Well i have a bit of experience in illustrator and Photoshop, but mainly for like album covers or t-shirts, but never had a chance to try texturing.
So if anyone who is wiling to quickly explain how to do it and also i don't really understand how this thing works.
7eveN wrote:Well i have a bit of experience in illustrator and Photoshop, but mainly for like album covers or t-shirts, but never had a chance to try texturing.
So if anyone who is wiling to quickly explain how to do it and also i don't really understand how this thing works.
tnx.
Its basically a 3d model projected on a 2d surface. all the different stuff on there is different surfaces of a 3d object the modeler has chosen to be there, so when a texture is applied the 3d model will put the color of that position on that surface of the model. Its a bit hard to explain, but I have a modeling video tutorial you can watch some bits of to know exactly what its about, but its a pretty big download.
If you want to learn it quickly I recommend watching the first half or so of "07 unwrapping.wmv" the last ~10 min of "08 unwrapping.wmv", the start of "09 texturing.wmv".. if you want some good tips on skinning weapons, then this guy is pretty damn good, so I recommend watching some bits of the texturing videos.
The only guy(s) I know thats better is Pride and [R-CON]Shifty.
no problem. we have to help eachoter ya know, or else we never learn stuff.
Besides, if you are good at it I'm sure a lot of the community mods have some assignments for you.
7eveN wrote:lol tnx but i didn't even try texturing, but if any else, like a banner or a poster i could do it.
tnx again man.
I have done a LOT of work in photoshop, but I can say without any BS that texturing is one of the most challanging things I've tried so far. Maybe its becaues I cant be as creative as I sometimes are when I mess around, or maybe its because I have to draw within the lines and actually make something thats supposed to look like something.