About Spec Ops

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[BiM]Black7
Posts: 402
Joined: 2006-01-08 22:10

About Spec Ops

Post by [BiM]Black7 »

Well its been alot of talk about Spec Ops class best suggestion is to make a faction/squad base thats all spec ops (medic, at, sniper, etc)

So what do we have in the normal game play then why not replace the spec ops class with a recon class that co-op with sniper

Give the recon class a binocular, sidearm and a m4 this should be a co-op class with sniper to well check out distance to target etc and then let the sniper know how to aim (counted with drop off)

thats my 5 cents
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Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

i agree, im pretty sure from what ive heard that spec ops will have maps of there own, as will paras, marines etc. the recon ideas good, but im not sure how many people would be to keen to spend a game following round a sniper and just spotting stuff for him
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[BiM]Black7
Posts: 402
Joined: 2006-01-08 22:10

Post by [BiM]Black7 »

i would and i know ppl that play with good team play and squad play would..

sniper is great to take down digged in supports on roofs etc.
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"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
Tom#13
Posts: 477
Joined: 2005-05-22 13:32

Post by Tom#13 »

good point, as long as you could swap places when you died so the spotter becomes the sniper and visa versa
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/

Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.

Retreating?! Hell no, we're just attacking the other direction!
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

that would probably just be a matter of picking up pack or selecting the different kits.
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goodgameral
Posts: 68
Joined: 2005-10-15 20:29

Post by goodgameral »

i disagree, you oculd just have two snipers in that case, first of all, I know my clan clan revolves around the G36, it's a great gun. Also, Spec Ops is great for going alone on reconaisance or just a one man assault.

To add to that, C4s are what i feel are an essential part of BF2, considering you can take out the artillery or UAV that way. Srry if you guys hve already taken out that stuff, but i can't read everything.

But I very much disagree with that. You're basically suggesting taking it out for another sniper class. Also, you won't get any kills if you're just pointing out where the sniper needs to shoot. And it wouldn't be fair to count either one's work as an assist, because no one wants to wait around and let the other guy rank up, and likewise for the sniper, who is skilled in sniping.
Gaz
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Joined: 2004-09-23 10:19

Post by Gaz »

Or what about this.

If this new 'spotter' class spotted an enemy soldier say, 450m in front of the firing position, a target would appear either on the sniper's mini-map or on the sniper's HUD. Firing at this target that's been selected by the spotter, it would improve the accuracy of the sniper's shot (ASSUMING IT'S ON TARGET) dramatically. Obviously the spotter would get a score for each successful kill the sniper made that was targeted by him. If the sniper was to go alone, then his accuracy would suffer quite a bit. This would also have the benefit of teamwork (althoough 2 man teams).

It would prob need to be a seperate 'sniper squad' of 2 players though
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

Eh, I don't know. The sniper's fire should be dependant on his ability alone. As it is I don't like the spec ops, in my opinion they epitomize the run-and-gun style of play EA was going for. I say take them out and work in a supply class (that could carry an M4 or M16) that gets the ammo instead of the machine gunners, who (especially with SAWs) can lay down an infinite ammount of fire.
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Heydude235
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Post by Heydude235 »

I dont like this idea. Not at all maybe make
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BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Make....
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DEDMON5811
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Post by DEDMON5811 »

there should be a sniper and scout class. teamed together. that way they can call arty on a location or take out enemy that are dug in.
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BrokenArrow
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Post by BrokenArrow »

What would the scout carry?
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DEDMON5811
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Post by DEDMON5811 »

binoculars. radio for calling arty. maybe some c4 or a laser to tag vehicles or enemy arty
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DEDMON5811
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Post by DEDMON5811 »

and just a m4 or m16
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BrokenArrow
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Post by BrokenArrow »

Ill go along with that. Just so long as the arty and bombs being guided in are fired/dropped by players controlling the arty instead of that commander stuff. It's so nice on GH without that stuff. :)
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DEDMON5811
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Post by DEDMON5811 »

definately
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goodgameral
Posts: 68
Joined: 2005-10-15 20:29

Post by goodgameral »

What abou this, instead of a sniper unlock, change it to just that scout thing. I like my Spec Ops, and would really dis like it if u guys got rid of it.

Thanks,
GamerAl
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

The thing about having a 'spec ops' class is that I don't think it is very realistic. As it is the BF2 gamestyle is geared more towards conventional warfare. I'm sure you'll occasionally see an SF troop or two involved with the conventional side of things but the way BF2 has implemented them is as a Rambo style class. Their abilities most likely wont be erased from the game (i.e. C4) but being an unrealistic class, you might not see an available spec ops class.
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