[Map] Operation Bang & Burn [WIP]

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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Post by Anxiety »

Yep :) alot of them are enterable , or go-a-through-able fortunatally for you , i've almost finished the urban part ... its alot bigger now

I was also thinking , prehaps it could be a 16 player kind of street ?


atm i'm just adding misc objects to the city as it was very dull and plain for me...

thanks for your comments :)
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Wow... awesome... you did all this in a matter of days? Impressive.

As for a name... if you're going with something along the independence theme, why not simply name the map "Sovereign"

Or, since it's middle east theme, go with something along those lines. Here are some generic titles.
- Persian Sunrise
- The Kingdom
- Lost Kingdom
- The Holy Ground (Or The Holy Grounds)
- Sacred City

I chose rich, religious and almost royal-like names because your map sort of reflects that beautiful, powerful imagery you see in those breathtaking photo shoots.

In any case, I like how the map features things like the train station. Makes it seem like the city is actually importing goods and supplies. I would suggest having a much more elaborate train depot/station to make it seem even more so (Like a miniature goods station. Right now it just sort of looks like its just put off to the side. Also, the bridge looks like the one from Ghost Train, if so I believe it's destructible. It'll look odd if someone manages to destroy that bridge and there's a floating train left there.

Other than that, I'd suggest adding some outlying villages on the outskirts of the city. I always thought it was odd to suddenly have 5 story building appear out of nowhere. Then just litter the streets and alleyways with cars and such and it'd be perfect.
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Post by Anxiety »

I love the name sovreign actually....

As for all your other ideas, they all make sence and yes -i will be making the train area bigger and well.. better =]

i will be adding bi=uildings to the outskirts and i will be adding alot of little bits of detail to the ally ways and roads .

unlike other maps , i don't really want it to be filled with destruction and chaos all over the place , i will have a bit of it on the main road , but other then that i really think it would be better if it were to be kept with pure tactics like runnign across roads and such strategically .

Cities aren't always filled with red cars on fire believe it or not :)
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Anxiety wrote:I love the name sovreign actually....

As for all your other ideas, they all make sence and yes -i will be making the train area bigger and well.. better =]

..
Yeah make the Train area bigger so we can call it Goods Station2 :mrgreen:
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I realy liked this old map.

Is it possible to have a train like the one in Operation Ghost Train? That one who carries tanks and other Supply for the battle?
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Post by Anxiety »

oooh who rekons i could like use that lay out of that train station in my map ???

:D

I'm still having issues at the moment with the whole crashing at verifying client data thing but i'm still working o nthe map :)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Anxiety wrote:oooh who rekons i could like use that lay out of that train station in my map ???

:D

I'm still having issues at the moment with the whole crashing at verifying client data thing but i'm still working o nthe map :)
prolly kit request stuff. dont worry about it for awhile, youve got plenty of time. But if you have to know, theres some coding youll need to put into the init.con to make it fully load. But thats just my guess as to your problem going off the crash at "verifying client data"
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Post by Anxiety »

Oh! i got it working fine now , all i need to do is

1) make road view distance maximum

2 ) finish the outskirt city

3) at the details to the ally ways / roads

4) finish the updated train station

5) update the old slums.

6) sort out the caches locations.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

Anxiety wrote:Oh! i got it working fine now , all i need to do is

1) make road view distance maximum

2 ) finish the outskirt city

3) at the details to the ally ways / roads

4) finish the updated train station

5) update the old slums.

6) sort out the caches locations.
looking good soo wil the independce be taken?
BROWNING9MMSURPRISE
Posts: 17
Joined: 2007-02-17 16:13

Post by BROWNING9MMSURPRISE »

The green is not out of place at all if the map attempts to be more of a middle eastern city as opposed to a slum. Check out pictures of Dubai City.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

That map looks really good! :)
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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Post by Anxiety »

Thanks :) - and yes i know that middle eastern cities are very green , people are thinking of cities like in COD4 where destruction and chaos are everywhere ,

But I'm not sure about the name yet , i'll name it when i get back from my holidays in italy
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Anxiety wrote:Thanks :) - and yes i know that middle eastern cities are very green , people are thinking of cities like in COD4 where destruction and chaos are everywhere ,

But I'm not sure about the name yet , i'll name it when i get back from my holidays in italy
What about "Holidays in *", the map could take place during Christmas ?

Sound like a cool name to me :mrgreen:
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Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Post by Anxiety »

hmmmm interesting....

I like that idea ,i just need to name the city and we'll be good!

annd its origanal :D wooow good brain storming :)
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

i would like the independence of Al kafar!
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

al intiqad

random name I found by typing Al I, google filled out the rest.
al intiqad is actually the Hezbollah newspaper.
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

Man, that map is hot ! :D


Like the others, I can't wait to try it out in game...
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Teek wrote:al intiqad

random name I found by typing Al I, google filled out the rest.
al intiqad is actually the Hezbollah newspaper.
What about Al Gore ? I typed Al in google and it was the first result :lol:
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Post by Tonnie »

*Dribbles on floor*

Cant wait!!

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Awesome, I don't usually like urban maps but this looks like it's gonna play really really well.

Only criticism is that I'd put a little more grass on it, looks like a strange urban oasis which I can't imagine is geographically possible, probably wrong on that though. Love that it's going to be in the pretty pretty sunset, really liked the sunset version of Dalian back in the day, and this will be a better map so you win :p
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

something odd about that there crane, maybe if you rotate it a bit so it doesn't line up with the other thing on that map it might look better. or maybe take it out completely. (you don't need a huge crane to make building that big...)
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