sorry.. long rant.. some suggestions..

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buk
Posts: 26
Joined: 2008-01-04 11:14

sorry.. long rant.. some suggestions..

Post by buk »

could we somehow make it so that cell leaders can pick up and move caches? i think this would make insurgency alot more fun... make it so 2 caches cant be within XXX amount of meters or w/e

in real life.. if a cache is located.. it should be able to be moved...

i think it would make the game alot more fun.. before people complained that albasrah was impossible for insurgents to beat.. but now that people have gotten used to it.. i see alot of rounds where insurgents win..


second thing is could we possibly have ladders on the mosque walls? i hate it when i jump onto the wall and loose health when i have to jump down.. you could just add some shacks with a high roof to jump down on... can we give all insurgents a grapplin hook thats one time use... that dissapears within 1 minute of deploying it? i think this would be kick *** at getting into balconeys.. for ambush.. or atleast.. include ROPE!!! that can be used unlimited times.. for rightclicking to drop... and get off a high roof..


another thing is with the cars/bikes blowing up so easilly.. when you drive in rough terrain.. this is VERY unrealistic! ive taken my honda offroading.. and rallying.. and jumped it off various ditches.. i got damage to the car.. but it didnt kill it...

can you fix the glitch/problems with insurgents running through airport with ied's i think it should be instant kill as soon as they reach the border of the airport.. and i also thing we should expand the airport border.. alot of times.. ive done it before too.. i take the rpg or a sniper.. and stand ontop of a truck and snipe/blow up stuff inside the airbase..


can insurgents be able to build road blocks? just like in real life..

i think ied's should be invisible to the brits..

do something to stop drive by ied's

i think its rediculous that a truck mounted 50 cal cant take out a chopper.. thats just dumb.. fire from a truck mounted 50 cal cant take out a chopper in about 4 - 8 secs of continuous fire... the 50cal on the truck is devastating.. but the truck is also way too easilly killable! if a truck blows up.. can you make it so that it drops the 50 cal? and you can pick it up? :)

i dont think rally points should be able to be set outside the map area..
had a big problem with this today playing seven gates 32.. rp was set outside the map so you have no way of being able to get to it.. without dying.. brits were spawning outside map.. picking up kit.. and running into map.. hell.. if they had a medic i bet they could put it even further out.. then the medic can fully heal them before they move back in.. i think its frustrating..

tk'ing accidentally is a big problem i have.. the map delay makes it worse.. by the time i check the map to see if its friendly or enemy im dead.. the enemy would be out in the middle of nowhere so they know they dont have to worry about hitting frieldlies.. what about something as simple as a compass.. with lines pointing out of it pointing at friendlies within XX amount of meters from you.. that way if your in closed quarters and your turning a corner.. you know if you need to unload on someone.. or hold your fire.. its especially frustrating in seven gates.. and a couple other maps.. where its hard to tell.. i think the compass thing should point out friendlies you can see unscoped.. because if your camping.. and sniping.. you can easilly check the map.. to find friendlies..

i think the rpg's are very underpowered.. and that theyre drop rate is very unrealistic!! ive seen many videos of rpgs long distance firing.. and minimal drop.. the zoom on the rpgs is also unrealistic!!! its iron sights!!

i think civilians rocks should act like a stun to a soldier.. or something of the sort.. to give them blurry vision.. and definatly drop the breath meter to zero... to make it harder for brits to run at civi's//

i think we should be able to use knife in the water.. id imagine it would be hard to make it workable.. but alot of times ive seen civis run to the water so they cant get knifed.. its annoying at best...

sorry about the long post..
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

buk wrote:could we somehow make it so that cell leaders can pick up and move caches? i think this would make insurgency alot more fun... make it so 2 caches cant be within XXX amount of meters or w/e

Not move, but being able to set them, I agree


in real life.. if a cache is located.. it should be able to be moved...

i think it would make the game alot more fun.. before people complained that albasrah was impossible for insurgents to beat.. but now that people have gotten used to it.. i see alot of rounds where insurgents win..


second thing is could we possibly have ladders on the mosque walls? i hate it when i jump onto the wall and loose health when i have to jump down.. you could just add some shacks with a high roof to jump down on... can we give all insurgents a grapplin hook thats one time use... that dissapears within 1 minute of deploying it? i think this would be kick *** at getting into balconeys.. for ambush.. or atleast.. include ROPE!!! that can be used unlimited times.. for rightclicking to drop... and get off a high roof..

There already is a shack to jump down on

another thing is with the cars/bikes blowing up so easilly.. when you drive in rough terrain.. this is VERY unrealistic! ive taken my honda offroading.. and rallying.. and jumped it off various ditches.. i got damage to the car.. but it didnt kill it...

Don't really have anything to say to this, I think they are fine right now

can you fix the glitch/problems with insurgents running through airport with ied's i think it should be instant kill as soon as they reach the border of the airport.. and i also thing we should expand the airport border.. alot of times.. ive done it before too.. i take the rpg or a sniper.. and stand ontop of a truck and snipe/blow up stuff inside the airbase..

It's fine as it is, if you can't kill an insurgent that is getting hurt and will die in ~5 secs, you've got a problem.


can insurgents be able to build road blocks? just like in real life..

This could probably be implemented like the commander assets

i think ied's should be invisible to the brits..

No, they're already small as hell, and powerful as shit. If you can't kill anything with them, it's your incompetence.

do something to stop drive by ied's

What?

i think its rediculous that a truck mounted 50 cal cant take out a chopper.. thats just dumb.

I'd imagine a .50 cal would wreck a chopper in under 4-8 secs


. fire from a truck mounted 50 cal cant take out a chopper in about 4 - 8 secs of continuous fire... the 50cal on the truck is devastating.. but the truck is also way too easilly killable! if a truck blows up.. can you make it so that it drops the 50 cal? and you can pick it up? :)

No, the .50 is really heavy, and needs a crew to be operated.


i dont think rally points should be able to be set outside the map area..
had a big problem with this today playing seven gates 32.. rp was set outside the map so you have no way of being able to get to it.. without dying.. brits were spawning outside map.. picking up kit.. and running into map.. hell.. if they had a medic i bet they could put it even further out.. then the medic can fully heal them before they move back in.. i think its frustrating..

Nades

tk'ing accidentally is a big problem i have.. the map delay makes it worse.. by the time i check the map to see if its friendly or enemy im dead.. the enemy would be out in the middle of nowhere so they know they dont have to worry about hitting frieldlies.. what about something as simple as a compass.. with lines pointing out of it pointing at friendlies within XX amount of meters from you.. that way if your in closed quarters and your turning a corner.. you know if you need to unload on someone.. or hold your fire.. its especially frustrating in seven gates.. and a couple other maps.. where its hard to tell.. i think the compass thing should point out friendlies you can see unscoped.. because if your camping.. and sniping.. you can easilly check the map.. to find friendlies..

Give it a bit of time, you usually get used to it, if not, then this Reality Mod is not for you

i think the rpg's are very underpowered.. and that theyre drop rate is very unrealistic!! ive seen many videos of rpgs long distance firing.. and minimal drop.. the zoom on the rpgs is also unrealistic!!! its iron sights!!

RPGs are fine in game as is. If you want to dispute the drop rate, I advise you get some reliable facts about the drop rate, and the ones in game. Also, keep in mind all ranges in PR are shortened due to the size of the maps.

i think civilians rocks should act like a stun to a soldier.. or something of the sort.. to give them blurry vision.. and definatly drop the breath meter to zero... to make it harder for brits to run at civi's//

Horrible idea. "Gah, I have been hit by a rock, I am in excruciating pain from it bouncing off my Kevlar/Helmet" No, just no. I think Civvies being able to kill at all is a horrible idea.

i think we should be able to use knife in the water.. id imagine it would be hard to make it workable.. but alot of times ive seen civis run to the water so they cant get knifed.. its annoying at best...

AFAIK, hardcoded

sorry about the long post..
poop
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

buk wrote: in real life.. if a cache is located.. it should be able to be moved...

second thing is could we possibly have ladders on the mosque walls? i hate it when i jump onto the wall and loose health when i have to jump down.. you could just add some shacks with a high roof to jump down on... can we give all insurgents a grapplin hook thats one time use... that dissapears within 1 minute of deploying it? i think this would be kick *** at getting into balconeys.. for ambush.. or atleast.. include ROPE!!! that can be used unlimited times.. for rightclicking to drop... and get off a high roof..


another thing is with the cars/bikes blowing up so easilly.. when you drive in rough terrain.. this is VERY unrealistic! ive taken my honda offroading.. and rallying.. and jumped it off various ditches.. i got damage to the car.. but it didnt kill it...

can insurgents be able to build road blocks? just like in real life..

i think ied's should be invisible to the brits..

do something to stop drive by ied's

i think its rediculous that a truck mounted 50 cal cant take out a chopper.. thats just dumb.. fire from a truck mounted 50 cal cant take out a chopper in about 4 - 8 secs of continuous fire... the 50cal on the truck is devastating.. but the truck is also way too easilly killable! if a truck blows up.. can you make it so that it drops the 50 cal? and you can pick it up? :)

i dont think rally points should be able to be set outside the map area..

tk'ing accidentally is a big problem i have.. the map delay makes it worse..

i think civilians rocks should act like a stun to a soldier.. or something of the sort.. to give them blurry vision.. and definatly drop the breath meter to zero... to make it harder for brits to run at civi's//

i think we should be able to use knife in the water.. id imagine it would be hard to make it workable.. but alot of times ive seen civis run to the water so they cant get knifed.. its annoying at best...

sorry about the long post..
Welcome to the forums!

I agree that in real life a cache can be moved if thought to have been located by the enemy, but I'd say looks like the british are already coming to get em, so too difficult to move em during the day during a major battle.

Awareness of friendly positiion is a skill that has to be learned

Agree with ladders, disagree with lots of grappling hooks. Work with ur civvies

The bikes do blow up easy, don't go at max speed and they are fine.

Insurgent assets have been discuessed often, definately good idea.

Invisible IEDs....is isn't 2142.

50 works ok i think

Agree that PRs shouldn't go outside map area.

Civilians are not a combat class, and should never pretend they are.

The water problem is damed annoying I agree.
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buk
Posts: 26
Joined: 2008-01-04 11:14

Post by buk »

being able to set them would be a complicated thing.. i think it would be alot easier to just move them and set them wherever...

meant that in the game the 50 cal CAN take out a chopper is 4-8 secs.. and this isnt really realistic.. taking out people in chopper is fine.. but if a chopper is running away.. why should it still blow up from being hit in the back?

they drive arround from the back of the base.. with suicide cars.. and successfully run out from the back to the front of the base and they dont die.. it takes longer than 5 secs to do this.. and they drop the ied's or if its a suicide car they blow it up from the back.. either completley seal off the back of the airport so they cant come in from that side.. or make it so that they instantly die when they come in the base.. its not that i have a problem its a very common problem thats especially obvious when the squad bug kicks in and all the insurgents attack the airport...

just driving a car arround off road to avoid roads you either have to drive excruciatingly slow.. or your going to get blown up.. i dont think you drive insurgent cars as much as i do..

didnt say civi's had to be able to kill.. but yea.. if a rock bounced off your helmet it would hurt.. or atleast disorient you... i advised that a rock take your breath meter to zero.. not kill a soldier..

you cant see the rp outside the map in seven gates due to the elevation.. they can easilly set it where you cant see it.. thats why i said you end up dying if you run to look for it...

i have no problem attacking and hitting stuff with ied's// im just saying i think they should be invisible..

an rpg direct hit to a supply truck isnt enough to take it out.. and you think rpg's are fine? idk...

there isnt a shack to jump down on.. to the right of the weapon spawn.. i think rope to right click and jump down from.. that you cant use to climb up is a good idea...


driveby ied's is when they take the bike.. civi drives.. to repair the bike.. and insurgent in passenger side to drop ied then they drive off and blow.. just make it so that you cant switch to ied from bike...
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

buk wrote:being able to set them would be a complicated thing.. i think it would be alot easier to just move them and set them wherever...

meant that in the game the 50 cal CAN take out a chopper is 4-8 secs.. and this isnt really realistic.. taking out people in chopper is fine.. but if a chopper is running away.. why should it still blow up from being hit in the back?

they drive arround from the back of the base.. with suicide cars.. and successfully run out from the back to the front of the base and they dont die.. it takes longer than 5 secs to do this.. and they drop the ied's or if its a suicide car they blow it up from the back.. either completley seal off the back of the airport so they cant come in from that side.. or make it so that they instantly die when they come in the base.. its not that i have a problem its a very common problem thats especially obvious when the squad bug kicks in and all the insurgents attack the airport...

just driving a car arround off road to avoid roads you either have to drive excruciatingly slow.. or your going to get blown up.. i dont think you drive insurgent cars as much as i do..

didnt say civi's had to be able to kill.. but yea.. if a rock bounced off your helmet it would hurt.. or atleast disorient you... i advised that a rock take your breath meter to zero.. not kill a soldier..

you cant see the rp outside the map in seven gates due to the elevation.. they can easilly set it where you cant see it.. thats why i said you end up dying if you run to look for it...

i have no problem attacking and hitting stuff with ied's// im just saying i think they should be invisible..

an rpg direct hit to a supply truck isnt enough to take it out.. and you think rpg's are fine? idk...

there isnt a shack to jump down on.. to the right of the weapon spawn.. i think rope to right click and jump down from.. that you cant use to climb up is a good idea...


driveby ied's is when they take the bike.. civi drives.. to repair the bike.. and insurgent in passenger side to drop ied then they drive off and blow.. just make it so that you cant switch to ied from bike...
Why couldn't a .50 cal kill it from the back?

*Comes in from back, hits control panel, controls go dead
*hits back, ricochets up, hits engine, blows up
*Hits back, ricochets, hits fuel tank, blows up

I have taken out a commander truck with one hit, while it was moving, fairly far away, no problem there.

One shot to the back of the driver will kill the IED drive by's

"Oh noes, I got hit by a rock in my armor plated chest, so now my legs are too weak to move!" as I said, no.

Give me one good reason to make IEDs invisible, and I'll reply with two good reasons why it shouldn't be.
buk
Posts: 26
Joined: 2008-01-04 11:14

Post by buk »

Dr2B Rudd.. thanks for taking a friendlier tone with me then the other person.. everyone was once a noob..

im learning quite fast.. but checking map is very annoying! especially with the delay.. ive found that lots of times while checking map an enemy pulls up on me and im dead..

bikes are easier to drive offroad.. but regular cars arent! it gets very annoying when you get the dreaded burning.. and even if you jump from the car and run.. youll be killed from the blast.. or worse.. youll be damaged enough to bleed to death..

i love working as civi's and shooting hooks for people to get to otherwise inaccessible places.. but something as simple as rope.. to climb down off a ledge.. would be nice..
buk
Posts: 26
Joined: 2008-01-04 11:14

Post by buk »

Leo wrote:Why couldn't a .50 cal kill it from the back?

*Comes in from back, hits control panel, controls go dead
*hits back, ricochets up, hits engine, blows up
*Hits back, ricochets, hits fuel tank, blows up

I have taken out a commander truck with one hit, while it was moving, fairly far away, no problem there.

One shot to the back of the driver will kill the IED drive by's

"Oh noes, I got hit by a rock in my armor plated chest, so now my legs are too weak to move!" as I said, no.

Give me one good reason to make IEDs invisible, and I'll reply with two good reasons why it shouldn't be.

a real merlin is slightly armored and im sure it can take 50 cal fire no problem.. a real merlin also has dual controls.. so i think the copilot should be able to take over right away from pilot if pilot is down..

ive hit commander trucks lots of times.. with rpgs even picked up an rpg singleplayer and hit it at a commander truck in the base.. and it didnt kill it.. the one you took out must have been damaged...

hitting a moving dirtbike isnt as easy as you think it is.. and im sure many people will agree...

i think rp should never be able to be set outside the map..
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

you have a point on the chopper, WW2 fighters could take hundreds of bullets, Apaches rotor shafts are even designed to withstand a direct hit from a 30mm round.

The problem is that we cant have things crash landing etc and enough varied damage to simulate what you're after in that respect so there has to be comprimise.

Love the insurgency roadblock Idea. that's a good one
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buk
Posts: 26
Joined: 2008-01-04 11:14

Post by buk »

i think we also need to increase the seating capacity of the merlin!!
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

civvies in water can just be shot, correct? Same as on ladders and in vehicles... right? Or was that changed?

That being said, everything else i think has been answered pretty well.

Welcome to the forums :)
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

You can make roadblocks just by throwing together a bunch of vehicles. Although it would be nice to have the com able to do it, it'd need to be limited however.

I'm in agreement with the .50 thing, shooting the chopper's backdoor isn't going to blow it up.
buk
Posts: 26
Joined: 2008-01-04 11:14

Post by buk »

anyone else agree with me on the rpg being underpowered? ive shot an rpg at a jeep before and it didnt blow.. they even had enough time to run out of it.. while it was burning asd kill me!!! then it blew up and took 1 of them out..

im not saying turn rpg's into jdams.. or give them a trajectory of a bullet.. but why couldnt rpg's shoot as straight as an at kit???
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

buk wrote:anyone else agree with me on the rpg being underpowered? ive shot an rpg at a jeep before and it didnt blow.. they even had enough time to run out of it.. while it was burning asd kill me!!! then it blew up and took 1 of them out..

im not saying turn rpg's into jdams.. or give them a trajectory of a bullet.. but why couldnt rpg's shoot as straight as an at kit???
Because H-AT are using locks and a way other system. Unlike all LAT weapons which are fire and forget weapons. The drop is realistic, you have to think of the reduced distance of PR as mentioned before.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

you had an unlucky hit, Ive seen scimitars taken out with 1 RPG.

I've also driven over mines in landrovers that have exploded and caused us no damage.

Merlin seating is hardcoded.

stop going on an play
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Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Post by Salah ad Din »

Leo wrote:i think civilians rocks should act like a stun to a soldier.. or something of the sort.. to give them blurry vision.. and definatly drop the breath meter to zero... to make it harder for brits to run at civi's//

Horrible idea. "Gah, I have been hit by a rock, I am in excruciating pain from it bouncing off my Kevlar/Helmet" No, just no. I think Civvies being able to kill at all is a horrible idea.
Well, maybe not blurry vision (the one from bleeding) but the other one you get when bullets pass near you.

Also, but this is subjective, civvie runing speed seems a tad slow. Any civvie should be able to outrun a soldier in full combat gear.

And I want a MEC vs. Insurgents map.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

buk wrote:i think we also need to increase the seating capacity of the merlin!!
AFAIK, you can't have more than 8 seats inside a vehicle.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Shooting civs in water gives a penalty I think. Ladders, ropes count like vehicles so are ok I think

You could run a boat over him though, road kill is ok
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

wich is also totaly unrealistic and not needed imo, especialy now since normal soldiers (civs count as normal soldiers, right?) cant do that uber-spotting anymore :/
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Anyone can jump in a vehicle and spot the same as before. Snipers can spot same as before, officers and maybe spec ops too, not sure
Last edited by Sabre_tooth_tigger on 2008-01-20 14:40, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Spec_Operator wrote:(civs count as normal soldiers, right?) cant do that uber-spotting anymore :/
I dunno....those civvies are crafty devils :lol:

during a match, i'm going to assume that the enemy squad is organised and their spotter is a pivotal part of that organisation- so I want to knife the bugger.

he also represents some easy intelligence points
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