Can bots be utilised in multiplayer?
-
MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Can bots be utilised in multiplayer?
Just a curiosity i have... i searched but found no thread relating to this. Please redirect me if i missed it.
My thinking was, as a example.. having some civilian bots in insurgency mode. But these civilians would be neutral. Any killing of them would result in a larger penalty and any arrest would have no effect. After all not all civilians would support an insurgency.
Has anything like this been tried or thought of? Or is it simply not possible or worth the time?
My thinking was, as a example.. having some civilian bots in insurgency mode. But these civilians would be neutral. Any killing of them would result in a larger penalty and any arrest would have no effect. After all not all civilians would support an insurgency.
Has anything like this been tried or thought of? Or is it simply not possible or worth the time?
-
MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
I think it's about number of bots... i said some. I dont see for example a max of 6 bots causing much lag.. maybe i'm wrong.Outlawz wrote:Would cause lag because you'd have human players and bots to deal with at the same time AFAIK.
nice spamTY2D2 wrote:1.0 will have real civs and fast ropes.
I jsut can't wait!
![]()
-
markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
-
Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
The idea of bot-civilians is indeed great, and maybe, if the server admins can change the number of civ-bots it could work, but you'd never get a full server PLUS bots. Another idea would perhaps be to add a few static civilians to the bots. In houses or something. But real bot civilians are prolly difficult to code (well, i could imagine adding flags that give no tickets in insurgency and change from Ins to Brit or Brit to Ins whenever anyone comes "near" (~250m) them. The bots would run from flag to flag and... do nothing. Just like civvies
But prolly you couldnt force them to use the civ kit only and it would always take player slots
(i have no idea what i'm talking about btw
)
(i have no idea what i'm talking about btw
-
IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
-
Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
1 bot and you on Kashan are never going to see each other.
As far as making bots into civis, the problem is that they are just too frickin dumb. The AI for BF2 was pretty poorly designed, and while the PR SP bots are a huge improvement, to redo them entirely would be a lot of work, if it were possible at all.
Assuming you did all that work, you would still have no bots most of the time because people kick bots from their slots on the server. So on a full or nearly full server bots would be useless.
Its a nice idea, but it is a lot of work to implement for little gain.
As far as making bots into civis, the problem is that they are just too frickin dumb. The AI for BF2 was pretty poorly designed, and while the PR SP bots are a huge improvement, to redo them entirely would be a lot of work, if it were possible at all.
Assuming you did all that work, you would still have no bots most of the time because people kick bots from their slots on the server. So on a full or nearly full server bots would be useless.
Its a nice idea, but it is a lot of work to implement for little gain.
[R-CON]creepin - "because on the internet 0=1"
-
MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
I'm sure there are lots of ways to use the bots. But i think filling all empty slots with bots could be annoying as they tend to **** about doing nothing, in things like tanks.
I wasn't thinking of playing against them so much...
One idea is; they are neutral civilians in insurgency, except you wont know they are netural unless you observe them closely, where falsly arresting somone might get you a team penalty. Make the insurgency mode a bit 'richer' in tactics. i.e not every civilian is a collaborator. Or something like that.
But i wasn't sure if bots could be used in MP.
I wasn't thinking of playing against them so much...
One idea is; they are neutral civilians in insurgency, except you wont know they are netural unless you observe them closely, where falsly arresting somone might get you a team penalty. Make the insurgency mode a bit 'richer' in tactics. i.e not every civilian is a collaborator. Or something like that.
But i wasn't sure if bots could be used in MP.
-
Jantje|NL^
- Posts: 313
- Joined: 2007-12-11 19:23
On vanilla?!markonymous wrote:i belive it can be done but every bot takes a player spot. so if you have a 64 player server 10 are bots then only 54 humans can play.
I had a 12 slots server with 32 bots in it,..
Err.. There was still room for me and my fat-assed friends..
Or are you talking about.. eh?!




