[Map] Karbala [Released]

Maps created by PR community members.
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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

looking good...

keep working at it :)
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
krekc
Posts: 281
Joined: 2007-02-23 15:28

Post by krekc »

so.. how do insurgents get to these Caches then?
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

krekc wrote:so.. how do insurgents get to these Caches then?
Two reasons insurgents need to get to a cache are weapon and ammo. Dont worry, you can get ammo and weapons from other caches that arent behind destructibles and spawn points. There will also be a Warlord Palace that will be the main stronghold for the insurgency and have plenty of PKM's, RPG, Anti Air SL7 and Sniper Rifles.
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

~KILL~....Pirate-X wrote:Two reasons insurgents need to get to a cache are weapon and ammo. Dont worry, you can get ammo and weapons from other caches that arent behind destructibles and spawn points. There will also be a Warlord Palace that will be the main stronghold for the insurgency and have plenty of PKM's, RPG, Anti Air SL7 and Sniper Rifles.
so you are saying there is a chopper on this map... perhaps a attack chopper ;-) ?
Wellink
Posts: 158
Joined: 2007-05-10 14:08

Post by Wellink »

God I would love an attack chopper in an urban enviroment would call for so many new tactics.
~KILL~Pirate
Retired PR Developer
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Post by ~KILL~Pirate »

Mora wrote:so you are saying there is a chopper on this map... perhaps a attack chopper ;-) ?
The map is gonna be about 70% urban with a shitload of rooftops and alot of roadways, so advantage insurgency....IED's, RPG's and Snipers. As of now, i am definately gonna use 1 Blackhawk for transport and also APC's and Jeeps. IMO, there needs to be 1 Apache as well for protection and patrol against IED,RPG and transport vehicles. I am gonna place all Insurgency vehicles in warehouse to protect them from getting blasted from above as well.... So basicly the Apache may or may not be in the map....
MAINERROR
Retired PR Developer
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Post by MAINERROR »

Awesome ... i hope that this map will be finished soon.
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

~KILL~....Pirate-X wrote:The map is gonna be about 70% urban with a shitload of rooftops and alot of roadways, so advantage insurgency....IED's, RPG's and Snipers. As of now, i am definately gonna use 1 Blackhawk for transport and also APC's and Jeeps. IMO, there needs to be 1 Apache as well for protection and patrol against IED,RPG and transport vehicles. I am gonna place all Insurgency vehicles in warehouse to protect them from getting blasted from above as well.... So basicly the Apache may or may not be in the map....
Well, i hope you implant the apache. Apaches will rock on city maps!!
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

just make sure there are a TON of RPG's everywhere. That's one thing i dont like about Basrah, is the lack of RPG's in the battlefield.
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Dr Rank
PR:BF2 Developer
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Post by Dr Rank »

~KILL~....Pirate-X wrote:More Cache loacations behind destructible crates, walls and fences, so get your C4 ready...

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Don't stack these destructable crates, cos if the lower ones get destroyed first the ones above will be left floating ;)
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

ts going to be interesting how the insurgents are going to rearm if the cache is hidden away in there, it could mean that they blow up all the obstacles which just leaves one guy to come along and blow it up
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
~KILL~Pirate
Retired PR Developer
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Post by ~KILL~Pirate »

It was my National Guard weekend, so didnt get to work on map much, but here is what I have so far..
[R-DEV]Dr Rank wrote:Don't stack these destructable crates, cos if the lower ones get destroyed first the ones above will be left floating ;)
Thanks, I removed the stacked crates and replaced them with destructible fence.


Here are a few birds eye views of the map layout

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A few pics of the streets etc..

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Yes G.Drew, It will deffinately add a new strategy I think when it gets down to a few caches that are behind destructibles....
=Romagnolo=
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Joined: 2006-12-29 14:52

Post by =Romagnolo= »

My opinio, look at this picture:

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The street needs sidepaths and take care to not do a street, road, whatever, finish in nowhere or a wall, it makes the city looks strange.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
~KILL~Pirate
Retired PR Developer
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Post by ~KILL~Pirate »

=Romagnolo= wrote:My opinio, look at this picture:
The street needs sidepaths and take care to not do a street, road, whatever, finish in nowhere or a wall, it makes the city looks strange.
There will only be one dead end street when I am finished with this part of city. There are quite a few dead end streets and side roads in Iraq that end abruptly and has been a major problem with convoys and insurgents have always taken advantage of this. It may look weird, but all neighborhoods look weird and war torn in Iraq. I am trying as much as possible to simulate the randomness of Iraqi streets and neighborhoods and not the typical square or block cities. Don't wory bro, there are gona be plenty of sidestreets etc..... Also trying to make neighborhood streets wide enough for jeeps and apcs to steer clear of ieds if one is spotted and for max speed through the streets to avoid RPG's...
MAINERROR
Retired PR Developer
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Post by MAINERROR »

Is there a ETA on this map? Can't wait to play it really.
~KILL~Pirate
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Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

MAINERROR wrote:Is there a ETA on this map? Can't wait to play it really.
Wish I could give you an ETA bro, still a long way to go...

Updated City

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Insurgeny Main for Weapons

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Insurgency Weapons Room

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Street Pics

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=Romagnolo=
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Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Bandwidth exeeded =(


ImageShack® - Hosting


Use this link, I want see the updates.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

=Romagnolo= wrote:Bandwidth exeeded =( Use this link, I want see the updates.
Not sure what happened with the whole bandwidth thing, but hopefully you should be able to see the pics now...
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