Crouch Aim
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Leo
- Posts: 2082
- Joined: 2006-11-29 00:40
I'd like to revive this old thread of mine. Now that the new deviation system has been implemented, this is needed much more than before. Preferably this system would give an advantage to already ready and prepared defenders, since they could go in and out of cover without a large hit on their deviation, and it would finally really put an end to the pop-up-and-shoot tactic. I remember someone saying that on average, a defending army can take on an opposition three times its size, this could make it so this can apply to PR as well. Right now, defenders are no better off than attackers in PR.
Last edited by Leo on 2008-01-07 22:12, edited 1 time in total.
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ZaZZo
- Posts: 1494
- Joined: 2007-02-03 18:37
Good choice of thread revive.Leo wrote:I'd like to revive this old thread of mine. Now that the new deviation system has been implemented, this is needed much more than before. Preferably this system would give an advantage to already ready and prone defenders, since they could go in and out of cover without a large hit on their deviation, and it would finally really put an end to the pop-up-and-shoot tactic. I remember someone saying that on average, a defending army can take on an opposition three times its size, this could make it so this can apply to PR as well. Right now, defenders are no better off than attackers in PR.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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Leo
- Posts: 2082
- Joined: 2006-11-29 00:40
BloodBane611 wrote:Got an animator in your back pocket? This is a terrible revive.
I don't, but I believe one has come on-board since I started this thread. I don't even think a lot of animations would be needed, just raise the first person view when zoomed in, and lower the whole model when not zoomed in, although I don't know much about Python coding and the BF2 engine, this should be fairly simple to do, and even if it isn't, it's one of those changes that would revolutionize gameplay.
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
Definitely supporting this thread. If this is a possibility than that would mean that a huge part of the still present arcade feel would go away. No longer will movement feel like its robotic and static. You can actually utilize cover to the fullest instead of just adapting a shorter stance because you are just a little too exposed.
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
+1 for this.
I crouch behind a sandbag just enough to keep my head above it to give an enemy a headshot and just too little to make sure I can't see anything.
Yea I'd do that irl in a warzone
Deviation still needs taking into account, don't wanna see anymore jack in the boxes.
For an easier fix without animating why not lower the hieght of some walls and sandbags so we can crawl behind them then crouch to shoot over them.
Any case good revive and a tiny detail that needs addressing
I crouch behind a sandbag just enough to keep my head above it to give an enemy a headshot and just too little to make sure I can't see anything.
Yea I'd do that irl in a warzone
Deviation still needs taking into account, don't wanna see anymore jack in the boxes.
For an easier fix without animating why not lower the hieght of some walls and sandbags so we can crawl behind them then crouch to shoot over them.
Any case good revive and a tiny detail that needs addressing

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horror
- Posts: 49
- Joined: 2007-12-29 14:03
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
That's what OP suggested........horror wrote:best would be if crouching would work like in red orchestra.
while crouched u cant see over sandbags or windows and when u bring up the sights u look over the sandbags and windows and u can engage enemys but u can get also hit .
this would be a great feauture for inf fights

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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Damn right they are!
Also, this is a repost. However, this is a good idea and I can't remember what the devs said to it last time, so I'll let it run for the time being.
Also, this is a repost. However, this is a good idea and I can't remember what the devs said to it last time, so I'll let it run for the time being.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!

