[Coding] Small changes to aircraft private patch by CAS_117 & killerzangoo

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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Ok since yesterday we have:

A) made A GBU-38 guided munition. Works like a TV guided missile except you remain in the F-15s camera mode. Am trying to put into pilot seat of F-16.

B) made AGM-114 no longer goes into missile view. Stays inside cobras gunner view. Am trying to make it track heat objects but may not keep depending on player.

If you have any beefs or suggestions, nows the time. :)
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Yeah I know how to get the flares to work like that but its boring. I'll do that after I get the bombs working again. I want to see if I can put the LGB's on the F-16 however rather than the F-15 cause its too vanilla for me.
Masaq
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Post by Masaq »

[R-CON]caboose wrote:Ok since yesterday we have:

A) made A GBU-38 guided munition. Works like a TV guided missile except you remain in the F-15s camera mode. Am trying to put into pilot seat of F-16.

B) made AGM-114 no longer goes into missile view. Stays inside cobras gunner view. Am trying to make it track heat objects but may not keep depending on player.

If you have any beefs or suggestions, nows the time. :)
I do like that second idea.

I'm willing to bet, absolutely, that this isn't possible even with a ton of python code - but I'd love to see some form of anti-radiation ordinance, like the AGM-88 or the Brit ALARM.

I'm guessing that as the game puts everything through heat-source recognition though, there's no way for the engine to recogonise who/what is locking onto your craft or another craft, though.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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nedlands1
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Post by nedlands1 »

What about making the attack helicopter's missiles like BF2142's gunship rockets but crossed with the current system? They would lock on, if the target is in the very small "lock on radius", and if there isn't a target, they would just fly to where they are pointed. There would need to be some zoom, like the cannon view, a locking time delay and possibly boxes surrounding targets. This would simulate the semi-autonomous nature of the guidance system. It would also stop the crazy aerobatics which often take place currently when taking shots. Instead, pilots would be encouraged to hide, pop up, wait then go back into hiding for each missile launch.
CAS_117
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Post by CAS_117 »

I'm also concerned with people using $65 k missiles as scouting objects. Zangoo says that its possible to make new types of heat objects, but we've been busy with other stuff. We could see anti-radiation missiles if we figure out how to get things to target unique objects better. Very strange code BF2 uses.
zangoo
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Post by zangoo »

[R-CON]caboose;537395 wrote:Zangoo says that its possible to make new types of heat objectsQUOTE]

this is what i remember someone saying dont hold me to this.
Waaah_Wah
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Post by Waaah_Wah »

'[R-CON wrote:caboose;537395']I'm also concerned with people using $65 k missiles as scouting objects. Zangoo says that its possible to make new types of heat objects, but we've been busy with other stuff. We could see anti-radiation missiles if we figure out how to get things to target unique objects better. Very strange code BF2 uses.
IRL, you have radars and other stuff to spot. In PR we dont have that, so we have to scout with missiles :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Rhino
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Post by Rhino »

ye I agree, the "scout missiles" have to go.

IMO you should try and make them "wire guided", like the vBF2 HAT missiles and the vbf2 F-15 missiles when they are not locked onto a object. Would take much more skill to also hit with them :)
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Tweaky
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Post by Tweaky »

I don't think there is any solution to scout missiles unless you made the chopper take three times as long to re-arm its munitions... thus making the pilots spare more missiles for actual kills.

Otherwise, you are kind of going against the grain of the game itself where there is essentially... unlimited lives, unlimited aircraft, unlimited armor, unlimited ammo.... all for no cost at all!! Meh :D
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Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Its already REALLY easy to waste chopters with a tank. Do we need to make it even easier? Whenever i play Kashan i usually take down more chopters than they kill me. Hell, i fear tanks more than chopters when i drive a tank. What do you think will happend if you need to hold the chopter steady for a while in order to hit a tank?

Boom!! "Hehehe another chopter bites the dust"
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
77SiCaRiO77
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Post by 77SiCaRiO77 »

what about adding lazer misils to the choppers , like the ones in poe2 and opk and remvoe the TVG missils?
CAS_117
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Post by CAS_117 »

Expect the following

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Oldirti
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Post by Oldirti »

...i don't get it.
CAS_117
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Post by CAS_117 »

You will...
zangoo
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Post by zangoo »

laser guided missiles = tanks getting *** raped
77SiCaRiO77
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Post by 77SiCaRiO77 »

zangoo wrote:laser guided missiles = tanks getting *** raped
=realistic?
Oldirti
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Post by Oldirti »

you don't have to quote if he just posted right above you.

And if it's done right, it will be realistic.
CAS_117
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Post by CAS_117 »

Tweaky wrote:I don't think there is any solution to scout missiles unless you made the chopper take three times as long to re-arm its munitions... thus making the pilots spare more missiles for actual kills.

Otherwise, you are kind of going against the grain of the game itself where there is essentially... unlimited lives, unlimited aircraft, unlimited armor, unlimited ammo.... all for no cost at all!! Meh :D
I just told you that I removed the camera for the TV guided missiles. I'll try to get them to track laser objects, but this code looks like it was written by Satan with a degree in basket weaving.
Burlock
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Joined: 2007-07-04 10:22

Post by Burlock »

oh man i want a degree in basket weaving it sounds cool
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