another JDAM idea
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charliegrs
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markonymous
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Waaah_Wah
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Same thing will happend with the JDAM in 0.7Mora wrote:but still its unrealistic because there is no plane that drop it... its just pops out of the air
Never argue with an idiot, he will just drag you down to his level and beat you by experience
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Killing for peace is like f*cking for virginity
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zangoo
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i did make a jdam that was droped by a f16, it would track a attack marker to simulate gps, and me and cas also made it so that a f15 copilot would be able to drop guided bombs. if you want a player droped jdam that uses a laser you will not be able to do that using lptargetcomp, so you will have to make the simrad shoot some kind of projecile that would have a lasertarget attached to its end effect.
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Wasteland
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Stealth bombers, duh.Mora wrote:but still its unrealistic because there is no plane that drop it... its just pops out of the air
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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BloodBane611
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Yeah I have one in my garage. Don't you guys?
This thread has some of the best paint pics ever! Props to you man.
I like the idea, but I don't want to pass any judgment until we see the way they implement JDAMs in .7. Turning it into a spamfest of guided anti-tank and High Explosive weapons would definitely not be fun.
This thread has some of the best paint pics ever! Props to you man.
I like the idea, but I don't want to pass any judgment until we see the way they implement JDAMs in .7. Turning it into a spamfest of guided anti-tank and High Explosive weapons would definitely not be fun.
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zangoo
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well with the way me and cas made them, first your planes have to gain air controll which is very hard with the changes to aa and planes, then the squad that is requesting the jdam would have to talk to the commander and he would have to send a attack order to squad that the plane is in. this would make having a commander very important, i dont even think you can spam this way. also just so every one knows you cannont lock onto another teams marker or even another squads marker, so this could be a very good way to implement the jdam into pr. but i would need to do some large scale testing to see if it would be practical to be in pr.
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charliegrs
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yes because the plane is WAY high up in the air. if you ever seen the videos of JDAMS or GBUS or whatever being dropped in iraq/afghanistan you usually see the plane as a little speck in the sky. its not even worth trying to model in game.Mora wrote:but still its unrealistic because there is no plane that drop it... its just pops out of the air
btw, i love how some people think that im talking about a heavy AT missile being shot out of the air lol i am in a way, but im talking about the missile model being replaced with a bomb model. and no missile trail obviously.
known in-game as BOOMSNAPP
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charliegrs
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yeah i was actually wondering about this, is there a limit to the skys height in bf2? cuz i was thinking instead of coding some kind of delay between calling in the bomb and it being dropped, you could just spawn the bomb at whatever height would take it 15-20 seconds to hit the ground. probly something really high.zangoo wrote:you could also make the bomb spawn 4000+ feet up in the sky.
known in-game as BOOMSNAPP
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<1sk>Headshot
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you know.. someone.. somewhere, in 0.7, maybe just one guy. Is gonna be flying his helicopter happily in the air at 400 metres out of sight and suddenly BOOM. I don't want to be him.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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charliegrs
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you could, as a placeholder, just use one of the bombs thats already in bf2. at least until a proper LGB bomb is made.solodude23 wrote:Pretty damn good idea, although we would need the correctly guided type of munition for it. It essentially would just be a SRAW munition that spawned high up in the air and made a bigger boom.![]()
known in-game as BOOMSNAPP
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zangoo
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i already have the code for a laser guided jdam, it uses the mk82 mesh cus a jdam is just a kit for that and the only thing that the mk82 is missing from the jdamis the front cone, so it looks real.
if you want the bomb to have a fall time, then you could add a fire delay so it would fire 10 sec after you pull the trigger, then if could fall for another 10 as you guide it to the target.
if you want the bomb to have a fall time, then you could add a fire delay so it would fire 10 sec after you pull the trigger, then if could fall for another 10 as you guide it to the target.
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charliegrs
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or do that lolzangoo wrote:i already have the code for a laser guided jdam, it uses the mk82 mesh cus a jdam is just a kit for that and the only thing that the mk82 is missing from the jdamis the front cone, so it looks real.
if you want the bomb to have a fall time, then you could add a fire delay so it would fire 10 sec after you pull the trigger, then if could fall for another 10 as you guide it to the target.
known in-game as BOOMSNAPP
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