I don't think it will inherently reduce lag, but it would allow players to reduce their view distance, therefore allowing them to reduce lag.
I think this would be a sweet idea for a map. Unfortunately, I don't see a lot of mappers about these parts
remember this is project REALITY... soldiers fight in the snow and doing so often have limited vision... so how is this a step backwards? it would bring out a whole new type of tactic.. no more siting back with the binocs to see if a town is clear... you will actually have to go house to house to see if it is clear... so i think this will greatly broaden pr tactics wise.*spacecadett* wrote:im not trying to deny the fackt that snow storms cause hinderd viewdistance, what im trying to say is that a map where if you wherent able to se more then 50m infront of you it would be a step backwords for pr!
as i see it the lower the viewdistance the closer to nilla we are.
.... We allready have a map with this kind of effect in (or maybe it got dropped) but it sucked, the gameplay was/is spammy and no one really likes it. And no, it would not bring out a "new" tactic, it would move us back to vBF2 which we absolutely don't want.-=Rhodesy_77=- wrote:remember this is project REALITY... soldiers fight in the snow and doing so often have limited vision... so how is this a step backwards? it would bring out a whole new type of tactic.. no more siting back with the binocs to see if a town is clear... you will actually have to go house to house to see if it is clear... so i think this will greatly broaden pr tactics wise.
and wat map is that?... im not saying ne old map with snow would do this... it would like all pr maps have to be well set out... and i dont see how this would set us back to vbf2 care to explain?...Gyberg wrote:.... We allready have a map with this kind of effect in (or maybe it got dropped) but it sucked, the gameplay was/is spammy and no one really likes it. And no, it would not bring out a "new" tactic, it would move us back to vBF2 which we absolutely don't want.
You're referring to Al Fallujah? (later called "Desert Storm") I didn't like the map much, because the fight almost always ended at that gate in the middle of the map. If the map was better balanced, it would've been a really nice map.Gyberg wrote:.... We allready have a map with this kind of effect in (or maybe it got dropped) but it sucked, the gameplay was/is spammy and no one really likes it. And no, it would not bring out a "new" tactic, it would move us back to vBF2 which we absolutely don't want.

was wondering how long it would take for some one to say that.Doom721 wrote:Oh and Bi Ming/OGT great for close range engagements and sneaking around - the view distances on those maps are somewhat small
hehe, you really underestimate the amount of work requiredTexLax wrote:the only problem is the player textures, which is why i think that all other idea's of snow maps got shotdown
its not the same map as such, its the same type of gameplay you get on a map. you want to have each map having its own unique type of game play as much as possible, ie, requiring diffrent tactics etc for players aswell as keeping options open. OGT is a good exsample, gameplay is very diffrent from any other PR map that I can think of. You first have the bridge fighting which you dont really get in any other maps, not on the same scale anyways, the map is more about concealment than cover and taking the enemy by suprize with flanking tactics etc to win. Now take soemthing like Al Basrah, very diffrent tpye of gameplay, you have first urban area, something OGT dont have, lots of really open spaces, a symetrical and totaly diffrent.BloodBane611 wrote:Good point Rhino. It is easy to get bored by the same old maps, seeing anything new can be good enough some times, even if it isn't as great.