TCC - TCombat.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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scottp05156
Posts: 178
Joined: 2007-07-04 19:49

TCC - TCombat.com (North America)

Post by scottp05156 »

Feedback welcome!!

Join the Official Project Reality Mumble Server
We'll make room on the Game Server if you show up in Mumble and want to join

[url=mumble://205.234.153.178:64738/]Image[/url]
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Last edited by scottp05156 on 2009-05-03 20:18, edited 4 times in total.
Reason: title change
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

Great ping although playing the 16 player sized 7 Gates with a 64 player server was a bit tight.

“Without Warning, Sans Remorse”
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

Since the 0.7 release we gone to all 64 player maps
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epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Post by epoch »

I imagine he's set his maplist up wrong. If you select 7gates and choose the default GPM_CQ mode (ie conquest) you get 16 player mapsize. You need to set it to GPM_COUNTER in order to get the 64 mapsize.

Same with Oman, Hills of Hamgyong, and Zatar.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

epoch wrote:I imagine he's set his maplist up wrong. If you select 7gates and choose the default GPM_CQ mode (ie conquest) you get 16 player mapsize. You need to set it to GPM_COUNTER in order to get the 64 mapsize.

Same with Oman, Hills of Hamgyong, and Zatar.
Yep I just checked the map list you are correct!, Thanks

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Last edited by scottp05156 on 2009-02-17 03:01, edited 2 times in total.
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epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Post by epoch »

You're welcome :)


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

I guess no news is good news

Current Map Rotation, 1 round Per Map

Qwai River
Battle For Qinling
Fools Road
Daqing Oilfields
Sunset City
Assault on Mestia
Operation Ghost Train
Jabal
Zatar Wetlands
Ejod Desert


This map rotation seems to be running Very Stable, other than the squad bug sometimes.

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Last edited by scottp05156 on 2009-02-17 03:01, edited 2 times in total.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

may I suggest adding Road to Kyongan'Ni, its an excellent woodlands map :)
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

Sure! - Changed Up a Bit

mapList.append qwai1 gpm_cq 64
mapList.append battle_for_qinling gpm_cq 64
mapList.append jabal gpm_cq 64
mapList.append fools_road gpm_cq 64
mapList.append operation_ghost_train gpm_cq 6
mapList.append assault_on_mestia gpm_cq 64
mapList.append sunset_city gpm_cq 64
mapList.append road_to_kyongan_ni gpm_cq 64
mapList.append fools_road gpm_cq 64
mapList.append zatar_wetlands gpm_counter 64
mapList.append ejod_desert_6 gpm_cq 64
mapList.append daqing_oilfields gpm_cq 64
Last edited by scottp05156 on 2008-02-01 23:41, edited 1 time in total.
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::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

and just for kicks throw in al basrah. a nice map if only played once in a while.
I have been playing Tcombat for the last few days. Not too bad so far!
i no this idea has already been posted and everything but this would be a big leap for pr mean fastroping in a blackhawk is comen with urban eviroments and heck in the game joint task force when u get reenforcements they fast rope so y should bf2 be differ this would half to be a thing were its limited to blackhawks and maybe the merlin but they would only carry a few ropes
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

problem with basrah right now is it crashes servers in alot of cases :(

thanks scott Ill hop by your server soon, looking great!
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

Yeah....We Pulled kashan and al basrah.....we were getting debug errors on map changes. Its kind of strange we tried kashan (32) and (64) both played fine when we were on them. But with(32) we got tons of freezes during map changes. On (64) we got less for some reason? after removing them it seemed to stop.
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scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

Just Wanted to let people know that we added a 20 man infantry server
Running all gpm_cq 16 maps
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RustyBandSaw
Posts: 121
Joined: 2005-09-14 21:15

Post by RustyBandSaw »

scottp05156 wrote:Just Wanted to let people know that we added a 20 man infantry server
Running all gpm_cq 16 maps
Dude, bump it up to 24, I had a great time on it tonight, but you really need to have 2 full squads... and a commander could help out with squad comms and organization.
Last edited by RustyBandSaw on 2008-02-05 04:19, edited 1 time in total.
Reason: Poor grammar due to hasty reply.
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Yes, I know my processor and memory are underclocked.
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

RustyBandSaw wrote:Dude, bump it up to 24, I had a great time on it tonight, but you really need to have 2 full squads (well, 4+) and a commander could help out with squad comms and organization.
Will do, I just put it up tonight didn't really expect many to join, But it filled right up. But yeah we had a few really fun rounds!!
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scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

Our New Linux Box is Done
Our New PR server IP is 69.12.76.22
TCombat.com PR .75 ABR
ABR Client Download w/instructions link: NEW PR SERVER ABR

Edit: Linux is gone didn't care for it. ABR seemed to cause lag.
Reloading windows 2003 next week until then we're at our original 69.12.76.130 IP
Last edited by scottp05156 on 2008-04-19 05:52, edited 2 times in total.
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MastaLock
Posts: 64
Joined: 2007-07-23 20:54

Post by MastaLock »

Did you recently put auto-balance back on your 64p server? I was playing last night and my guys kept getting switched outta my squad, and it was driving me nuts! I've never had that problem before.
-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

Post by -=TB=-Tobakfromcuba »

great server with good players on, these words to say before.

question reagarding the post above me: i just played 2 rounds on the server but quit a minute ago. reason was the teambalance was like 31/20 or 26/17 during the whole time and all ended up that the team with more players overrun the other team.
round by round.
i was on the larger team first and switched over togehter with 3 other guys but 5 mnutes later the uneven conditions were given again.
is that your intention?
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

-=TB=-Tobakfromcuba wrote:great server with good players on, these words to say before.

question reagarding the post above me: i just played 2 rounds on the server but quit a minute ago. reason was the teambalance was like 31/20 or 26/17 during the whole time and all ended up that the team with more players overrun the other team.
round by round.
i was on the larger team first and switched over togehter with 3 other guys but 5 mnutes later the uneven conditions were given again.
is that your intention?
Fixed it tonight we tried autobalance and set it to 80% because we got sick of having to balance ourselves. I thought it would let it sway 6 guys either way but it was a nightmare!! Sorry It's now Turned back off now until we can find a better setup.
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Drake
Posts: 119
Joined: 2008-03-26 16:22

Re: TCombat.com (USA)

Post by Drake »

Is this TCC???

I would recommend you revoke admin rights from the power hungry kids.... I dont care if you unban me. I wount be back anyway.. :roll:
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