Modded Sinkable Mines
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00SoldierofFortune00
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Modded Sinkable Mines
Check out this video. Their mines sink into the ground and make them less dectable. Not sure if this would be a good thing or not in PR, but it looks like it is possible.
http://www.totalgamingnetwork.com/main/ ... p?t=137420
http://www.totalgamingnetwork.com/main/ ... p?t=137420
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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BloodBane611
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ConscriptVirus
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mammikoura
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M4nicMin3r
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DavidP wrote:Nice but was'nt there a leaked FH2 video that showed the mines going into the ground like that? Brb gonna find it.
http://www.youtube.com/watch?v=FcKtHYXPbXU[/youtube]
Ingame name frazzb0b : All round good guy and minge-itsu master.

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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Rhino
- Retired PR Developer
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thats a pretty awesome idea right there! I really liked in FH2 how the mine detector picked up mines with the "lock radius" hehe, really clever, think we may look into doing something like this and as 21CW is a BSS mod (and ow us for quite abit of stuff) think we can easily get this 
EDIT: moving to suggestions thou, gee ppl can never post in the right place
EDIT: watching the video again with sound, 21cw only have skinable mines, not stickable like FH2 but the FH2 stickable ones look much nicer.
EDIT: moving to suggestions thou, gee ppl can never post in the right place
EDIT: watching the video again with sound, 21cw only have skinable mines, not stickable like FH2 but the FH2 stickable ones look much nicer.
Last edited by Rhino on 2007-12-10 10:09, edited 1 time in total.
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Farks
- Posts: 2069
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They have this in the SilentHeroes mod for BF1942, and it works great. You actully have to be cautious while driving in certain areas. The negative aspect with this is that the mines will sink into asfalt and other (in real life) solid material, but it's worth it if you ask me. And in BF1942, the mines would dissappear into statics if dropped on them.
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<1sk>Headshot
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markonymous
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Sprint
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I support this idea by 2000%! This would the gameplay so much better and the insugents would have so much better possibilities to win. Also, making apcs "slower" (by the needing a mine detector guy running in front of the apc/tank to detect possible mines)
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Rhino
- Retired PR Developer
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The Insurgants dont get "mines", the "proximity IED" is only using the mine mesh as a place holder.Sprint wrote:I support this idea by 2000%! This would the gameplay so much better and the insugents would have so much better possibilities to win. Also, making apcs "slower" (by the needing a mine detector guy running in front of the apc/tank to detect possible mines)
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jayceon515
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Yea, thats my fault. I wasn't sure if this was going to be taken seriously or not if I put this in the suggestions thread.[R-DEV]Rhino wrote:thats a pretty awesome idea right there! I really liked in FH2 how the mine detector picked up mines with the "lock radius" hehe, really clever, think we may look into doing something like this and as 21CW is a BSS mod (and ow us for quite abit of stuff) think we can easily get this
EDIT: moving to suggestions thou, gee ppl can never post in the right place
EDIT: watching the video again with sound, 21cw only have skinable mines, not stickable like FH2 but the FH2 stickable ones look much nicer.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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markonymous
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