Replacement forStreet map

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sector7g
Posts: 64
Joined: 2007-11-07 03:57

Replacement forStreet map

Post by sector7g »

:-X :-X :-X :-X self censored :-X :-X :-X :-X
Last edited by sector7g on 2010-10-11 23:23, edited 1 time in total.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

The reason street was removed was because server admins would use a 16 player map for 64 players. It became a spamfest, and was not tactical or teamwork oriented. A replacement map would be more of the same.
[R-CON]creepin - "because on the internet 0=1"
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

How about Street 32 from PR_SP?

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ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

Ragni<RangersPL> wrote:How about Street 32 from PR_SP?

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sounds good to me
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I did like street.

But I always came back to the more expansive maps. They just seem to allow more tactical play than the smaller street map.

Just my .02
zeidmaan
Posts: 228
Joined: 2007-02-11 18:05

Post by zeidmaan »

If you want small city maps than run the 32 sizes of maps like Ejod, Jabal, Sunset etc. You get a city to fight in but it is much much bigger than street.
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M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

Street16 was awful..., about as vanilla as you could get in PR, nuthin but retarded nade spam and support gunning gimps.., might as well go play karkand.

If you want good cqb play the smaller versions of ejod or jabal.
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
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RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Post by RHYS4190 »

And the mec had always an advantage over the Brits because of the buildings, it always ended up with the british traped at there main.
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Post by Rudd »

RHYS4190 wrote:And the mec had always an advantage over the Brits because of the buildings, it always ended up with the british traped at there main.
Eh no... if u get in the position, smoke run north RP go east.
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[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

I'd love to see Street 32 in PR.
sector7g
Posts: 64
Joined: 2007-11-07 03:57

Post by sector7g »

Wow nice to see that this has become a bit of a hot topic.

While I appreciate the point that Street on 64 plsyers was a very different animal from the normal PR maps and tactical scenarios. It also made a very good change of pace and emphasis in between a string of the usual favourites when playing a night on a server.

I can also appreciate that this map was not "up everyone's street" (pardon the pun!) but was always very popular on our server, and others, so irrespective of your personal like/dislike of the map it clearly has a large enough following to warrant at least request for a replacement.

I suppose if you didn't like it then you don't miss it, however if you, like us, used to enjoy a frantic round on it once in a while then it is missed.

I don't see how you can be negative about replacing it with a similarly designed map if you are a street naysayer, as if you don't enjoy this kind of map don't play it. However, at least don't shout down the possibility of a similar map being reintroduced for those that would at least like the option to join a server running it...
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

M4nicMin3r wrote:Street16 was awful..., about as vanilla as you could get in PR, nuthin but retarded nade spam and support gunning gimps.., might as well go play karkand.
Karkand was the main reason i quit BF2v but I enjoyed playing it tactically.
Thinking about it, what if Karkand was finished...
It would be sweet to see that map used corectly with boats & APC's accross the river [redlines removed and small base at SE corner completed with Helipad(s)].
With buildings being destroyed by tanks and more internal parts of structures it would remove the spammy noobness playability and we would have a city map for 16/32!
Better still, a possible Insurgency for USMC?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

There has been much discussion about a PR karkand, I believe the IDF mod is in fact using it as one of their maps. I believe it is enlarged and being used as a 64 player map, but you'll have to go check out their community mod.


Anyhow, I do realize that sometimes it's fun to just have straight action, but PR isn't about being a meatgrinder. War is a thinking man's game, and PR reflects this.
[R-CON]creepin - "because on the internet 0=1"
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

I think a good, large urban map should really be included.. at the moment, the only urban maps are comprised mainly of giant open spaces surrounding the city (ie Basrah, EJOD). We need a good, thick urban environment with many avenues, parks, esplanades and house-to-house sections, something that is less restricting than Street but generally maintains the same gritty, brutal close-quarters fighting.
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