Some additional pilot controls in transport choppers?

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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Some additional pilot controls in transport choppers?

Post by Heskey »

Hey guys; we all know Vehicle VoIP would be AMAZING so you can scream at the idiot on the Blackhawk gun to GTFO - But we also know that's impossible due to hardcoding.

Now I'm just wondering; but first, let me explain my reasons for bringing this up... Today, I lasted pretty much ALL ROUND on Jabal Al whatever (the one with the W/E Beach and Dam, US vs. MEC) being a well-coordinated dropshiper pilot in the Blackhawk; ferrying my squad and other squads constantly to new locations.

Towards the end of the game, I ended up crashing into a mountain whilst on a 'stealth' mission with a squad, because I was busy typing (thus no chopper control) to the idiot on the gun to stop blasting it into the sky and giving away our position.

----

Would it be possible to add a key that the pilot of transport choppers can press to 'lock/unlock' firing modes on the cannons? (A bit like permission to open fire from higher command etc), because it's annoying enough when some c*ckend is firing aimlessly in your ear, and even moreso when you're trying to go undetected, but instead end up crashing because you were telling him to STFU!

----

My other idea is something I've had since the start of vBF2; would it be possible to make the Black Hawk doors open/closeable to protect the crew inside, and maybe add some increased manouverbility to the 'Hawk? I know for one I'd prefer to be behind a metalic door when being a BH passenger, than having the chance to fire back on the squad using small arms fire against the crew.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

to make the doors move you should need a new model ,then skin it ,then import it, then code it and then testit , etc .
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Heskey wrote: ----

Would it be possible to add a key that the pilot of transport choppers can press to 'lock/unlock' firing modes on the cannons? (A bit like permission to open fire from higher command etc), because it's annoying enough when some c*ckend is firing aimlessly in your ear, and even moreso when you're trying to go undetected, but instead end up crashing because you were telling him to STFU!

----
Sorry, has been suggested before :)
https://www.realitymod.com/forum/black- ... 29114.html
[R-DEV]Eddie Baker wrote: Having the pilot need to press a button to arm the miniguns is a step that isn't really conducive to gameplay. Should we have everyone request permission to fire or get rules of engagement from the player who is the commander, then? I can see having the miniguns not function or be inaccessible until the pilot is in the seat, though.
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Heskey
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Joined: 2007-02-18 03:30

Post by Heskey »

Citing RoE is taking it a bit far; I'm merely suggesting locking the cannons when in flight to prevent idiots bouncing on the seats going "YOOOHOOO! WE'RE HERE MR. AA!!!!"

As for making a new BH model with sliding doors; PR itself is of course a mod, with a lot of new vehicles added etc; if the Devs have the time on their hands, wouldn't this be a positive step?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

As a fellow transport pilot I feel your pain, but I don't think that it's ever going to happen. :)
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Ah well :)

PS. Did I hear vehicles will retain their minimap?

I don't want to crash due to having to access CAPSLOCK map to see the extraction marker. :(
bosco_
Retired PR Developer
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Post by bosco_ »

Yes, vehicles will still have a minimap.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Lol i was playing with you on that map. We had about 3-4 ppl trying to tell those guys not to fire those damn guns. Didnt really help much..
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

played the same round you did today (and beat you to top chopper spot) doing exactly what you were

and to top it all of i crashed into a mountain aswell :P
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Yeah; I lost a lot of points from people trying to enter my blackhawk through the floor.

"Never under-estimate human stupidity"
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

[R-MOD]Masaq wrote: Until then, I just put the Heli into a hover at high altitude over land and tell my passengers via teamchat that if they fire the guns senselessly again I'll bail out - and point out that I'm the only guy with a 'chute.
Do that next time! :P you know your squad will always come to give you extraction :P
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Sadist_Cain wrote:Do that next time! :P you know your squad will always come to give you extraction :P
That's actually a bloody good idea; would give your guys something to work for - "KEEP DA FOOKEN PI0T ALIEV!!!111"

Weren't you summoned to bed like 3 hours ago? If not, GET ON TEAMSPEAK.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

The miniguns on the BH are a distraction. If you're dumb enough to shoot them, you're gonna die. They are in no way actually useful, except for looking cool and maybe killing a long infantryman. Don't look like a noob, don't fire the miniguns!
As far as sliding doors it would simply lock people in. True BH sliding doors are barely protection against small caliber rounds. A BH is designed to avoid enemy AA, not really defend its occupants. Quick in, quick out, fast movement over unsecured terrain. Adding doors would be neat, but really would only protect against sidearms and some rifles (mainly 5.56 rifles, as opposed to 7.62), which you shouldn't be moving slow enough to allow your passengers to be sniped by. Occasionally you are going to lose passengers to volume fire, but your average infantryman isn't a threat to your occupants.
[R-CON]creepin - "because on the internet 0=1"
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

77SiCaRiO77 wrote:to make the doors move you should need a new model ,then skin it ,then import it, then code it and then testit , etc .


i would like to see a new '''black'' hawk model, instead of this ''sea'' hawk bf2v model though


sea hawk:
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blackhawk
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Last edited by arjan on 2007-12-27 10:04, edited 1 time in total.
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

The only way around this Heskey is to a 360 and head back to where you took off from.
Once you've landed, explain to your passengers that the next time someone shoots randomly off into the distance and gives away the BH's position,
That your next maneuver will be to dive the chopper (as hard as you can) directly into the surface below you at the time.

It a bit of a pain and time consuming but people usually learn fast that your not going to put up with ****.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

Actually R-MOD Masdaq's idea is way better. ;)
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
Sergeant_Banner
Posts: 424
Joined: 2007-10-20 11:14

Post by Sergeant_Banner »

Yep, i can say that the idiots on that round cost the US a valuble asset

Maybe if the Miniguns were unlocked by default, and the pilot has the option to lock/unlock them mid flight, if locked during landing and pilot gets out, the should revert to unlocked.

After 3-4 T&T Members were "politely" asking the said idiots to cease fire, the rest of the team decided to help to, but they carried on firing.

Even the R-XXX members playing told them !

Disrespectful lil' w**kers

Sarge
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

I think it's a fair enough point tbh that you tell them you'll nose-dive if they don't stop f*cking around - Problem is though, I feel it'd give you a bad reputation for

1.) Destroying an asset
2.) Killing 'innocent' crew members.
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

I'm liking the bail out idea, of course you could just land and teamkill them.

Anyway instead of doors how about moving the seats so they're more covered. It's hardly ever useful to have a rifleman shooting from a BH.
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