Insurgency + supression Idea

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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Insurgency + supression Idea

Post by Oldirti »

First the insurgency one:

I prepose that instead of the insurgents or liberators gaining points for killing civilians, that they lose points, because that is how the liberators lose anyway, and the insurgents are never in need of more tickets. 10 tickets per civ is a little high, but maybe 5 tickets anytime someone kills a civ, and if it gets caught they get 5 or 10 back.

Suppression:

While i don't know how suppression will be changed in future versions i have an idea. We all know you can't simply put fear into the game, but what if we gave a visual disadvantage that one might get from being in fear. So basically we just take everything a notch up. If you get shot near you, you get the blurry + the effect you get when you're in fire (The radius in which the effect works should be based on the caliber of the gun shooting at you). If you get shot you get the LSD effect for a half a second or a second. Bleeding stays the same, burning effect stays the same, almost about to die stays the same.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

agreed with both.

point 1: it should be losing tickets only, if brits shoot the lose tickets if the stab insurgents lose tickets. no gaining.

point 2: was going to suggest the same thing actully, like FH2, when under fire you cant return effective fire. if u cant make people so scared that they wont return fire, make it so they cant.
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Yeah, it would promote flanking of squads. Your squad really shouldn't be able to do anything if they're all pinned down, in that same respect you should be able to run effectively under suppressive fire.
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

I don't really understand what you're trying to say with my first suggestion, I know that Knifing them represents arresting them, but have you actually ever played a game of basrah where the brits constantly kill the civilains? The end game score is something like this 800 - 10 Brit's win.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

No they go up for the insurgents right now.

I agree with gazzthompson about #1. Brits losing tickets for killing, Insurgents losing for getting knifed. Right now it just annoys me, noone cares about the civs, they just get shot.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I would really like to see the 10 tickets less for GB, if they kill a civilian, because most of the time it's really hard to beat down British tickets, since you die more than them and sometimes they just shoot them all up.
On Helmand I had a round, where Insurgents had 500+ tickets due mass civi slaughter.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

And what would be the punishment for killing civilians then? The point of them is to make the brits be more careful about what they shoot at. If its only a lower score and the spawn time, noone will care.
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

^^^^ My thoughts exactly. Jonny you're right, Insurgency shouldn't be down to tickets, but it is, and so if it is, a true punishment would be actually helping the Insurgents win. Currently for shooting a civilian it does just about nothing other than add a bit of spawn time. Knifing a civlian actually does something it gives brits more time to get the cache, but when the insurgents already have more than enough tickets to win, giving them more is just redundant. And thus, the only way to fix this is to make the brit's lose points (much like respect) for killing a civilian.

You could think of it like this. If Brit's kept on killing civilians in real life, after enough the whole place would just go crazy and over run the brit's and that is simulated as a loss in-game.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I don't know about the rest of you, but I am not a fan of waiting another minute to spawn. It just doesn't float my boat. I don't kill civis so that I don't have to deal with **** like that. You also lose 25 points, can't get a limited kit for a buttload of time, and keep your team from finding caches more easily.
Those are all the non-ticket reasons. The ticket reason is it gives the insurgents 10 tickets. Whoopeee, big deal. I would say tickets are the lesser reason, and the other 4 reasons are much more important in controlling player behavior.


I am also a fan of removing tickets, although that is now a moot point because VCP will be uncappable in .7. We'll see how it goes.

Can't wait for some cuffs though, and to see what the devs have in store for suppression.
[R-CON]creepin - "because on the internet 0=1"
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

no one ever bothers to arrest civvies because atm there isnt that much incentive to with respects to the longer spawn times, most folk who kill civs are just glad for the break in gameplay anyhow
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Brit's don't even need intel, as you could find most of the Caches without any marker at all. Hell, I stumbled upon three on one round without even looking.
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Jonny wrote:It really should hurt when you kill a civilian. You should lose 10% of your health and all of the stamina bar. That would stop it quickly.

The intel system needs to replace the ticket system as the thing that most people watch. It needs to be a lot more visible.
Realism? I think a spawntime of 120 sec for each civi kill would be good.
Godfather
Posts: 45
Joined: 2007-12-15 23:12

Post by Godfather »

on another note i think the supression, while an intelligent idea, would be bad for gameplay. If your'e stupid enough to stick your head out during a m249 blowout, then your dead. Thus suppressive fire
"If you know you are going to die, take out as many of the enemy as you can with you"-Wise saying
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

Godfather wrote:on another note i think the supression, while an intelligent idea, would be bad for gameplay. If your'e stupid enough to stick your head out during a m249 blowout, then your dead. Thus suppressive fire
thats not how it works in PR now though.

e.g:

if i put alot of fire down with my SAW, the guy pops up and gets me in 1 shot , because hes not scared of the fire.

BUT, if we make it so they CANT return accurate fire will make it great for game play, it will promote suppressive fire and flanking ect.
Godfather
Posts: 45
Joined: 2007-12-15 23:12

Post by Godfather »

become more accurate with the support weapon and shoot where there heads would pop up
"If you know you are going to die, take out as many of the enemy as you can with you"-Wise saying
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Godfather wrote:become more accurate with the support weapon and shoot where there heads would pop up
hahaha, aight mister godly shot, let's play some PR.
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