Little one for the engineer.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
No.Epim3theus wrote:You could just loose the knife, smokes are handy in a kinds of situations. Throwing smoke to attack a tank is like telling them to move the hell away tho. Could be fun if you have a mine in place, but not to cover you from fire.
1. You run out of ammo/find a nice sniper to be sliced.
2. A weapon has to be in the same weapon slot in all kits. You can't have engineer with smoke grenade in the first slot and the rest have it in 4th slot, unless you copy the smoke grenade and place it into the first slot just for the engineer kit, which is uneconomical, as you'd have two smoke grenade weapons, which are basically the same; not to mention all the unnecessary work it'd require.

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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Binocs don't need them. put them there, i say just give them a reflex sight or do what thay did in Coh and give them a flame thrower.Outlawz wrote:Engy weapon slots:
1. Knife
2. Shovel
3. Rifle
4. C4
5. Mine
6. Wrench
7. Field dressing
8. Binocs
9. Grappling hook (on certain maps)
So where would you like those smoke grenades?
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Epim3theus
- Posts: 1110
- Joined: 2007-01-03 13:23
1. I never run out of ammo and snipers i can shoot.Outlawz wrote:No.
1. You run out of ammo/find a nice sniper to be sliced.
2. A weapon has to be in the same weapon slot in all kits. You can't have engineer with smoke grenade in the first slot and the rest have it in 4th slot, unless you copy the smoke grenade and place it into the first slot just for the engineer kit, which is uneconomical, as you'd have two smoke grenade weapons, which are basically the same; not to mention all the unnecessary work it'd require.
2. Is that an engine limitation? You could always put whatever is in the
smoke grenades slot in the no.1 slot (C4 mine) and the smoke in the appropriate slot. I'm not really that bothered tho.
If you can read this the ***** fell off.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
