Gas Launcher/M203?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Really,they're only used in croud control...US/UK Forces in Iraq do use them for croud control/riots.And they're mainly used in urban,crouded environments,so seeing these on Assault On Mestia wouldn't be "right"...
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

In the modern era any chemicals are not allowed. There is a code that all countrys use. Hence "Iraq was gassing civis US and allies stopped it"

And to the rank posts. It means nothing, just you post alot and are dedicated to PR not how good you are. I bet if you gave a monkey these forums he would have the highest post count ever.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Ive never played any of the original expansion packs but that is where the fisheye effect is from I think, tear gas from sf mod I think. So it would be perfectly suited.

I remember playing on some CSS servers and if you threw smoke it would start the terrorists choking and losing health. If they moved out of the smoke, their vision would return and they'd regain their health.

It was a great idea for those crappy siege type maps, you could actually get them to back off a bit
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

OK,I apologized for the rank thing...And I'm not talking about nerve agents,I'm talking about tear gas!They use it in Riots/crowd control in Iraq,the vid. on Youtube was taken down...These Brits. were controlling a mod,shooting tear gas,and had riot shields etc.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

LtSoucy wrote:In the modern era any chemicals are not allowed. There is a code that all countrys use. Hence "Iraq was gassing civis US and allies stopped it"
There is a significant difference between tear gas and mustard gas. Saddam was using mustard gas, tear gas is commonly applied in non-military crowd control situations.

I certainly think its workable, just not that useful. It would really not give soldiers a new tool to work with, it would just be a less useful flash bang.
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

It would work as a flash bang,that won't blind you as well...
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

More importantly, are regular troops regularly given teargas?

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

They aren't issued to regular troops sir,only MP.... :sad:
Last edited by agentscar on 2007-12-21 20:05, edited 1 time in total.
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

what about giving grenadiers a third ammo type, that way
-promote grenadier kit (WAY too underrated)(I managed to get 7 kills with it on street without even showing my head)
-no new models to take up space
-fisheye effect already in the game
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Yea,Thanks DarkTalon...I love and PWN with the grenadier kits,but when I use it while on PLC,or MEC,I'm not too good with it...The AK-101,when using it as MEC is nice,along with when you get it as Ins. officer kit.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Post by Tannhauser »

I support this idea as a complement to the civilian class that IMO should stay!
There's too few/no means to peacefully scatter civilians other than knife arresting wich is hard and somehow dumb. Crowdcontrol needs MP's, a MP class with pistol, club(tonfa), and teargas/flashbang launcher would be an excellent response to civilian treath in Al Basrah/Fallujah/Op Archer and so forth..

Why? Because with my clan we usually do a lot of scenarios and one of them is VCP/City peacekeeping in Al Basrah. The problem we have is that every time we need to control civilian crowds (3,4,7,10,20 of them) we have absolutely no means of mass control other than the knife(supposedly a club) that makes it end in a chiken'run fragfest or a KoreanConflictHorror 50. fragfest.
Plus, we don't know in RL who is an insurgent and who is not because they hide in population : We can't kill civies and must locate rebels, then we need more non-lethal means of control/peacekeeping.

But hey, it's just an idea!
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

MPs could replace the Special Forces on these maps imo. Pistol (or even smg), bangs, maybe gas and thats it. Nothing lethal besides the weapon for self defense. Would be much more useful than "regular" Spec Ops on these maps, and a less than lethal aspect wouldnt even sound so bad.

But probably thats not realistic enough.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Tannhauser wrote:I support this idea as a complement to the civilian class that IMO should stay!
The Civilian kit isn't going anywhere.
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Well,Spec. Ops. kit doesn't have to be removed,just add in the MP class,and give them an MP5,Nightstick,gas mask,and Tear Gas launchers.This class could be spread around in maps that are urban and have civies. in them.

Nice idea there Tannhauser!
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

[R-MOD]dunehunter wrote:More importantly, are regular troops regularly given teargas?
Fighting insurgents in the middle of 1.7million populated city doesnt sound like a regular troop situation, if it helped Im sure they'd have it available
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