers name on the loading screen, looks cleaner, and also have Size: XX and GameMode: ---- etc :)
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Desertfox
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Post by Desertfox »

Maybe put the flags name above the flag?
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Rhino
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Post by Rhino »

[R-CON]Desertfox wrote:Maybe put the flags name above the flag?
too much clutter for a loading screen.
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SWIZZ=kettcar=
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Post by SWIZZ=kettcar= »

jeah, nice work^^
Clypp
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Post by Clypp »

Can you make topographical maps for the minimap while you are at it? :D
77SiCaRiO77
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Post by 77SiCaRiO77 »

Clypp wrote:Can you make topographical maps for the minimap while you are at it? :D
now thats a really good sugestion :)
AncientMan
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Post by AncientMan »

Yeah Rhino, I know what you mean. Was thinking the exact same thing when I was doing it about if the map wasn't symmetrical. Although, personally, I think that the in game picture looks better than the minimap. I might do a comparison shot, one with the in game picture, one with the map, and see what people think.

As for topographical maps. They're easy enough to do, but do they look good is another question. It might get a bit messy and hard to read when you put players and map icons all over it... Here's an example, but its missing a compass and contour interval (which is 10m btw).
Clypp
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Post by Clypp »

AncientMan wrote:Yeah Rhino, I know what you mean. Was thinking the exact same thing when I was doing it about if the map wasn't symmetrical. Although, personally, I think that the in game picture looks better than the minimap. I might do a comparison shot, one with the in game picture, one with the map, and see what people think.

As for topographical maps. They're easy enough to do, but do they look good is another question. It might get a bit messy and hard to read when you put players and map icons all over it... Here's an example, but its missing a compass and contour interval (which is 10m btw).
You need to remove the image and use various shades of green to indicate forest denseness. Buildings should be black and roads...pink IIRC. How did you get the contour lines?

More like this.
IronTaxi
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Post by IronTaxi »

i like the ariel views personally...dont need the minimap version for a loading screen...something more cinematic...

hehe...well we agree to disagree us devs thats for sure..
Desertfox
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Post by Desertfox »

[R-DEV]Rhino wrote:too much clutter for a loading screen.
I don't think so :P
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