thought so, that could easily be used as a taunt in that case then[R-PUB]bosco wrote:It is.![]()
Flik
[R-PUB]MrD wrote:Out and out psychological warfare isn't all bells and whistles, screaming aircraft and jihaad car music. People need to think about useful distraction methods first.
1) carefully ordering an ammo crate on an approach to a cp that no one is going for (a SL can have 3x crates down at one time on map)
2) sending a couple of guys in your squad to create noise and diversion to make the enemy think you are attacking from one direction, when your main force attacking from another (silently!)
3) using the "ammunition out/reload" shout when not out, to trick the enemy into running into you when you are ready and waiting!
4) same again with the medic request shout. After taking heavy fire at close range, a lot in the squad asking for medic like they are wounded needing reviving makes the enemy think you are all down and they attack, only to find out you are again ready and waiting.
5) creating an RP in a likely position, where the enmy will know to go look, can hear maybe, then running around the enemy to other side, creating a new RP after the enemy drawn out of their cp and run in to attack enemy cp from different direction.
All things I rarely see, if ever. Let's see some interesting gameplay going on everyone! It's gotta be worth the giggles afterwards.
True... However the fear effect from a guy saying "Go!" wears off very fast.flik wrote:thought so, that could easily be used as a taunt in that case then
Flik

Thats a good idea, better than some because it offers a clear communicative purpose without being a taunt.Terranova wrote:Here's an idea, how about something a long the lines of base alarms? Basically, some CPs that resemble fortified positions (Like Kashan's North & South Bunker, or Seven Gates River Fort & Citadel Flags) will come with an alarm trigger.

+1 Spot on MrD[R-PUB]MrD wrote:Out and out psychological warfare isn't all bells and whistles, screaming aircraft and jihaad car music. People need to think about useful distraction methods first.
1) carefully ordering an ammo crate on an approach to a cp that no one is going for (a SL can have 3x crates down at one time on map)
2) sending a couple of guys in your squad to create noise and diversion to make the enemy think you are attacking from one direction, when your main force attacking from another (silently!)
3) using the "ammunition out/reload" shout when not out, to trick the enemy into running into you when you are ready and waiting!
4) same again with the medic request shout. After taking heavy fire at close range, a lot in the squad asking for medic like they are wounded needing reviving makes the enemy think you are all down and they attack, only to find out you are again ready and waiting.
5) creating an RP in a likely position, where the enmy will know to go look, can hear maybe, then running around the enemy to other side, creating a new RP after the enemy drawn out of their cp and run in to attack enemy cp from different direction.
All things I rarely see, if ever. Let's see some interesting gameplay going on everyone! It's gotta be worth the giggles afterwards.
