Why the 1337 attitude to snipers?

General discussion of the Project Reality: BF2 modification.
-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Post by -=TB=-Tobakfromcuba »

my stats say i played 25h(out of 1200hours pr) with sniper rifles.
maybe 5 hours it was a kit i requested from the QM, but 20 hours it was a kit from an enemy i killed.
thats why snipers do not enjoy the best regards.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

Snipers are useful but not necessarily "1337". Personally I prefer a marksmen kit due to the small engagement ranges and the need for quick follow-up shots. One of the biggest advantages of the D.M and sniper rifles is the lack of tracer rounds. When you shoot someone you don't have a arrow directly leading back to your position.

I find lonewolfing snipers with or without a spotter in tow can actually be quite useful. A important task for a sniper is to do reconnaissance. By being with a group of people you can't really recon very well because you are very visible. By moving up, seeking out enemy assets and relaying their position's back to the team you are in fact being very helpful.

Another important task for a sniper is taking out priority targets. Commanders, SLs and vehicle crewman are top targets for a sniper. By taking out a commander you effective break the chain of command for 15 seconds or more. Also it prevents the enemy team from setting up bunkers and firebases which in turn cuts them off. Killing enemy SL's also destroys the enemy's ability to fight. Without SL's, bringing up reinforcements via rally points or SL spawns, spawning is difficult. Dead crewman = dead tanks. Occasionally crewmen pop out for fresh air and are perfect for the picking. When they are down the armor often lies abandoned until the self destruct kicks in. After that it can take up to 20 minutes for the armor to respawn. Add another 5-10 minutes until someone actually hops back in and you have a long time.
=XE=Grimm
Posts: 60
Joined: 2007-10-02 15:07

Post by =XE=Grimm »

I`v played on TB last night and lead the squad for the first time since I`m playing BF2 of PR.

We had a player who was a sniper all the time (that`s why I couldn`t get the darn kit), he didn`t have that to many kills (10/3 i think) but he was with the squad the whole time, moving or by far flank, far rear or doing some recon up front. So saying that all snipers are loners is neither fair to some of us out there, nor correct.
"Death from a far..."
AfterDune
Retired PR Developer
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Post by AfterDune »

=XE=Grimm wrote:So saying that all snipers are loners is neither fair to some of us out there, nor correct.
They're not saying that. They said "most of them" or "about 95% out there" or similar variants.
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Billy_Crook_Foot
Posts: 112
Joined: 2006-12-05 11:35

Post by Billy_Crook_Foot »

I actually started a suggestion thread about sniper kits being available to players who aren't in squads. I really don't need them in a squad at all. Squads are only 6 people and that slot can be far better filled by a regular kit. In most situations there is usually 1 or more squad members dead, 70% of the time.

Sinpers/marksmen I don't really care about, there certainly not for me as I find them pretty dull. I wish they didn't have to join my squad temporarily just to get the kit and then leave anyway. What's the point? Wastes our squad spot, and is only an inconvience for them.

Maybe there are some good snipers out there. If they don't use voip, they are instantly out of the running to start with. (who's ever heard of a scout who can't relay the information they gather! lol) Besides the fact, this is just an FPS - there is no bullet sway, strange bullet drop, perfect firing position, no wind and vision (albeit Tunnel vision) is the primary "sense" that a player has. A kit with the strongest zoom (the only sense we really use) and least amount of bullet deviation (minutes of angle) has a pretty massive advantage. IF a sniper can't score at least 3 times higher KDR then they're quite simply a below par player.

When I see people scrabbling for a sniper kit, I know they probably need a big crutch to compete with everyone else. I have been in long range fire fights on Kashan, squad versus squad, and it just p*sses me off when I heard people in my squad start moaning on about getting a sniper/marksman kit instead of just gutting it out and fighting the squad. All the guns will do the job, get better at the game... Snipers don't even use the WASD keys to move - they just lie there and point. I find it just TOO MUCH when the justification for getting a sniper kit is "Well, I'm a really good sniper". Sure, everyone is a good sniper (KDR), it's a kit without WASD movement and major advantages. If you want to be a good sniper or marksman, open 50 windows on your desktop and time your self closing them all. No need to touch the keyboard.

Snipers should be out of squads and doing their own thing.
.:iGi:. Eggenberg4Ever
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Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

In my experience, most snipers that join a squad I'm in or that I'm the SL of are dead wood.

As has been said, there are exceptions to the rule but the majority of players that join the squad for this kit are a PITA: they DON'T follow SL orders; they prefer to wander away on a nature ramble and are of no use to the squad.

The amount of times I've heard, or have said myself, "Player X: can you please join the rest of the squad and provide long-range support to the squad?"

"I'm just checking out [insert area Site of Special Scientific Interest as appropriate], ok?"

"Not ok: you're out of the squad!"

This ultimately provides the non-team oriented sniper with just what they want: a kick to Lone Wolf country. They've got their kit in their eager little hands; they no longer care whether they're in a squad or not.

A bit of a late suggestion for 0.7 but how about an "approval of kit request" function for the SL? Player X requests a limited kit: the SL can confirm or deny this request therefore limiting the amount of sniper parasites that join a squad then b*gger off into Narnia with a piece of kit that's extremely useful in the right hands?
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joselucca
Posts: 125
Joined: 2007-12-06 13:00

Post by joselucca »

I agree with what folks are saying as far as the sniper kit and its misuse. but the marksman kit is a whole other animal. it can be, in the right hands, very effective. so please PLEASE please dont get rid of it.
Last edited by joselucca on 2007-12-14 19:05, edited 1 time in total.
Reason: wanted to know what 1337 was. wiki'ed it, now i know. hehe.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

But then again some snipers work very well in a squad don't they Eggenberg? :lol: Perhaps say on a particular round of mestia... where the sniper is constantly spotting the enemies location, so as to keep hold of the perimeter bases....

Most importantly though Is travelling, often snipers will be caught out when changing location. I say go slow, as long as your position is effective, the enemy having no clue of your location helps add to the fear factor when they hear a sniper shot.
Then if youre being chased down you could always spin around and shoot your assailant in the head with your sidearm ;) hehe
:twisted: :razz:

good round that :P

Most effective thing is to make sure each shot kills this instils enormous fear when you take each shot, everyones head will go down.

My favorite trick as I've said is to shoot the medic/SL or ctrically wound a squadmember so he'll lie in "cover" in my view.
I then await for the medic to revive/heal or for the person to pick up the kit from the medics body, *Bang* another kill :P
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

I'd vote for sniper to be removed out of the game, but since this a combined arms game, that won't happen.
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[DVB] Avalon.ca
Posts: 370
Joined: 2006-10-31 00:13

Post by [DVB] Avalon.ca »

Billy_Crook_Foot wrote:I actually started a suggestion thread about sniper kits being available to players who aren't in squads. I really don't need them in a squad at all. Squads are only 6 people and that slot can be far better filled by a regular kit. In most situations there is usually 1 or more squad members dead, 70% of the time.

.

i can't say i agree with this, if this were to happen, it would be the same as the old .32 days where half your team were snipers. imo, a skilled rifleman is ten times as usefull as a sniper, and he can even capture a flag once and while too. i do wish that the sniper kit came with a shovel so that he can hang out and build stuff for the commander instead lone wolfing it (with the exception of a few) and might be sort of usefull for his team.

my applogies to the very few good ones that i encounter in game. and i do mean very few.
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Waaah_Wah
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Post by Waaah_Wah »

Sadist_Cain wrote:
My favorite trick as I've said is to shoot the medic/SL or ctrically wound a squadmember so he'll lie in "cover" in my view.
I then await for the medic to revive/heal or for the person to pick up the kit from the medics body, *Bang* another kill :P
Wounding ppl doesnt really work that well, coz they will know where the shot came from.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

Sadist_Cain wrote:then stay silent.
Very much vital to sniping in PR.

ESPECIALLY in areas were you can easily be outflanked, eg forest, high-lands.

Best place to snipe is from a busy looking hill-face (if you break the horizon, expect the enemy to resupply you with well placed lead.
I can only really see this working if there is also a tree that breaks the horizon, and you conceal yourself by at least 50% behind this tree (even then, the more experienced will just see you anyway, as they know what to look for).

But yeah, dont go sniping withKill maximizing(killing as many as you can, as quick as you can) in mind. Go out there with a Death minimizing(kill as many as you can afford to) mind set.

"The production of too many useful things results in too many useless people." Karl Marx

"From each, pwn according to his ability; to each, pwn according to his need." Mongol


...mongol...
Military lawyers engaged in fierce legal action.

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Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Some ppl dont realize that if they can see half the map, they can be seen from half the map.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
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