keep working at it
[Map] Karbala [Released]
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~KILL~Pirate
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Two reasons insurgents need to get to a cache are weapon and ammo. Dont worry, you can get ammo and weapons from other caches that arent behind destructibles and spawn points. There will also be a Warlord Palace that will be the main stronghold for the insurgency and have plenty of PKM's, RPG, Anti Air SL7 and Sniper Rifles.krekc wrote:so.. how do insurgents get to these Caches then?
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Mora
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so you are saying there is a chopper on this map... perhaps a attack chopper~KILL~....Pirate-X wrote:Two reasons insurgents need to get to a cache are weapon and ammo. Dont worry, you can get ammo and weapons from other caches that arent behind destructibles and spawn points. There will also be a Warlord Palace that will be the main stronghold for the insurgency and have plenty of PKM's, RPG, Anti Air SL7 and Sniper Rifles.
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~KILL~Pirate
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The map is gonna be about 70% urban with a shitload of rooftops and alot of roadways, so advantage insurgency....IED's, RPG's and Snipers. As of now, i am definately gonna use 1 Blackhawk for transport and also APC's and Jeeps. IMO, there needs to be 1 Apache as well for protection and patrol against IED,RPG and transport vehicles. I am gonna place all Insurgency vehicles in warehouse to protect them from getting blasted from above as well.... So basicly the Apache may or may not be in the map....Mora wrote:so you are saying there is a chopper on this map... perhaps a attack chopper?
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Mora
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Well, i hope you implant the apache. Apaches will rock on city maps!!~KILL~....Pirate-X wrote:The map is gonna be about 70% urban with a shitload of rooftops and alot of roadways, so advantage insurgency....IED's, RPG's and Snipers. As of now, i am definately gonna use 1 Blackhawk for transport and also APC's and Jeeps. IMO, there needs to be 1 Apache as well for protection and patrol against IED,RPG and transport vehicles. I am gonna place all Insurgency vehicles in warehouse to protect them from getting blasted from above as well.... So basicly the Apache may or may not be in the map....
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[uBp]Irish
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Dr Rank
- PR:BF2 Developer
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G.Drew
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ts going to be interesting how the insurgents are going to rearm if the cache is hidden away in there, it could mean that they blow up all the obstacles which just leaves one guy to come along and blow it up


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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~KILL~Pirate
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It was my National Guard weekend, so didnt get to work on map much, but here is what I have so far..
Here are a few birds eye views of the map layout




A few pics of the streets etc..








Yes G.Drew, It will deffinately add a new strategy I think when it gets down to a few caches that are behind destructibles....
Thanks, I removed the stacked crates and replaced them with destructible fence.[R-DEV]Dr Rank wrote:Don't stack these destructable crates, cos if the lower ones get destroyed first the ones above will be left floating![]()
Here are a few birds eye views of the map layout




A few pics of the streets etc..








Yes G.Drew, It will deffinately add a new strategy I think when it gets down to a few caches that are behind destructibles....
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=Romagnolo=
- Posts: 4765
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My opinio, look at this picture:

The street needs sidepaths and take care to not do a street, road, whatever, finish in nowhere or a wall, it makes the city looks strange.

The street needs sidepaths and take care to not do a street, road, whatever, finish in nowhere or a wall, it makes the city looks strange.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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~KILL~Pirate
- Retired PR Developer
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There will only be one dead end street when I am finished with this part of city. There are quite a few dead end streets and side roads in Iraq that end abruptly and has been a major problem with convoys and insurgents have always taken advantage of this. It may look weird, but all neighborhoods look weird and war torn in Iraq. I am trying as much as possible to simulate the randomness of Iraqi streets and neighborhoods and not the typical square or block cities. Don't wory bro, there are gona be plenty of sidestreets etc..... Also trying to make neighborhood streets wide enough for jeeps and apcs to steer clear of ieds if one is spotted and for max speed through the streets to avoid RPG's...=Romagnolo= wrote:My opinio, look at this picture:
The street needs sidepaths and take care to not do a street, road, whatever, finish in nowhere or a wall, it makes the city looks strange.
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~KILL~Pirate
- Retired PR Developer
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- Joined: 2008-01-04 18:35
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=Romagnolo=
- Posts: 4765
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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~KILL~Pirate
- Retired PR Developer
- Posts: 610
- Joined: 2008-01-04 18:35












