10th Mountains Teamwork-Event

General discussion of the Project Reality: BF2 modification.
MAINERROR
Retired PR Developer
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Joined: 2007-07-22 17:54

Post by MAINERROR »

Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...

But feel free to join the public server if you want! ;-)
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

MAINERROR wrote:the worse teamwork experience.
What happened? it looked promising early friday night b4 i went out.
Rhino
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Joined: 2005-12-13 20:00

Post by Rhino »

MAINERROR wrote:Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...

But feel free to join the public server if you want! ;-)
1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.

IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.

with it being spread over a 72hrs and no real plan on whats going to happen.

anyways just some feedback, better luck next time :)
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MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

[R-DEV]Rhino wrote:1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.

IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.

with it being spread over a 72hrs and no real plan on whats going to happen.

anyways just some feedback, better luck next time :)
Thanks for the feedback. If there will be aanother event I'll try to make it short like you said. ;-)
Golden7B
Posts: 153
Joined: 2007-02-08 17:46

Post by Golden7B »

Oh well good initiative anyways.....

But yeah, shorter and squads made up before the event would be good....
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fuzzhead
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Post by fuzzhead »

aww iwanted to go :(
CodeC.Seven
Posts: 303
Joined: 2007-11-24 01:57

Post by CodeC.Seven »

[R-DEV]fuzzhead wrote:aww iwanted to go :(
me too :( but i missed to write down my nick here -.-

bah bah
-Sig removed-
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

MAINERROR wrote:Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...

But feel free to join the public server if you want! ;-)
the 2 min spawn time was a good idea. but like some ppl said 3 day thing is to much really , 1 night with high spawn time , call it "hardcore night" or something will get loads of ppl
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

[R-DEV]Rhino wrote:1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.

IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.

with it being spread over a 72hrs and no real plan on whats going to happen.

anyways just some feedback, better luck next time :)
I understand.. but for some of us or at least me it suited perfect.

I find it very hard to have 2/3 hour slot were i know i wont have to drop everything and go do something half way through. So i find it very hard to committe to a very organised night.. ie set squad etc.

So a passworded server for a long weekend with the intention of good teamwork sounded sweet.

Just my feedback as well... but obviously numbers are important.

I'd suggest putting the password on the forums on the day of the event. Most forum users are teamwork minded.

(Is there a forum where regular members can post where Guests dont have access to?)
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