Quick question regarding HMMWVs etc

General discussion of the Project Reality: BF2 modification.
OwnRize
Posts: 75
Joined: 2007-11-21 20:42

Post by OwnRize »

Well this could be a good idea to replace a majority of the trucks:

Remember those support humvees? that repaired the tanks and apc's?
Just remove that support logo and make at the back of that humvee place for 6 other passengers. The bad thing is that it doesn't have a supply drop and a .50cal but it is faster then the truck and has the same transport capability! - Supply Trucks will have to be used more tactical and setting up a firebase or bunker has to be done when a flag is safe enough.

Does that sound like a idea?
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

If there is any model that needs to be added to the BF Mod arena its the Stryker. I look forward to seeing this in the virtual battlefield with it's 8 man capacity.
BloodBane611
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Joined: 2007-11-14 23:31

Post by BloodBane611 »

The DEVs have been very mysterious about whether the stryker will be used. The thing is that Stryker deployment is still pretty limited, but if I remember correctly there is a WIP model somewhere in the community modding forum. Or maybe it's just a similar vehicle, there seem to be a lot like that these days.
[R-CON]creepin - "because on the internet 0=1"
kilroy0097
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Joined: 2008-01-02 12:57

Post by kilroy0097 »

However Stryker deployment and usage has increase dramatically in the past couple of years and will no doubt become the main mode of transportation and mechanized support for the mobile infantry squad. There was an excellent show on it's deployment and usage on the Military Channel. It's over a half a year old by now.

Specifically it outlines exactly what we want in the game.
1. Squad deployment through fast transport means.
2. Emphasis of Squad togetherness.
3. Provides the vehicle mechanized support through a whole series of different platforms due to the many variants of the Stryker.
4. Works in groups of more than one Stryker and hence fits well in the Battalion commander mode of BF3 in the future.
5. Encourages squad play and multi-squad support.
Dunehunter
Retired PR Developer
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Post by Dunehunter »

A Stryker is in the works if I am not mistaken, but I believe that it is only deployed by the US Army, hence it will only be used in-game by them.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
gclark03
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Joined: 2007-11-05 02:01

Post by gclark03 »

OwnRize wrote:Well this could be a good idea to replace a majority of the trucks:

Remember those support humvees? that repaired the tanks and apc's?
Just remove that support logo and make at the back of that humvee place for 6 other passengers. The bad thing is that it doesn't have a supply drop and a .50cal but it is faster then the truck and has the same transport capability! - Supply Trucks will have to be used more tactical and setting up a firebase or bunker has to be done when a flag is safe enough.

Does that sound like a idea?
That would do the job, but there's already a suggestion thread about using those same trucks to speed up Engineer wrench repairs, so it may not be available in .8 or .9.

Why isn't there a HMMWV/Vodnik/Nanjing without a .50 cal machine gun? Didn't DICE make an unarmed version of them?
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Expendable Grunt wrote:How about making building dependent on the supply box? Would make choppers even MORE useful.
+1
BloodBane611
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Post by BloodBane611 »

Expendable Grunt wrote:How about making building dependent on the supply box? Would make choppers even MORE useful.
I think this could be an interesting system. Would give high mobility teams like the USMC a bit more of a chance to set up FBs to outflank on maps like Zatar.
[R-CON]creepin - "because on the internet 0=1"
CmdUnknown
Posts: 145
Joined: 2007-08-04 13:03

Post by CmdUnknown »

Expendable Grunt wrote:How about making building dependent on the supply box? Would make choppers even MORE useful.


Additionally to the trucks it could give the game an extra momentum. Dunno about the balancing like on maps like Jabal where MEC don't have choppers (yet :muted :) but...

It's nice! I like!

:D
Pain
Posts: 76
Joined: 2008-01-18 19:28

Post by Pain »

In my opinion there should be much much more light armed cars around.

Each squad need to have min 2 of it avaiable at start of the round.
Those cars with cal.50 or rockets should be the basic infantry vehicle instead start running at begin of a round.

There should be too much vehicles on a map (only those armed brit,china,mec and us cars).

The whole squadmovement should be in this vehicles instead walk, only in covered are they should leave their cars like in real life.

Advantages

1) Your squad everytime gets:
- faster movement
- moveable cal.50 squad support gun
- moveable cover

2) Its more realistic to have amored patrols instead bunches of ppls.

3) You can make convoys to bring trucks up to frontline


So please put min 10 more those armed cars in each big map, move down their spawn times a bit down and let spawn 2 on each bunker/firebase, to force ppl to use them.

In real life every soldier needs to get to his mission:

- by plane
- helicopter
- boats
- cars/trucks
- apcs

they never run the whole way!!!!!

just my 2 cents
Last edited by Pain on 2008-01-31 15:38, edited 1 time in total.
Spec
Retired PR Developer
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Post by Spec »

10 + 2 per bunker is a bit too much on some maps maybe, but more light vehicles would indeed be good.
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Why not just make it so the SL with an officer kit (SL + 3 SM's) can spawn a squad transport vehicle in main base only so it won't look weird for the vehicle to spawn out of SL's *** in the middle of nowhere. Only make possible to spawn one every 20-30 minutes. This would require people value their vehicles more and would allow a full squad to always get their own transport and not have to wait for someone to destroy an abandoned HMMWV in the middle of nowhere. And it would also prevent a lonewolf sniper to take a vehicle just by himself to drive it out somewhere and then leave it to rot until a gang of gypsies finds it and takes off all 4 wheels + the radio.

Just my 2 cents
7eveN
Posts: 131
Joined: 2007-12-28 15:27

Post by 7eveN »

Well I don't really mind not having hmmwvs, but i would like to see a 50.cal on the truck. By it sel it has no defense what so ever. The people in the back doesn't seem to shoot any enemies from teir positions.
Image
~KILL~Pirate
Retired PR Developer
Posts: 610
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Post by ~KILL~Pirate »

The Humvee is designed and utilized as a CQB city patrol vehicle and not for desert dwelling, that is the role of the Tank. I think that the low number of Humvees on current PR maps is realistic, whether for the good or bad.... There is currently no USMC maps that utilize the Humvee for the purpose it was designed and is the reason I feel that there are a low number of them compared to Tanks and Support trucks. its just not realistic to see a Humvee out in the desert unless they are on a highway convoy along with supply trucks being protected by an Apache and this kind of coordination is impossible in PR.
Pariel
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Joined: 2008-01-29 23:41

Post by Pariel »

charliegrs wrote:i think it would be more appropriate to have a HEMMT replace the 5 ton trucks, its more heavily armored i believe. but then again it would have to be made :-{
I absolutely love this idea. I agree that it would require quite a bit of work though, and so it seems unlikely.

[quote=""'[R-MOD"]dunehunter;590352']A Stryker is in the works if I am not mistaken, but I believe that it is only deployed by the US Army, hence it will only be used in-game by them.[/quote]

I think that's pretty much spot on. Right now I believe there are only 2 brigades of Strykers, one in Iraq and the other training in Washington state, so saying they are "widely deployed" (as someone did, although I'm paraphrasing) is an exaggeration.

[quote="~KILL~....Pirate-X""]its just not realistic to see a Humvee out in the desert unless they are on a highway convoy along with supply trucks being protected by an Apache and this kind of coordination is impossible in PR.[/quote]

A) You appear to be talking about what, one map(Kashan)? This seems to be me to be somewhat ridiculous; however I think there generally need to be more vehicles, not just Humvees. Unless there is a specific need to move on foot, it seems to me more tactically sensible to use on foot.

Maybe we could get someone with more hands on knowledge of the subject though, as my argument in this case has mostly convinced myself that I know little to nothing.

B) The whole point of PR is that coordination of assets is a force multiplier. Probably my most successful games have involved the use of armor in combination with infantry and helicopters, on Kashan in particular. Saying that this type of coordination is impossible seems anathema to the point of the game to me.
Expendable Grunt wrote:How about making building dependent on the supply box? Would make choppers even MORE useful.
I think this has some positive benefits (especially on maps with the Marines attacking from the carrier/assault-ship), but I think building still need to be possible from the mobile trucks, and using the supply boxes as build point will not only stagnate the movement and use of building, but also reduce their main benefit, which is ammo and supplies away from bases.
MADTKBOY
Posts: 76
Joined: 2007-02-24 22:29

Post by MADTKBOY »

jayceon515 wrote:Why not just make it so the SL with an officer kit (SL + 3 SM's) can spawn a squad transport vehicle in main base only so it won't look weird for the vehicle to spawn out of SL's *** in the middle of nowhere. Only make possible to spawn one every 20-30 minutes. This would require people value their vehicles more and would allow a full squad to always get their own transport and not have to wait for someone to destroy an abandoned HMMWV in the middle of nowhere. And it would also prevent a lonewolf sniper to take a vehicle just by himself to drive it out somewhere and then leave it to rot until a gang of gypsies finds it and takes off all 4 wheels + the radio.

Just my 2 cents
That's actually a really good idea. If doable it'd allow proper infantry squads to get humvees, and the SL+members requirement means that you wouldn't necessarily have 2 man sniper squads run off in Humvees either.
(they're more of something to drop off from littlebirds)

We definitely need more transport options. As it is even on maps with light transports all too often some sniper turd ends up taking it and then the rest of the team all end up in this mass forced march for 5 minutes to the hearest firefight. Either that or we end up with 5 transport trucks moving out to battle conditions when they should really be escorted creatures.

20 minutes spawns for these team transport assets might be abit much. I'd think 10 plus the squad member limitation plus a limit of one squad transport asset spawned at any time on the field (ie no having 2 humvees in a squad just cause you kept the first one alive for 10 minutes) should work out.

This system would also be great in encouraging teamwork (as if PR doesnt do that with it's other mechanics already) because now

1. Noobs on servers which dont enforce mandatory squadding won't be able to grab the humvee and run off leaving squads stranded and force marching to their nearest encounter (to further ensure this, dont have map spawned humvees but leave it so that all humvees only ever become avalible via squad leader spawn order in either main base or within say 10m of firebases/bunkers
2. Humvees come under control of squads = further possibility of keeping noobs from taking up seats and refusing to leave (if doable, then maybe we could have something similar to what we have in APC's and Tanks, where only squadmates could occupy the other position?) only with the humvee you'd need to lose the crewman requirement naturally, and have this limitation extended to all 6 slots so you can expel unwanted hitchers.
(if any of you had experience with getting a humvee for your squad only to have a hitcher take up your 5th and 6th guy's seats and refuse to leave till you honk them/shoot them out or jump into slot one and take it away if you allow them to stay somewhere further into the game, you'd know why I'd want this)

Naturally all other transports in the game could remain the way they are, since it's retarded to do this with rotorcraft, apcs, and trucks, which should be able to bring up "the masses" and not just one squad.
Not to mention they have enough to transport a full squad of 6 and then some anyways.
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

The only possible problem I see is the helicopter putting a supply box and troops in a location where it is unable to be assaulted by anything but air because ground troops can't physically get to that location due to high walls or steep terrain. Limiting assault by air only and yet being able to spawn there and come down a mountain easily may be viewed as unbalanced. Hence the need for a supply truck. If a truck can drive there then certainly infantry can assault there. See how that works?
Morlock
Posts: 4
Joined: 2006-11-17 01:20

Post by Morlock »

How about giving the big choppers [Blackhawk] airlift capabilities to pick up (abandoned) Hummers and drop them off where needed.

Could also be utilised to pick up and move spawned supply crates.
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