Insurgent Commander

General discussion of the Project Reality: BF2 modification.
Expendable Grunt
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Insurgent Commander

Post by Expendable Grunt »

Out of curiosity, why can the insurgents get a commander this edition? Was it a mistake, or on purpose? And will they ever get assets, like road blocks?
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Former [DM] captain.

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gclark03
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Post by gclark03 »

They should get road blocks and a 'super-IED' commander asset that can be placed across an entire road and act as a giant landmine.
ConscriptVirus
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Joined: 2006-12-18 04:02

Post by ConscriptVirus »

the insurgent leader would probably never fight in real life. just hide in a cave or something.

plus in my experience playing as insurgents...there isnt much need for a commander. simply all u have to do is defend defend defend those weapon caches.
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BloodBane611
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Post by BloodBane611 »

They can get a commander!? Interesting....

Anyhow, I second grunt's question.
[R-CON]creepin - "because on the internet 0=1"
gclark03
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Post by gclark03 »

Insurgent commanders aren't really commanders in the sense that they hang out in some command post with a cup of coffee in one hand and a Blue Force Tracker in the other. Think about Castro - he was ultimately commander of the Cuban revolution, and he was really just a vitally important rebel infantryman, fighting alongside his subordinates in the jungle. There is no place for a true BF2 commander in an army without assets and a mod without the vBF2 command functions.

In short, the Insurgent commander doesn't work like the conventional commander because he is functionally just a one-man squad leader with yellow text. Giving him too many perks steps beyond the bounds of an insurgent force, and there really isn't much more to take away than the position itself.
Expendable Grunt
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Post by Expendable Grunt »

Agreed.

In all seriousness, if Insurgents EVER got assets, they should be able to deploy them without a CO (road blocks, etc; nothing like a firebase at all, and any bunkers are not spawn points). Militia should be similar, but not require a truck (CO must give the order though).
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
DavidP
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Post by DavidP »

I think it could work if...

1. The Commander had assets to deploy like those listed above.

2. Civi's getting back shovels to make the above happen.

3. All Commander toys/abilities are disabled.(I.E. no Jdam or Supply drops)

4. The Insurgent Cell leader kit was modified abit. A side-arm and a Grapple added.

5. The Ability to build a "Headquarters" of sorts. What i mean is a kind of central point where pick up kits would spawn that would spawn nowhere else(Maybe a dedicated Medic or Engineer?)
173555082
Valtasar
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Post by Valtasar »

I would be hapy if the will be commander even without eny esets just the abilaty to cammand other squad.
Maybe that will bring some order in the chaos.
Sorry for my English :roll:
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Expendable Grunt
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Post by Expendable Grunt »

I just want to know if it's an accident that it's even in the game :|
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
fuzzhead
Retired PR Developer
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Post by fuzzhead »

No its not an accident. A smart insurgent commander can get cells organised, redirect them to where they are needed, get them to blow bridges, put IED's in high traffic areas, etc etc

No major organised servers run al basrah because of the crashes but it would be nice to see a highly organised round on al basrah to see how things play out :)
torenico
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Post by torenico »

Like a Al-Sarqawi (They guy who was in fallujah)

or like a Bin Laden xD
Wasteland
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Post by Wasteland »

Yeah, there was only a lack of insurgent commanders in previous versions because they devs didn't want to give the insurgents the Eye of God.
Originally Posted by: ArmedDrunk&Angry
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Sadist_Cain
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Post by Sadist_Cain »

What's the word on having the ability to deploy Insurgent assets such as roadblocks?
I know we can organise cars together but with how easily they can be made to Vanish into nothingness it's hardly effective.

I can't wait till we can run Basrah again :D
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Killer-Ape
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Post by Killer-Ape »

[R-MOD]Wasteland wrote:Yeah, there was only a lack of insurgent commanders in previous versions because they devs didn't want to give the insurgents the Eye of God.
Maybe not the "eye" but they do get to use the "Hand of god" aka Bomb truck :mrgreen:
Expendable Grunt
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Post by Expendable Grunt »

[R-DEV]fuzzhead wrote:No its not an accident. A smart insurgent commander can get cells organised, redirect them to where they are needed, get them to blow bridges, put IED's in high traffic areas, etc etc

No major organised servers run al basrah because of the crashes but it would be nice to see a highly organised round on al basrah to see how things play out :)
Thanks. To date, the only people going commander that I've seen personally are nublets who want x2 score at the end (for some reason). They rarely stick around though, as I actually try and get orders off of them.
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
ReadMenace
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Post by ReadMenace »

I think Insurgent roadblocks should be a ;-) issue.

-REad
Sgt_Canadian_Floss
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Post by Sgt_Canadian_Floss »

Maybe, if we want a crazy fanatic at the head of the insurgents, give everyone in a 50 meter radius of the CO (insurgent of course) to have a health boost. To represent the fanatism with which they serve him.

(been playing to much warhammer 40K lately(witch hunters))
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BloodBane611
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Post by BloodBane611 »

lol canadian

Haven't played with a comm, but I can see how one would be handy.
[R-CON]creepin - "because on the internet 0=1"
HughJass
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Post by HughJass »

deployable vergin station
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s3v3ndust
Posts: 150
Joined: 2007-10-27 03:26

Post by s3v3ndust »

A smart commander on basrah gets a squad dedicated to jihading, a different squad for roof top RPG's and AA, another squad for road side IED's and a mobile infantry squad with PKM's, RPG's etc running around securing everything.

Road blocks would be nice though.
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