Airfield runway
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Airfield runway
On the map with the Eurofighters, the airfield runway i see is elevated. It looks cool and all but there is a slight, or major problem really. Well as good of a pilot as i am and all, it does happen from time to time that under some weird coincidence i manage to fall off the runway and land up on the grass. A couple of times it happened because of the server lag which everythign froze and when it came back up i was already on the grass. Well its rather impossible to get back on the runway because there is no gradual slope to get back on top. When u push the stick forward in tax mode to try and get back up, as soon as the front wheel touches the runway slope the eurofighter starts doing horrible unforgivable things, and somehow manages to flip upside down and blows up... Needless to say it creates a nuclear explosion sized hole in the runway which helps nobody. Any way of adjusting this by either making gradual slopes for fallen eurofighters?
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BabaGurGur
- Posts: 197
- Joined: 2007-12-07 14:18
Dont taxi on that runway, if you must, use the taxi runways to take off
cplgangster
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
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Expendable Grunt
- Posts: 4730
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I think the easiest fix is to leave the runway as is, and raise the exposed ground around it. In this way, the runway fills in a "ditch", and doesn't collide with the terrain at all.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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DeePsix
- Posts: 2202
- Joined: 2007-07-29 19:22
I like the runway, but i'd say just lower it elevation wise a touch to it's not as dramatic when you fall off the runway. Or raise the Non-Runway surfaces. I think it should only be a little "bump" so you know your off the tarmac. BF2 Physics are not forgiving.

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Doc_Frank
- Posts: 246
- Joined: 2007-03-12 21:13
The runway looks neat and stuff, I had a different problem. When I put my command post right in front of the abandoned building I had no route to get the spawning trucks out of the airfield area. It's not a big thing, I could have put it somewhere else -- though that was my first time on the map -- but I still think that the area shouldn't be hermetically closed from the parking lot.
"The torture never stops."
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Rhino
- Retired PR Developer
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MarineSeaknight
- Posts: 287
- Joined: 2008-01-08 16:12
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MarineSeaknight
- Posts: 287
- Joined: 2008-01-08 16:12
...And I wish some people would give straightforward answers instead of posting a picture with no explaination other than an irrelevent wish.
I actually could not determine anything about the depth or raising of the runway by looking at that picture. Some parts of the taxi-ways look pitch black--I don't know if they're supposed to be like that.
However, after reviewing some posts for a clearer understanding, I've realized that this is the same type of runway that is used on Kashan: that is, most of the sides of the actual pavement for the runway are at a 90-degree angle and do not allow jets that accidentally wander off the runway back on. There are only certain parts of the runway where the sides of the pavement are at a slope that allows jets to taxi onto.
I actually could not determine anything about the depth or raising of the runway by looking at that picture. Some parts of the taxi-ways look pitch black--I don't know if they're supposed to be like that.
However, after reviewing some posts for a clearer understanding, I've realized that this is the same type of runway that is used on Kashan: that is, most of the sides of the actual pavement for the runway are at a 90-degree angle and do not allow jets that accidentally wander off the runway back on. There are only certain parts of the runway where the sides of the pavement are at a slope that allows jets to taxi onto.
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Rhino
- Retired PR Developer
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and I cant be bothered to sit here explaining to you what the problm is when its 100% obvouise from that pic when there is nothing for me to gain, and the only thing you would gain from it is a slight increase in knowledge as to why it was done and do nothing with the knowledge.MarineSeaknight wrote:...And I wish some people would give straightforward answers instead of posting a picture with no explaination other than an irrelevent wish.
I actually could not determine anything about the depth or raising of the runway by looking at that picture. Some parts of the taxi-ways look pitch black--I don't know if they're supposed to be like that.
However, after reviewing some posts for a clearer understanding, I've realized that this is the same type of runway that is used on Kashan: that is, most of the sides of the actual pavement for the runway are at a 90-degree angle and do not allow jets that accidentally wander off the runway back on. There are only certain parts of the runway where the sides of the pavement are at a slope that allows jets to taxi onto.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
/facepalm.[R-DEV]Rhino wrote:you realize that defeats the entire point of razing the runway in the first place?![]()
No.
The runway is still RAISED UP OFF THE GROUND UNDER IT.
The ground around it is raised, and does NOT create the flickering issue seen in the pic above. It does, however, create the illusion that the runway is flush to the ground.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Rhino
- Retired PR Developer
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you seem to forget when dealing with qinling your dealing with 4x4m grid squares here... It is much simpler to edit the model which I'm planning on doing...Expendable Grunt wrote:/facepalm.
No.
The runway is still RAISED UP OFF THE GROUND UNDER IT.
The ground around it is raised, and does NOT create the flickering issue seen in the pic above. It does, however, create the illusion that the runway is flush to the ground.
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77SiCaRiO77
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Jaymz
