Crouch Aim

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Its possible, but hard.
And I'm sure it will be worth it, since its pretty annoying, when you crouch behind a wall and the top of your head sticks out
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Leo
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Joined: 2006-11-29 00:40

Post by Leo »

Now that my idea has been made a bit clearer, is there any dev that could confirm that it is possible and if it is worth doing?
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I'd like to revive this old thread of mine. Now that the new deviation system has been implemented, this is needed much more than before. Preferably this system would give an advantage to already ready and prepared defenders, since they could go in and out of cover without a large hit on their deviation, and it would finally really put an end to the pop-up-and-shoot tactic. I remember someone saying that on average, a defending army can take on an opposition three times its size, this could make it so this can apply to PR as well. Right now, defenders are no better off than attackers in PR.
Last edited by Leo on 2008-01-07 22:12, edited 1 time in total.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Leo wrote:I'd like to revive this old thread of mine. Now that the new deviation system has been implemented, this is needed much more than before. Preferably this system would give an advantage to already ready and prone defenders, since they could go in and out of cover without a large hit on their deviation, and it would finally really put an end to the pop-up-and-shoot tactic. I remember someone saying that on average, a defending army can take on an opposition three times its size, this could make it so this can apply to PR as well. Right now, defenders are no better off than attackers in PR.
Good choice of thread revive.
milobr
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Joined: 2007-06-10 23:06

Post by milobr »

I support this idea with all my heart and I'm waiting for a response from the devs.

......

This was ghei.
Leo
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Joined: 2006-11-29 00:40

Post by Leo »

milobr wrote:
This was ghei.
Only slightly
BloodBane611
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Post by BloodBane611 »

Got an animator in your back pocket? This is a terrible revive.
[R-CON]creepin - "because on the internet 0=1"
Leo
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Joined: 2006-11-29 00:40

Post by Leo »

BloodBane611 wrote:Got an animator in your back pocket? This is a terrible revive.

I don't, but I believe one has come on-board since I started this thread. I don't even think a lot of animations would be needed, just raise the first person view when zoomed in, and lower the whole model when not zoomed in, although I don't know much about Python coding and the BF2 engine, this should be fairly simple to do, and even if it isn't, it's one of those changes that would revolutionize gameplay.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

Definitely supporting this thread. If this is a possibility than that would mean that a huge part of the still present arcade feel would go away. No longer will movement feel like its robotic and static. You can actually utilize cover to the fullest instead of just adapting a shorter stance because you are just a little too exposed.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

You know, even if this feature would take a lot of work...look at the implications to infantry gameplay. Pretty cool stuff in my book, and in essence it would give us a "Cover Mechanic" which would be a huge deal.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

Even if its a lot of work Im a willing to let the Devs take all the time they need (as in no pressure) even if that means its gonna have to be a 1.0 thing. Who knows though It might be easier than we think. maybe
Leo
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Joined: 2006-11-29 00:40

Post by Leo »

Any word from the Devs for this?
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

+1 for this.

I crouch behind a sandbag just enough to keep my head above it to give an enemy a headshot and just too little to make sure I can't see anything.
Yea I'd do that irl in a warzone ;)

Deviation still needs taking into account, don't wanna see anymore jack in the boxes.

For an easier fix without animating why not lower the hieght of some walls and sandbags so we can crawl behind them then crouch to shoot over them.

Any case good revive and a tiny detail that needs addressing
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Leo
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Post by Leo »

Sadist_Cain wrote: For an easier fix without animating why not lower the hieght of some walls and sandbags so we can crawl behind them then crouch to shoot over them.
This is what I don't want, it kills immersion, realism, and the deviation goes crazy.
nathanator8811
Posts: 81
Joined: 2008-01-09 06:32

Post by nathanator8811 »

I endorse this product/idea.
horror
Posts: 49
Joined: 2007-12-29 14:03

Post by horror »

best would be if crouching would work like in red orchestra.
while crouched u cant see over sandbags or windows and when u bring up the sights u look over the sandbags and windows and u can engage enemys but u can get also hit .
this would be a great feauture for inf fights
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

horror wrote:best would be if crouching would work like in red orchestra.
while crouched u cant see over sandbags or windows and when u bring up the sights u look over the sandbags and windows and u can engage enemys but u can get also hit .
this would be a great feauture for inf fights
That's what OP suggested........ :|
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Leo
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Post by Leo »

nathanator8811 wrote:I endorse this product/idea.
Is everyone going to start copying Bob_Marley now? ;-)
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

Damn right they are!

Also, this is a repost. However, this is a good idea and I can't remember what the devs said to it last time, so I'll let it run for the time being.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Leo
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Joined: 2006-11-29 00:40

Post by Leo »

Must be an old repost because I originally posted this 09-14-2007
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