Snipers hide

Suggestions from our community members for PR:BF2. Read the stickies before posting.
*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

OwnRize wrote:
The only thing what I miss maybe is that we cannot know the distance from your location to that of the enemy. But notting is perfect.
Spotter= SL= move/attack markers= distance to target!
Image
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

NYgurkha wrote:i still hold the thought that snipers are really useless in PR right now, and doing what your proposing is too much work for something that really is absolutely broken (and really not that important)
read stuff before you reply I really couldnt care less if you dont think my suggestion would work gonna be useful and make your own?
...PR is based around squad based/combined arms game play from what i have seen, not spec ops, 1337 covert ops behind enemy lines.
Dont say teamwork and combined arms when you obviously dont have a clue about what the two words mean but here I'll explain for you. Combined arms is what lets you play in jets, tanks and as infantry ( :-O including the sniper) Teamowrk would mean the useful implementation of these combined arms to have maximum effectiveness in warfare.
And don't sit there being a lil sheep thinking you sound cool by calling everything "1337" if you cannot use the kits properly.
Kits are just fine atm. Me and my friend we a few days ago sniping. I went as spoter (rifleman) and he had a sniper kit. While I was spotting and locating new targets with him he took out those who could be a danger for the others and I was informing the other squads and the commander trough chat. Sniping within PR is fine. BUt what other people said: Most of them don't know how to use it and use it in a team.

Grreaat glad to hear kits are working well to let 2 guys sit in a squad alone. you and your friend can play on Doom and do exactly the same thing is that a reality game?
The only thing what I miss maybe is that we cannot know the distance from your location to that of the enemy. But notting is perfect.

Adapt or fail forever

Spotters have rangefinders but ah well...

Really don't give a dam about how you and your m8 one time at band camp paired up and played sniper, tis really fecking annoying to have a locked squad of two with two blokes killstacking away by themselves. The one time of you doing that dosn't make use for the hundreds who dont use it properly (not that you really did). If some sort of system is put in place to make the sniper a useful infortmation gathering tool for the team (SPOTTING CHANGES IN 0.7) instead of the big gun for the lil knobjockie who likes scopes.

For the love of god give me someone with a brain!
When will pig headed folks finally realise that just because they can play sniper when they choose to with their m8s dosn't mean the kit is perfect. In a pub game you ain't got a hope in hell of ever seeing a sniper spotter team.

Shame that a reality mod is gonna go under/Not achieve its full potential because of ignorant folk who have constant desire to say how bad every idea if without putting in their thoughts.

Dont care if you dont think it wont work if you cant say summin useful in the SUGGESTIONS thread instead of thinking like your some sort of approving eye that can decide on the legitimacy of weapons in game. Get some decent knowledge before you comment on weapons and kits in a Project REALITY when you have no real world source on how these weapons are used in REALITY and what the benefits the the entire TEAM are for having this weapon used correctly.

Bet youd frigging love it if they include a shiney new vehicle, the mention of fixing one of the most useless kits in the game seems to mean jack to half these bloody children.
Bugger off if you wont say anything useful! dont care bout you and your friends. I care about a game full of people who are new and dont speak the same language or for some stupid reason dont have a mic and getting systems in place to get them play a game and kits as realistically and with team benefit engineered in naturally.
Dont bother replying if its gonna be another "the kit is fine me and my buddy locked ourselves in a squad and we shot things with if while I held binoculars :D " Hooray for you.

Im sick of gamer sniping, lets try to have some real sniping at last.

(no this isnt to all of you, many of you have much brains and intelligencesness :D )

*predicting the locking of the thread as I'm really starting to lose my rag with this level of ignorance*
Image
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

*spacecadett* wrote:Spotter= SL= move/attack markers= distance to target!
I'd use the soflam or some sorta rangefinder :D anyhow if this is reality you wouldnt have a Garmin there to put your move marker down on... It'd definately be a TomTom :P
I was hoping they'd set fire to the minimap anyway? that thing gets in the way so much
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

gazzthompson wrote:i support this suggestion, people talk about using the sniper kit properly, now properly would be u get 0 kills all round 0 deaths all round. u hide on a flank and spot enemy units trying to flank round or spot firebases, RP's ect. but this is the bf2 engine and the fact is you CANT ! u try hide in a grass covered forest but no u stick out like a sore thumb. having a deployable (and destroyable?) hide would able snipers who want to use the kit properly to observe and recon which tbh is impossible at the moment because ppl in the bf2 engine stick out soooooo bad.

yea it will be abused, but the kit is being abused now. and the person who said;



it should be one of the most emphasised kits for change in future! its a kit with great potential but has not yet received the attention to get that potential.

im gunna bump my input to this thread as it seems no 1 saw it :cry:
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

is there a way, that a sniper squad (sniper and spotter) can also place rallypoints ? so that you don't have snipers in a regular squad and sniperteams also get a RP
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

sorry gazz! seen it now :P

Maxx.. I like the forthought but a sniper team RP would be awful, snipers respawning constantly on a hill, by themselves, not fearing death cos they have their RP there to spawn on. it would be a big exploiut and give reason for snipers to rambo it out instead of using their limited ammo wisely and radioing in enemy positions. True the BF2 engine sucks, hence why we need to relocate so much more than IRL.
Thats why I thought some limited healing could be useful, when things go wrong you can patch up and run away (no reason to stay, 1 time use stuff. + sniper is useles without his hide) ok time for me to sit down and shut up now :D
Image
OwnRize
Posts: 75
Joined: 2007-11-21 20:42

Post by OwnRize »

because ppl in the bf2 engine stick out soooooo bad
Ever toughed not to be always on a top of a hill? Don't you know the "background" trick? Simple things to keep in mind not to get spotted when you are sniping.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

OwnRize wrote:Ever toughed not to be always on a top of a hill? Don't you know the "background" trick? Simple things to keep in mind not to get spotted when you are sniping.
i do know i never get on top of a hill with a big siloet i know the 5 S's ect ect, but even if u hide in a forest people at range will see you easy. maybe a hide that could draw distance like trees do but could give concealment some how ? but no cover from fire and make it destroyable.

but i think the only way to do this would be like the sand bag system and feel would make people stick out even more.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

just so everyone knows a hide is kept waaay back from the snipers shoot, far to risky to have that comprimised (penalty for losing a snipers radio?)

The term "hide" is just a term. the sniper will be way away from the hide to shoot (perhaps leaving it behind hills) howver if hes gonna rearm, heal, escape or relay enemy positions hell have to sneak back to his hide.
Itd be so obvious stuck out on a hill anyone trying that will get shot straight away
Image
*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

Sadist_Cain wrote:I'd use the soflam or some sorta rangefinder :D anyhow if this is reality you wouldnt have a Garmin there to put your move marker down on... It'd definately be a TomTom :P
I was hoping they'd set fire to the minimap anyway? that thing gets in the way so much

The soflam is broken, try it out and see.
Image
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

*spacecadett* wrote:The soflam is broken, try it out and see.
well thatll do for some militias but not really for the us, uk or any other army :P
Image
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I think there is some potential a sniper hide in this game...an actual hide not just a stash. Lets say its a deployable little thing like the sandbag but its got some vegetation that draws at a distance. Maybe you could select from 1 of 2...one desert foliage colored and one jungle. They wouldn't work in wide open areas but if you put one near some trees or other brush it might actually be pretty effective. It'd be nice if it was like a little tube of grass that you could crawl under...but still very small and inconspicuous. Just a rough thought but sounds kinda cool. Doesn't work for every map but maybe in the future it could be handy. Anythings better than standing out like a sore thumb in the grass.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

awards goes to Sadist_Cain for Longest Forum Post To Make A Point EVER!!!!!!

sniper changes in v0.7:
- Snipers can only manually spot things while looking through their scopes.
- Can only be requested at mainbase/bunkers/firebases.
- Minimum of TWO players in a squad to request the kit.
- No grenades
- They get tripflares now, theyre prety neat but are also just in a proof of concept stage right now.

Sadist Cain: i see you enjoy sniper combat alot, if you want to give a quick, bulleted suggestions list for them that would be nice, to be honest i just skimmed your post but its hard to understand what exactly your suggesting, try to type only the most important things. yes, we all know how ghey 13 yo snipers are in EVERY single online game. No amount of tweaking is going to change the fact that leet kids are gonna be attracted to that role, even though they have no clue how that role operates in reality. They want to be elite, they think they are better than everyone else, they think they are the perfect killer, etc.
What we CAN do is make the kit more useful for its proper role: reconisance, observation and priority target elimination.

PR is not a sniper simulator. If we had to break down the percentage of time we work on things, snipers would recieve less than 1% of that time. Quite frankly if it was up to me, snipers would be removed completely as they are very rarely used realistically and just attract the worst kind of players. However the occasional time they are used in a proper role, they can be kinda neat, though I never see it happen (and I play this mod ALOT!)

I breifly read the idea about hides,etc. I can tell you most of your suggestions for the hide are just not possible inBF2, and if they were, we would be doing far more useful things (can only rearm certain types of ammo, can only heal to certain % of health, player spawns with no ammo, etc etc). So we are doing are best within the confines of the engine.

Also I dont know if you play like this or not, but the best way to play as a sniper IMO is in a locked 2 man squad. Dont be one of those snipers that sits in the hills and hes in an infantry squad, no where close to them. In my squads I never allow snipers as they are not versatile and are not nearly mobile enough to be useful as infantryman, especially in an assault role. If your a sniper, your a TEAM asset, not a squad asset. You should have direct communication with the commander, and your primary mission should be recon of the enemy. Your secondary mission should be engaging high priority targets and your tertiary mission should be engaging targets of opportunity. You should always have a buddy be a spotter, and be nice and swap the rifle out with him so you can take turns playing as a spotter and a shooter. If your running out of ammo alot and constantly in need of a place to rearm, I think your not really playing the role of sniper in a true sense, but rather a marksman. First rule of a sniper in my mind is NEVER be seen/heard. That is kinda hard to do when your blowing all your ammo ;)
Last edited by fuzzhead on 2007-12-18 22:03, edited 1 time in total.
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Post by NYgurkha »

:lol:
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Just to be clear, snipers looking through the scope CAN act in a spotting role? As in I scope in, see an infantry squad, report location, and then my friendlies see this?
[R-CON]creepin - "because on the internet 0=1"
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Yes.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

yes. now bloodbane and anyone else if i see you being a smacktard with the sniper rifle on a server , i am going to personally ***** you out all over these forums for making dbzao do all these changes and then you behaving like a complete *** :P

part of the reason no one gives a shit about sniper players, is because they are greedy and dont thank anyone, no one wants to spend time to please these types of **** players :P
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

I'm glad they are taking on a spotting role more so in .7...

and the grenades...

Was playing qwai and a sniper chucked a grenade at me.... ranted on voip and well phew... relief :D
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Yay snipers will be useful :D so will they be able to spot for the team or justo others in their squad?

With the ammo thing the idea was that you cant use the sniper kit until the hide is up, tis the only place you can get your ammo from to get started.

In other words not only do you need 2 people in a squad but those 2 have to stick together in order to do anything.

Anyhow sniper hide = dumb idea like the new spotting system, someone lock this thing now please :D tis like a demon to me... :twisted:
Image
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

done
Locked

Return to “PR:BF2 Suggestions”