Insurgent Commander
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Insurgent Commander
Out of curiosity, why can the insurgents get a commander this edition? Was it a mistake, or on purpose? And will they ever get assets, like road blocks?

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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ConscriptVirus
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BloodBane611
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gclark03
- Posts: 1591
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Insurgent commanders aren't really commanders in the sense that they hang out in some command post with a cup of coffee in one hand and a Blue Force Tracker in the other. Think about Castro - he was ultimately commander of the Cuban revolution, and he was really just a vitally important rebel infantryman, fighting alongside his subordinates in the jungle. There is no place for a true BF2 commander in an army without assets and a mod without the vBF2 command functions.
In short, the Insurgent commander doesn't work like the conventional commander because he is functionally just a one-man squad leader with yellow text. Giving him too many perks steps beyond the bounds of an insurgent force, and there really isn't much more to take away than the position itself.
In short, the Insurgent commander doesn't work like the conventional commander because he is functionally just a one-man squad leader with yellow text. Giving him too many perks steps beyond the bounds of an insurgent force, and there really isn't much more to take away than the position itself.
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Expendable Grunt
- Posts: 4730
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Agreed.
In all seriousness, if Insurgents EVER got assets, they should be able to deploy them without a CO (road blocks, etc; nothing like a firebase at all, and any bunkers are not spawn points). Militia should be similar, but not require a truck (CO must give the order though).
In all seriousness, if Insurgents EVER got assets, they should be able to deploy them without a CO (road blocks, etc; nothing like a firebase at all, and any bunkers are not spawn points). Militia should be similar, but not require a truck (CO must give the order though).

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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DavidP
- Posts: 951
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I think it could work if...
1. The Commander had assets to deploy like those listed above.
2. Civi's getting back shovels to make the above happen.
3. All Commander toys/abilities are disabled.(I.E. no Jdam or Supply drops)
4. The Insurgent Cell leader kit was modified abit. A side-arm and a Grapple added.
5. The Ability to build a "Headquarters" of sorts. What i mean is a kind of central point where pick up kits would spawn that would spawn nowhere else(Maybe a dedicated Medic or Engineer?)
1. The Commander had assets to deploy like those listed above.
2. Civi's getting back shovels to make the above happen.
3. All Commander toys/abilities are disabled.(I.E. no Jdam or Supply drops)
4. The Insurgent Cell leader kit was modified abit. A side-arm and a Grapple added.
5. The Ability to build a "Headquarters" of sorts. What i mean is a kind of central point where pick up kits would spawn that would spawn nowhere else(Maybe a dedicated Medic or Engineer?)
173555082
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Expendable Grunt
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fuzzhead
- Retired PR Developer
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- Joined: 2005-08-15 00:42
No its not an accident. A smart insurgent commander can get cells organised, redirect them to where they are needed, get them to blow bridges, put IED's in high traffic areas, etc etc
No major organised servers run al basrah because of the crashes but it would be nice to see a highly organised round on al basrah to see how things play out
No major organised servers run al basrah because of the crashes but it would be nice to see a highly organised round on al basrah to see how things play out
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
Yeah, there was only a lack of insurgent commanders in previous versions because they devs didn't want to give the insurgents the Eye of God.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Sadist_Cain
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Killer-Ape
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Expendable Grunt
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Thanks. To date, the only people going commander that I've seen personally are nublets who want x2 score at the end (for some reason). They rarely stick around though, as I actually try and get orders off of them.[R-DEV]fuzzhead wrote:No its not an accident. A smart insurgent commander can get cells organised, redirect them to where they are needed, get them to blow bridges, put IED's in high traffic areas, etc etc
No major organised servers run al basrah because of the crashes but it would be nice to see a highly organised round on al basrah to see how things play out![]()

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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ReadMenace
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Sgt_Canadian_Floss
- Posts: 260
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Maybe, if we want a crazy fanatic at the head of the insurgents, give everyone in a 50 meter radius of the CO (insurgent of course) to have a health boost. To represent the fanatism with which they serve him.
(been playing to much warhammer 40K lately(witch hunters))
(been playing to much warhammer 40K lately(witch hunters))
SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
Vive les Porn Flakes
Vive les Porn Flakes
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BloodBane611
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s3v3ndust
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