Insurgency + supression Idea
-
Oldirti
- Posts: 310
- Joined: 2007-08-06 14:37
Insurgency + supression Idea
First the insurgency one:
I prepose that instead of the insurgents or liberators gaining points for killing civilians, that they lose points, because that is how the liberators lose anyway, and the insurgents are never in need of more tickets. 10 tickets per civ is a little high, but maybe 5 tickets anytime someone kills a civ, and if it gets caught they get 5 or 10 back.
Suppression:
While i don't know how suppression will be changed in future versions i have an idea. We all know you can't simply put fear into the game, but what if we gave a visual disadvantage that one might get from being in fear. So basically we just take everything a notch up. If you get shot near you, you get the blurry + the effect you get when you're in fire (The radius in which the effect works should be based on the caliber of the gun shooting at you). If you get shot you get the LSD effect for a half a second or a second. Bleeding stays the same, burning effect stays the same, almost about to die stays the same.
I prepose that instead of the insurgents or liberators gaining points for killing civilians, that they lose points, because that is how the liberators lose anyway, and the insurgents are never in need of more tickets. 10 tickets per civ is a little high, but maybe 5 tickets anytime someone kills a civ, and if it gets caught they get 5 or 10 back.
Suppression:
While i don't know how suppression will be changed in future versions i have an idea. We all know you can't simply put fear into the game, but what if we gave a visual disadvantage that one might get from being in fear. So basically we just take everything a notch up. If you get shot near you, you get the blurry + the effect you get when you're in fire (The radius in which the effect works should be based on the caliber of the gun shooting at you). If you get shot you get the LSD effect for a half a second or a second. Bleeding stays the same, burning effect stays the same, almost about to die stays the same.

-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
agreed with both.
point 1: it should be losing tickets only, if brits shoot the lose tickets if the stab insurgents lose tickets. no gaining.
point 2: was going to suggest the same thing actully, like FH2, when under fire you cant return effective fire. if u cant make people so scared that they wont return fire, make it so they cant.
point 1: it should be losing tickets only, if brits shoot the lose tickets if the stab insurgents lose tickets. no gaining.
point 2: was going to suggest the same thing actully, like FH2, when under fire you cant return effective fire. if u cant make people so scared that they wont return fire, make it so they cant.
-
Oldirti
- Posts: 310
- Joined: 2007-08-06 14:37
-
Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
I would really like to see the 10 tickets less for GB, if they kill a civilian, because most of the time it's really hard to beat down British tickets, since you die more than them and sometimes they just shoot them all up.
On Helmand I had a round, where Insurgents had 500+ tickets due mass civi slaughter.
On Helmand I had a round, where Insurgents had 500+ tickets due mass civi slaughter.

-
Oldirti
- Posts: 310
- Joined: 2007-08-06 14:37
^^^^ My thoughts exactly. Jonny you're right, Insurgency shouldn't be down to tickets, but it is, and so if it is, a true punishment would be actually helping the Insurgents win. Currently for shooting a civilian it does just about nothing other than add a bit of spawn time. Knifing a civlian actually does something it gives brits more time to get the cache, but when the insurgents already have more than enough tickets to win, giving them more is just redundant. And thus, the only way to fix this is to make the brit's lose points (much like respect) for killing a civilian.
You could think of it like this. If Brit's kept on killing civilians in real life, after enough the whole place would just go crazy and over run the brit's and that is simulated as a loss in-game.
You could think of it like this. If Brit's kept on killing civilians in real life, after enough the whole place would just go crazy and over run the brit's and that is simulated as a loss in-game.

-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
I don't know about the rest of you, but I am not a fan of waiting another minute to spawn. It just doesn't float my boat. I don't kill civis so that I don't have to deal with **** like that. You also lose 25 points, can't get a limited kit for a buttload of time, and keep your team from finding caches more easily.
Those are all the non-ticket reasons. The ticket reason is it gives the insurgents 10 tickets. Whoopeee, big deal. I would say tickets are the lesser reason, and the other 4 reasons are much more important in controlling player behavior.
I am also a fan of removing tickets, although that is now a moot point because VCP will be uncappable in .7. We'll see how it goes.
Can't wait for some cuffs though, and to see what the devs have in store for suppression.
Those are all the non-ticket reasons. The ticket reason is it gives the insurgents 10 tickets. Whoopeee, big deal. I would say tickets are the lesser reason, and the other 4 reasons are much more important in controlling player behavior.
I am also a fan of removing tickets, although that is now a moot point because VCP will be uncappable in .7. We'll see how it goes.
Can't wait for some cuffs though, and to see what the devs have in store for suppression.
[R-CON]creepin - "because on the internet 0=1"
-
Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
-
Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Realism? I think a spawntime of 120 sec for each civi kill would be good.Jonny wrote:It really should hurt when you kill a civilian. You should lose 10% of your health and all of the stamina bar. That would stop it quickly.
The intel system needs to replace the ticket system as the thing that most people watch. It needs to be a lot more visible.
-
Godfather
- Posts: 45
- Joined: 2007-12-15 23:12
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
thats not how it works in PR now though.Godfather wrote:on another note i think the supression, while an intelligent idea, would be bad for gameplay. If your'e stupid enough to stick your head out during a m249 blowout, then your dead. Thus suppressive fire
e.g:
if i put alot of fire down with my SAW, the guy pops up and gets me in 1 shot , because hes not scared of the fire.
BUT, if we make it so they CANT return accurate fire will make it great for game play, it will promote suppressive fire and flanking ect.


