big time improvement

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-=TB=-Tobakfromcuba
Posts: 526
Joined: 2007-02-25 15:06

big time improvement

Post by -=TB=-Tobakfromcuba »

hello devs,
after my first 10 hours playing 0.7 id like to say thx for the weapon balancing. i feel like having back some good aspects i remember from versions .3 and .4; where you learned to respect rifles and how to concentrate on aiming.
also congratulations for the hat-changes, a rly good solution.
minimap removement was a shock and i thought it ends in a tk-party but obvious it works and provides an additional reality-feeling.
my 2 cents,
tobak
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Glad to hear you're enjoying the new release Tobak; great to hear folk praising the mod after so many people coming here and crying :P

People seemed to believe the minimap removal would result in a lot of TK's, but through previous play you subconciously recognise unit models from both close, and far ranges; there have been very few instances where I have accidentally TK'd in 0.7 due to rifle fire (As mines and RPG's are a-given), and the majority of these TK's are a result of being fired upon first by friendlies, and firing back without checking friend-or-foe :P
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Post by Epim3theus »

Yeah, thank God for weapon deviation, that kept me from TK-ing and getting TK-ed many times.
BTW once the shooting begins it's pretty easy to identify by tracer colour.
If you can read this the ***** fell off.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

i just woundering it the H-AT supposed to be 1 shot one kill?
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