in real life.. if a cache is located.. it should be able to be moved...
i think it would make the game alot more fun.. before people complained that albasrah was impossible for insurgents to beat.. but now that people have gotten used to it.. i see alot of rounds where insurgents win..
second thing is could we possibly have ladders on the mosque walls? i hate it when i jump onto the wall and loose health when i have to jump down.. you could just add some shacks with a high roof to jump down on... can we give all insurgents a grapplin hook thats one time use... that dissapears within 1 minute of deploying it? i think this would be kick *** at getting into balconeys.. for ambush.. or atleast.. include ROPE!!! that can be used unlimited times.. for rightclicking to drop... and get off a high roof..
another thing is with the cars/bikes blowing up so easilly.. when you drive in rough terrain.. this is VERY unrealistic! ive taken my honda offroading.. and rallying.. and jumped it off various ditches.. i got damage to the car.. but it didnt kill it...
can you fix the glitch/problems with insurgents running through airport with ied's i think it should be instant kill as soon as they reach the border of the airport.. and i also thing we should expand the airport border.. alot of times.. ive done it before too.. i take the rpg or a sniper.. and stand ontop of a truck and snipe/blow up stuff inside the airbase..
can insurgents be able to build road blocks? just like in real life..
i think ied's should be invisible to the brits..
do something to stop drive by ied's
i think its rediculous that a truck mounted 50 cal cant take out a chopper.. thats just dumb.. fire from a truck mounted 50 cal cant take out a chopper in about 4 - 8 secs of continuous fire... the 50cal on the truck is devastating.. but the truck is also way too easilly killable! if a truck blows up.. can you make it so that it drops the 50 cal? and you can pick it up?
i dont think rally points should be able to be set outside the map area..
had a big problem with this today playing seven gates 32.. rp was set outside the map so you have no way of being able to get to it.. without dying.. brits were spawning outside map.. picking up kit.. and running into map.. hell.. if they had a medic i bet they could put it even further out.. then the medic can fully heal them before they move back in.. i think its frustrating..
tk'ing accidentally is a big problem i have.. the map delay makes it worse.. by the time i check the map to see if its friendly or enemy im dead.. the enemy would be out in the middle of nowhere so they know they dont have to worry about hitting frieldlies.. what about something as simple as a compass.. with lines pointing out of it pointing at friendlies within XX amount of meters from you.. that way if your in closed quarters and your turning a corner.. you know if you need to unload on someone.. or hold your fire.. its especially frustrating in seven gates.. and a couple other maps.. where its hard to tell.. i think the compass thing should point out friendlies you can see unscoped.. because if your camping.. and sniping.. you can easilly check the map.. to find friendlies..
i think the rpg's are very underpowered.. and that theyre drop rate is very unrealistic!! ive seen many videos of rpgs long distance firing.. and minimal drop.. the zoom on the rpgs is also unrealistic!!! its iron sights!!
i think civilians rocks should act like a stun to a soldier.. or something of the sort.. to give them blurry vision.. and definatly drop the breath meter to zero... to make it harder for brits to run at civi's//
i think we should be able to use knife in the water.. id imagine it would be hard to make it workable.. but alot of times ive seen civis run to the water so they cant get knifed.. its annoying at best...
sorry about the long post..





RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 