The Future?
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M4nicMin3r
- Posts: 503
- Joined: 2007-01-22 11:53
tesher07 wrote:Theres a game called 1944 dday operation overlord. It will be the most realistic shooter ever every created. Has everything this mod would need x100. The player amount is 256 or 512 I believe, WITH! around 250,000 ai!!!!! The ai is some special thing so it doesnt effect your comp. Everything is real in terms of handeling and firing. Also The size of the map is all of western Euroupe! Go to the forums and look at FAQ. The game is still in development but the modells look amazing.
Yeh this is the one im waiting for it looks spectacular! however ... release dates are well.., none exhistant and its been in development for over 4 yrs now allegidly. If they manage to get most of the ideas they claim to work it will be the most amazing thing ever. Im a ww2 genre kinda person, modern warfare is ok but theres been nothing on this scale for ww2 types ever.
Ingame name frazzb0b : All round good guy and minge-itsu master.

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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bait31
- Posts: 16
- Joined: 2007-10-01 11:10
Agreed, it does take a lot.Clypp wrote:LOL, that would be very difficult. Building an engine requires a lot of programming, mathematics and graphics knowledge. I doubt that a team of people with those skills will build an engine for free. The only way this could happen (and it has in the past in some cases) is if a dead company, or a benevolent company, releases the source code for an old engine. I don't see anyone doing that with a modern FPS engine at this time, but who knows.
Last time i checked the doom 3 engine is OS, based on openGL. PR requires a lot more than what this it offers, but it would be a start.
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Darkpowder
- Posts: 1527
- Joined: 2006-08-30 22:00
The engine (BF2) for PR right now is fine. We don't need to change because:
Increasingly we want to attract hardcore realism players into the game, and hopefully the people who get bored as it gets more and more realistic disappear off to play useless COD4 mp.
As PC's you can buy off the shelf cheaper and cheaper increasingly have hardware allowing "older" engines like BF2 to run just fine, we have a chance of capturing the "non-standard" gamer who is into the idea of realism FPS's.
If i had to choose between a beautiful next gen engine like crysis resulting in a tenth of our playerbase remaining to play it and the current engine which might result in opening the playerbase to more and more people, i know what i would choose.
You need a big intake to discover the 10$ who are really going to stick with the core values of PR. You don't need gfx engines beyond almost all current PC setups.
Increasingly we want to attract hardcore realism players into the game, and hopefully the people who get bored as it gets more and more realistic disappear off to play useless COD4 mp.
As PC's you can buy off the shelf cheaper and cheaper increasingly have hardware allowing "older" engines like BF2 to run just fine, we have a chance of capturing the "non-standard" gamer who is into the idea of realism FPS's.
If i had to choose between a beautiful next gen engine like crysis resulting in a tenth of our playerbase remaining to play it and the current engine which might result in opening the playerbase to more and more people, i know what i would choose.
You need a big intake to discover the 10$ who are really going to stick with the core values of PR. You don't need gfx engines beyond almost all current PC setups.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
The problem is not finding the source code, its is getting the legal rights to use the engine. EA is not going to give those up for any reasonable amount of money, and realistically PR works pretty well on the current engine. No matter what engine its on there are going to be problems, often insurmountable ones, so be calm and work with what we've got.
[R-CON]creepin - "because on the internet 0=1"
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
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danshyu
- Posts: 45
- Joined: 2007-05-23 10:05
I agreed. FoW's beta is actually a beta. Unlike the publicity stunts (claim to be Open Beta, but actually a 99% finished product) other company has put up just weeks before the actual release.[R-DEV]fuzzhead wrote:Frontlines: Fuel of War - did not have a very positive experience with it in their beta. try it for yourself though
So if you're actually looking for playing a demo of a game, don't bother. It's still too buggy, not to mention a lot of the features arn't in the beta yet (VOIP, 4x4 square mile maps, 64 player support).
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Artnez[US]
- Posts: 148
- Joined: 2007-10-19 17:43
No it isn't possible.Simmage wrote:Yes, IS it possible? (Regardless of cost and other things.)
OR is it breakable?
In BF2 they rewrote the engine from the ground up. Every BattleField game from now on will contain codebytes from the BF2 engine. BattleField 2142 was made using the original BF2 engine (with some enhancements).
You will never get the source code for this engine, never ever ever. Ever. Ever. Even if you had 2 million dollars, it wouldn't be worth it on their part. In fact if you were willing to drop $2M on an engine, they would probably buy YOU out for $1M thinking that your game is worth dumping $2M on the engine. Then sell your game for $10M profit, minus the $1M they paid you and instead of making $2M and giving out the source, they made $9M and kept the source.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
What does that mean? I googled it and didn't get ****.General Dragosh wrote:The future that u imagine to be like u think, that will be i like ....
A bread waisting time in a desert...
Also, why is the P90 in your sig firing if there are no fingers on its trigger?
[R-CON]creepin - "because on the internet 0=1"
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Noticed that aswell...BloodBane611 wrote:What does that mean? I googled it and didn't get ****.
Also, why is the P90 in your sig firing if there are no fingers on its trigger?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
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Jaymz-
General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50

