Snowstorm in pr
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Snowstorm in pr
I looked at youtube and then i saw this http://www.youtube.com/watch?v=B-L5SU-Y ... re=related 
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*spacecadett*
- Posts: 337
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ConscriptVirus
- Posts: 489
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Umm...you serious?*spacecadett* wrote:The fog would be a disaster, snow yes fog no!
why go for a limited view distance when the devs are trying to make it the opposite
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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[T]MLPatriot
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markonymous
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Looks awesome
Would love to see it in PR
On a sidenote, the links to vids for this one included this:
http://www.youtube.com/watch?v=0TFkmT3znR4&NR=1
Check out the map...
No offense, but ever been in a snow storm?*spacecadett* wrote:The fog would be a disaster, snow yes fog no!
why go for a limited view distance when the devs are trying to make it the opposite
On a sidenote, the links to vids for this one included this:
http://www.youtube.com/watch?v=0TFkmT3znR4&NR=1
Check out the map...
Last edited by Viper5 on 2007-12-20 10:33, edited 1 time in total.
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*spacecadett*
- Posts: 337
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
That did not look like very effective fog/snow/whatever it was supposed to be. It appeared to be a buttload of smoke grenade effects, all over the map. It did reduce visibility, and could make for some cool vehicle on vehicle action, but view distance was still 100+ meters. Also, I feel like that much smoke could seriously wreck some of us who don't have sweet gfx cards.
I wouldn't mind trying it out, just to see how well it works out. I do like the idea of reduced visibility via snow, especially on a nice woodlands type map.
I wouldn't mind trying it out, just to see how well it works out. I do like the idea of reduced visibility via snow, especially on a nice woodlands type map.
[R-CON]creepin - "because on the internet 0=1"
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Raniak
- Posts: 968
- Joined: 2007-01-25 01:31
It's just the sandstorm effect (from that sandstorm map) but white, it never really affected anyone lag-wise... on the contrary the reduced see distance could make it less laggy for some people...BloodBane611 wrote:That did not look like very effective fog/snow/whatever it was supposed to be. It appeared to be a buttload of smoke grenade effects, all over the map. It did reduce visibility, and could make for some cool vehicle on vehicle action, but view distance was still 100+ meters. Also, I feel like that much smoke could seriously wreck some of us who don't have sweet gfx cards.
I wouldn't mind trying it out, just to see how well it works out. I do like the idea of reduced visibility via snow, especially on a nice woodlands type map.
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
You thinking of Fallujah/Desert Storm?Raniak wrote:It's just the sandstorm effect (from that sandstorm map) but white, it never really affected anyone lag-wise... on the contrary the reduced see distance could make it less laggy for some people...
Yeah, although only problem I had with that (along with the community) was that the dust was actually client side, so you would be dusted over and the enemy had a clear shot. Hopefully a snow effect would be server side and be constant with everyone
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Raniak
- Posts: 968
- Joined: 2007-01-25 01:31
Sandstorm, desert storm... same thing...Viper5 wrote:You thinking of Fallujah/Desert Storm?
Yeah, although only problem I had with that (along with the community) was that the dust was actually client side, so you would be dusted over and the enemy had a clear shot. Hopefully a snow effect would be server side and be constant with everyone
Didn't know about the client side thing, I guess that explain a lots of things !
Last edited by Raniak on 2007-12-22 06:20, edited 1 time in total.






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