"stimpak" for SF Class

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eggman
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"stimpak" for SF Class

Post by eggman »

Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.

Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.

Or something like that... hehe.

egg
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IRONxMortlock
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Post by IRONxMortlock »

"Stim pack"

Have you been playing starcraft Eggman? ;)
drygar
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Post by drygar »

eggman wrote:Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.

Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.

Or something like that... hehe.

egg
stim pack time could be set to 5 sec?? so the bleeding person must seek cover or get covered by his squad during the time he is stopping the bleeding.
just a thought . . .
fuzzhead
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Post by fuzzhead »

i think we should also have the burrow ability.
dawdler
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Post by dawdler »

Can a "stimpack" stop bleeding???

Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
eggman
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Post by eggman »

dawdler wrote:Can a "stimpack" stop bleeding???

Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
Yeah that's what I was referring to. Pretty common nowadays that soldiers carry a coagulating agent (stops bleeding) and some sort of personal field dressing.

Could make it only stop bleeding, but not do any healing and issue only one to each soldier.

Basically just something to get you to a Medic before you bleed to death.

egg
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drygar
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Post by drygar »

dawdler wrote:Can a "stimpack" stop bleeding???

Why not simply use the new type of bandages that merge with the blood and clots its, thus stopping bleeding (or however one describe it in english).
arent stimpack a white powder, whos coagulating the blood ... sure,it could be added with a bandage .. but the time should be longer than 5sec then, regarding my proposal
dawdler
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Post by dawdler »

Well, that's the point of a bandage, it stops bleeding but doesnt regenerate your health.

But yes, I think ALL classes should have this as standard equipment (maybe 2 bandages).

I suggested it in another recent thread about the medics.

Edit: I dont know what a stimpack is. Powder like the stuff seen in WW2 movies? Either way, there is bandages that does the same and look just like a regular bandage.
eggman
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Post by eggman »

stimpack is just some ghey name I made up when I couldn't think of what to call it.

Sorry .. never saw your other suggestion. Great minds think alike :p

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Maj.b00bz
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Post by Maj.b00bz »

eggman wrote:Suggestion is to give SF class a one time use stim pack that revives 50% health and stops any bleeding.

Could be possible to consider giving this to all classes .. single use "coagulating agent". After that use you need to find a medic.

Or something like that... hehe.

egg

Egg...for shame..for shame....
drygar
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Post by drygar »

lo stimpack now I get it 8) I natural thought it was called like that..the powder..heheh or it should be called after this discussion ... hehe
Maj.b00bz
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Post by Maj.b00bz »

I think Egg is referreing to the new US Army bandage that is supposed to stop wounds from bleeding instantly.

That or he wants hard core drugs to be injected into SF troopers that give them a one time 200x super speed and health benefit that dramically increases hearing and vision. Umm and also gives super accuracy and Tom Cruise like looks.

I hope it's the former. Heh heh.
drygar
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Post by drygar »

Maj.b00bz wrote:I think Egg is referreing to the new US Army bandage that is supposed to stop wounds from bleeding instantly.

That or he wants hard core drugs to be injected into SF troopers that give them a one time 200x super speed and health benefit that dramically increases hearing and vision. Umm and also gives super accuracy and Tom Cruise like looks.

I hope it's the former. Heh heh.
hehe it´s usual with some "ups" in the warfare situations...so the soldier can focus at his task 8)
eggman
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Post by eggman »

Yeah .. what b00bz said .. only the "former" description :)

Or give them all a single use can of Red Bull.

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Hitperson
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Post by Hitperson »

drygar wrote:hehe it´s usual with some "ups" in the warfare situations...so the soldier can focus at his task 8)

Or give them a little round thing that when eaten produces amazing displays of colour and/or funny dreams. :lol:
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Eddie Baker
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Post by Eddie Baker »

Hitperson wrote:Or give them a little round thing that when eaten produces amazing displays of colour and/or funny dreams. :lol:
A Hawaiian tree-toad? :P
Szarko
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Post by Szarko »

lol ofcourse it was a hawaiian tree-toad...
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lonelyjew
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Post by lonelyjew »

I like the idea. I remember in firearms(best half-life mod ever) you could choose to buy bandages to stop your bleeding. You guys at project reality should play it a bit, it had man great realistic feature. Unfortunately I'm sure many of them are unrealistic for you guys to code, like making lmg's put out their bipods out manually. Broken legs from a fall or getting shot in the let would be cool though.

For that you could permanently drain the stamina.
Hitperson
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Post by Hitperson »

a stamina limit from injuries would be good or just take away all the stamina once your shot your not exactly going to get far on your own
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
NikovK
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Post by NikovK »

>/: find_snake.exe
>/: eat_snake.exe
>/: Console: Snake poisonous.
>/: -5 Health
>/: -5 Health
>/: -5 Health
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