"stimpak" for SF Class
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eggman
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"stimpak" for SF Class
Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.
Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.
Or something like that... hehe.
egg
Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.
Or something like that... hehe.
egg
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IRONxMortlock
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drygar
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stim pack time could be set to 5 sec?? so the bleeding person must seek cover or get covered by his squad during the time he is stopping the bleeding.eggman wrote:Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.
Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.
Or something like that... hehe.
egg
just a thought . . .
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eggman
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Yeah that's what I was referring to. Pretty common nowadays that soldiers carry a coagulating agent (stops bleeding) and some sort of personal field dressing.dawdler wrote:Can a "stimpack" stop bleeding???
Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
Could make it only stop bleeding, but not do any healing and issue only one to each soldier.
Basically just something to get you to a Medic before you bleed to death.
egg
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drygar
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arent stimpack a white powder, whos coagulating the blood ... sure,it could be added with a bandage .. but the time should be longer than 5sec then, regarding my proposaldawdler wrote:Can a "stimpack" stop bleeding???
Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
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dawdler
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Well, that's the point of a bandage, it stops bleeding but doesnt regenerate your health.
But yes, I think ALL classes should have this as standard equipment (maybe 2 bandages).
I suggested it in another recent thread about the medics.
Edit: I dont know what a stimpack is. Powder like the stuff seen in WW2 movies? Either way, there is bandages that does the same and look just like a regular bandage.
But yes, I think ALL classes should have this as standard equipment (maybe 2 bandages).
I suggested it in another recent thread about the medics.
Edit: I dont know what a stimpack is. Powder like the stuff seen in WW2 movies? Either way, there is bandages that does the same and look just like a regular bandage.
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eggman
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Maj.b00bz
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eggman wrote:Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.
Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.
Or something like that... hehe.
egg
Egg...for shame..for shame....
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drygar
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Maj.b00bz
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I think Egg is referreing to the new US Army bandage that is supposed to stop wounds from bleeding instantly.
That or he wants hard core drugs to be injected into SF troopers that give them a one time 200x super speed and health benefit that dramically increases hearing and vision. Umm and also gives super accuracy and Tom Cruise like looks.
I hope it's the former. Heh heh.
That or he wants hard core drugs to be injected into SF troopers that give them a one time 200x super speed and health benefit that dramically increases hearing and vision. Umm and also gives super accuracy and Tom Cruise like looks.
I hope it's the former. Heh heh.
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drygar
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hehe it´s usual with some "ups" in the warfare situations...so the soldier can focus at his taskMaj.b00bz wrote:I think Egg is referreing to the new US Army bandage that is supposed to stop wounds from bleeding instantly.
That or he wants hard core drugs to be injected into SF troopers that give them a one time 200x super speed and health benefit that dramically increases hearing and vision. Umm and also gives super accuracy and Tom Cruise like looks.
I hope it's the former. Heh heh.
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Hitperson
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drygar wrote:hehe it´s usual with some "ups" in the warfare situations...so the soldier can focus at his task![]()
Or give them a little round thing that when eaten produces amazing displays of colour and/or funny dreams.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Eddie Baker
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lonelyjew
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I like the idea. I remember in firearms(best half-life mod ever) you could choose to buy bandages to stop your bleeding. You guys at project reality should play it a bit, it had man great realistic feature. Unfortunately I'm sure many of them are unrealistic for you guys to code, like making lmg's put out their bipods out manually. Broken legs from a fall or getting shot in the let would be cool though.
For that you could permanently drain the stamina.
For that you could permanently drain the stamina.
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Hitperson
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a stamina limit from injuries would be good or just take away all the stamina once your shot your not exactly going to get far on your own
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."

