Show your models thread...(IMAGE HEAVY)

Making or wanting help making your own asset? Check in here
Post Reply
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

Gmax is a watered down version I think
Image
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

nvm
Last edited by G.Drew on 2007-11-28 21:18, edited 1 time in total.
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

77SiCaRiO77 wrote:thanks! but , as you said , its not really necesary :p , I think i finish this model , now i need to learn how to skin this thing and port it to bf2 =)

Image
Image
have you made that one? very nice indeed maybe you could join some of the community modes after some weeks of learning! :grin:
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

halvor2 wrote:have you made that one? very nice indeed maybe you could join some of the community modes after some weeks of learning! :grin:
he dont need any more experince to become a weapon modeler.
After all, my 4th ever model was the Negev for the IDF. And it seems he already know how to keep the polygons down, which is a good thing when it comes to game modeling.

he just need to ask if he is stuck like I did. And ask for tips and such. We do have quite a few people modeling, which is not a bad thing. I've reached the point where I want to focus more on the game aspect of it and try to get a good understanding of the import and how it works so I can take some of those jobs in the future - it seems we need people like that, so why not me :D I think I have a understanding for the bf2 animations too now, but well have to see about that when I get a few more models ingame.
Image
"Without geometry, life is pointless"
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Z-trooper wrote:sorry, I believe its a colonial marine drop ship :D
Aliens?

I move for the moddeling, skining, animation and porting of an M41A Pulse Rifle for inclusion as a pick up kit in PR! :p

Anyway, very nice work all! :D
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

[R-MOD]Bob_Marley wrote:Aliens?

I move for the moddeling, skining, animation and porting of an M41A Pulse Rifle for inclusion as a pick up kit in PR! :p

Anyway, very nice work all! :D
haha, well I have an addictive mind I guess and now I'm kind of set on doing pretty much all marine vehicles from aliens :| And I havent even finished the first one yet. but I guess the pulserifle would be kind of quick to do :D
Image
"Without geometry, life is pointless"
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

It's a mutant with a normal map. I learned to use zbrush and to make normal maps in one day ( and night). We had to make a animation and I was in huge rush, so that´s why the texture is crappy. Texture was made in 30 min. For that time I think it looks pretty good.

Image

And this is a house project what I´m making for €€

Image

p.s Everything is done by me, except the furniture in the mutant pic. Textures, models and stuff
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Surround wrote:It's a mutant with a normal map. I learned to use zbrush and to make normal maps in one day ( and night). We had to make a animation and I was in huge rush, so that´s why the texture is crappy. Texture was made in 30 min. For that time I think it looks pretty good.

Image

And this is a house project what I´m making for €€

Image

p.s Everything is done by me, except the furniture in the mutant pic. Textures, models and stuff
VERY cool stuff I must say.

I'm glad I made this thread, there have been some interesting stuff here :P
Image
"Without geometry, life is pointless"
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

x2, i want to get moddeling asap, i might get No mentioning possible illegal ways of getting something or download Gmax
Last edited by Dunehunter on 2007-11-29 14:21, edited 1 time in total.
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

G.Drew wrote:x2, i want to get moddeling asap, i might get No mentioning possible illegal ways of getting something or download Gmax
go for it...
Image
"Without geometry, life is pointless"
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

:P
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Lachtan
Posts: 88
Joined: 2007-03-01 06:08

Post by Lachtan »

http://www.youtube.com/watch?v=xoPKiGIrAMk
6102 tris, model completed.
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Post by Polka »

Ah...The Hk 416...My favorite gun
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

Here´s a better reference of my "great" mutant. I´ve made a small aniamtion with it. I´ll just have to tweak it little.

The mutant has about 3100 tris. Hi poly had 30 000 tris. Time used about one week, but separately.

Image
Low poly, low poly with normal map, low poly with normal map and diffuse
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

He looks like you :-P

j/k
Image
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Cool stuff in here guys. Keep up the great work.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

Heres the veery crappy animation what I made :( I think I´m going to do something better later.

http://www.youtube.com/watch?v=irqlQqZPL5I[/youtube]

I want to underline that this animation part was made in one day
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Surround wrote:Heres the veery crappy animation what I made :( I think I´m going to do something better later.

http://www.youtube.com/watch?v=irqlQqZPL5I[/youtube]

I want to underline that this animation part was made in one day
Lawl, I love it. Sarge's heroes!

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Something I've been working a little on:

Image

Needs: cocking handle, new pistol grip, rear sight, vents in the bottom part of the handguard, safety selector, trigger, small changes around the cocking handle area, work on the buttplate, etc.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

KP wrote:Something I've been working a little on:

Image

Needs: cocking handle, new pistol grip, rear sight, vents in the bottom part of the handguard, safety selector, trigger, small changes around the cocking handle area, work on the buttplate, etc.
very nice never seen that gun before i think
Post Reply

Return to “PR:BF2 Community Modding”