Disarming c4 when engineer/specops/[insertkithere?]

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pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

Disarming c4 when engineer/specops/[insertkithere?]

Post by pwn3ge106 »

If the kits could take out their knife, like cutting a wire, and knife the c4 to defuse it and render it unusable. I searched for c4 defuse, and defuse c4 knife, and other varients. Is this possible?
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SnipingCoward
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Post by SnipingCoward »

your probably one of those guys that would rather pick up a granade and atempt to throw it back than running for cover!?

as for possibility - maybe put a hit box around and there you go

but i still don't like it :roll:
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Spec
Retired PR Developer
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Post by Spec »

It would not only be useful to defuse it when an enemy placed it - rather when YOU placed it, and now dont need it anymore, for example because friendlies are in the area - wouldnt you want to defuse it?
SnipingCoward
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Post by SnipingCoward »

Spec_Operator wrote:It would not only be useful to defuse it when an enemy placed it - rather when YOU placed it, and now dont need it anymore, for example because friendlies are in the area - wouldnt you want to defuse it?
yeah like with the mines... pick em back up - wonder why that hasn't been implemented yet
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.blend
Posts: 212
Joined: 2008-01-28 22:54

Post by .blend »

Y not put in a little random risk? The shock paddles dont always work on the first try too.

But picking up YOUR OWN mines/c4 should really be implemented
Slavak
Posts: 81
Joined: 2008-02-04 05:56

Post by Slavak »

UM guys, theres two wires connected to a blast cap. As soon as you cut ether wire the cap can't fire and the C4 is useless. Thats about as difficult as defusing the BF2 C4 is.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

lol indeed. That's not rocket science. But regardless, I doubt that it is possible, and even if it is, there are very few infantrymen in real life who would approach an explosive that they just suspect of being live. In PR people would be cutting C4 up left and right, having C4 parties, it would just get out of hand. Unrealistic.
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Spec
Retired PR Developer
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Post by Spec »

I think the wrench should do it. So the engineer can remove his own stuff at least.
Slavak
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Post by Slavak »

Ah the crescent wrench. It builds bridges, fixes every vehicle, removes explosives. Is there anything it can't do?
Rudd
Retired PR Developer
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Post by Rudd »

Slavak wrote:Ah the crescent wrench. It builds bridges, fixes every vehicle, removes explosives. Is there anything it can't do?
It can't smite thine enemies.

What's SOP when you come accross enemy explosives during combat?
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Slavak
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Post by Slavak »

Run away and send in the new guy with some wirecutters?
Spec
Retired PR Developer
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Post by Spec »

Slavak wrote:Ah the crescent wrench. It builds bridges, fixes every vehicle, removes explosives. Is there anything it can't do?
It simulates any activity of an engineer. There are not enough equipment slots for every single item you would need in every situation.

Buuut, thats not the point. The point is, as engineer, once you placed C4, you cant remove it anymore. That means, you either blow it (bad idea when - for example you placed it on a bridge your team now needs) or you get a new engineer kit. Otherwise you are not able to use any C4 anymore. Allowing the engineer class to at least remove their own C4 (as all equipment slots are used, the wrench gotta do it) is not a bad thing, and not unrealistic at all.

Get away from the "there is C4 lets defuse it" stuff. If there is a guy controlling the C4 he would blow it as soon as anyone pulls out a knife. If there is no guy, there is no need to remove it. The PROBLEM is People not being able to remove their C4.
Slavak
Posts: 81
Joined: 2008-02-04 05:56

Post by Slavak »

Spec_Operator wrote:It simulates any activity of an engineer. There are not enough equipment slots for every single item you would need in every situation.
Slot 5: 10 tons of concrete and rebar.
Slot 6: Large pile of parts for any and all reparable vehicle's.
Slot 7: Defusal kit.

Yeah I can see that being kinda unrealistic for one guy to lug around.

Your right though. You should be able to remove C4, even if it gives enemy engy's a slim chance to defuse C4 traps and such.
Rudd
Retired PR Developer
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Post by Rudd »

Could we introduce an anti material rifle capable of destroying c4? like a controlled explosion? (Or are these kind of rifles used to destroy things more like unexploded mortar shells?)
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Spec
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Post by Spec »

As far as i know (i'm not an expert but i think to remember it), C4 can not be blown by shooting at it as it needs a special detonator. I could be wrong, bu i think i was reading this, and that its difficult to blow C4.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

Can we give the clacker a right mouse button function that detonates the C4, but cancels the destructive explosion itself?
Slavak
Posts: 81
Joined: 2008-02-04 05:56

Post by Slavak »

Spec_Operator wrote:As far as i know (i'm not an expert but i think to remember it), C4 can not be blown by shooting at it as it needs a special detonator. I could be wrong, bu i think i was reading this, and that its difficult to blow C4.
Your right. Can shoot, stab, beat, or burn (within reason) C4 and It wont explode.
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