Sat 4th Feb 2006, Map Preferences
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
i thougt on a realism mod, joining a team would be compulsory, i am fed up of games where there is lone wolfs and abosulte caos with 1 man trying to capture a base on his own. I much prefer coordinate and calculated caos/ mahem - much funner (in teams) !
Last edited by Top_Cat_AxJnAt on 2006-02-02 19:57, edited 1 time in total.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Hey Gents,
I am going away on a snowboarding trip for a bit. I was going to try and get 1.02 done before leaving.
However... given the appearance of the TBF2 article and an influx of new players, I think it would be unwise to throw in a required download right now (that I've rushed to get done hehe).
So I would recommend 1.01 on the test server and play da shit outta the custom maps... will really help peak people's interest to play on the custom maps (mod or vanilla .. the stock maps are jaded). Up to Fritz and I am sure he'll listen to feedback.
Hope you guys have fun on the weekend! Am a bit jealous but given there is 300cm of powder calling out to me.......
egg
I am going away on a snowboarding trip for a bit. I was going to try and get 1.02 done before leaving.
However... given the appearance of the TBF2 article and an influx of new players, I think it would be unwise to throw in a required download right now (that I've rushed to get done hehe).
So I would recommend 1.01 on the test server and play da shit outta the custom maps... will really help peak people's interest to play on the custom maps (mod or vanilla .. the stock maps are jaded). Up to Fritz and I am sure he'll listen to feedback.
Hope you guys have fun on the weekend! Am a bit jealous but given there is 300cm of powder calling out to me.......
egg
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TheRealFritz
- Retired PR Developer
- Posts: 2316
- Joined: 2005-10-28 19:44
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UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
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TheRealFritz
- Retired PR Developer
- Posts: 2316
- Joined: 2005-10-28 19:44
The map rotation I have set up now is:
0: "the_oasis" gpm_cq 16
1: "sharqi_peninsula" gpm_cq 16
2: "el_alamein_xxl" gpm_cq 16
3: "gulf_of_oman" gpm_cq 16
4: "jungle_fever" gpm_cq 16
5: "mashtuur_city" gpm_cq 16
6: "steel_thunder" gpm_cq 16
7: "zatar_wetlands" gpm_cq 16
8: "cp_abadan" gpm_cq 16
9: "songhua_stalemate" gpm_cq 16
10: "strike_at_karkand" gpm_cq 16
11: "strike_at_karkand_2" gpm_cq 16
Map Auto Sizer is enabled, so the map will be:
- 16size with up to 15 players
- 32size with up to 31 players
- 64size beyond 31 players
I've also decresed man down time to 25s and spawn time to 30s.
I've also increased the player limit to 40. If anybody thinks it should be 64, let me know. I'll need to turn off battlefield recorder for that.
Let me know if you have any suggestions.
0: "the_oasis" gpm_cq 16
1: "sharqi_peninsula" gpm_cq 16
2: "el_alamein_xxl" gpm_cq 16
3: "gulf_of_oman" gpm_cq 16
4: "jungle_fever" gpm_cq 16
5: "mashtuur_city" gpm_cq 16
6: "steel_thunder" gpm_cq 16
7: "zatar_wetlands" gpm_cq 16
8: "cp_abadan" gpm_cq 16
9: "songhua_stalemate" gpm_cq 16
10: "strike_at_karkand" gpm_cq 16
11: "strike_at_karkand_2" gpm_cq 16
Map Auto Sizer is enabled, so the map will be:
- 16size with up to 15 players
- 32size with up to 31 players
- 64size beyond 31 players
I've also decresed man down time to 25s and spawn time to 30s.
I've also increased the player limit to 40. If anybody thinks it should be 64, let me know. I'll need to turn off battlefield recorder for that.
Let me know if you have any suggestions.



