Underbarrel Grenade Launchers

General discussion of the Project Reality: BF2 modification.
Katarn
Retired PR Developer
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Post by Katarn »

[R-PUB]bosco wrote:And Katarn can't do that? Jaymz said he's just too lazy :P
Yeah, and I've got a woman to worry about now :eek:
Eddiereyes909
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Post by Eddiereyes909 »

[R-DEV]Katarn wrote:Yeah, and I've got a woman to worry about now :eek:
wait, i thought the girl in your avatar was your mom... :lol:


jk
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
(HUN)Rud3bwoy
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Post by (HUN)Rud3bwoy »

There is only one problem i can think of. Even now, that we have a scoped rifleman ppl use the ammo rifleman very rarely. Then there is Rifleman AT, also with a scope. If we put sights on the grenadiers rifle, then noone will use the ammo rifleman kit. There will be 5 light ATs, 5 grenadiers and still: scoped rifleman, which are all "superior" to ammo rifleman. It is annoying enough that we have to find the nearest firebase/bunker to rearm because noone has ammo available...
Maybe its just me, but there were 2-3 times since 0.7 came out when a ammo rifleman rearmed me...
I like the idea though because i really like grenadier, just thought i would share this concern with you.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

So, in each squad we can have a max of:
1 officer
1 grenadier
1 auto rifleman
1 light AT

Now, since with 32 people you must have at least 6 squads to effectively deploy everyone, not every squad can have everything. And, not all kits will always be in play. Also, the choice of having ammo right out the gates, or having 2 guys with ammo in a squad, is quite appealing to some. Personally, I use it when necessary, but it does have its place. Also, the rifleman AB class is prime for giving other weapons, such as claymores for ambushing or a shotgun for breaching.
[R-CON]creepin - "because on the internet 0=1"
Expendable Grunt
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Joined: 2007-03-09 01:54

Post by Expendable Grunt »

(HUN)Rud3bwoy wrote:There is only one problem i can think of. Even now, that we have a scoped rifleman ppl use the ammo rifleman very rarely. Then there is Rifleman AT, also with a scope. If we put sights on the grenadiers rifle, then noone will use the ammo rifleman kit. There will be 5 light ATs, 5 grenadiers and still: scoped rifleman, which are all "superior" to ammo rifleman. It is annoying enough that we have to find the nearest firebase/bunker to rearm because noone has ammo available...
Maybe its just me, but there were 2-3 times since 0.7 came out when a ammo rifleman rearmed me...
I like the idea though because i really like grenadier, just thought i would share this concern with you.
If I'm not squad leading, I'm normally ammo roflman.
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Teek
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Joined: 2006-12-23 02:45

Post by Teek »

A squad can have, in terms of Limited/Non limited
Officer
Ammo Rifle/Auto Rifleman
Engineer /AT Rifleman
Scoped Rifle/Marksman
Scoped Rifle/Grenadier
Medic

3 Scopes and 3 supporting Kits Without limited kits.
4 Scopes 5 Supporting kits with limited kits
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[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

glad to hear that the grenadier will have a scope, been waiting for that one a while now.
robbo
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Post by robbo »

Just to clarify you CAN have a L85A2 w/ GL
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[T]MLPatriot
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Post by [T]MLPatriot »

^ that pic is intense!
robbo
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Post by robbo »

Yeah new avatar 8-)
rangedReCon
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Post by rangedReCon »

You don't mess with that guy...
ReaperMAC
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Post by ReaperMAC »

Makes even Rambo have a chill down his spine.
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Fungwu
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Joined: 2008-01-20 22:52

Post by Fungwu »

Why not just give everyone scopes? engineer, medic, ammo rifleman, etc?
$kelet0r
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Post by $kelet0r »

Fungwu wrote:Why not just give everyone scopes? engineer, medic, ammo rifleman, etc?
I agree - not only is it realistic and will benefit gameplay by lengthening engagement distances to more realistic levels, but on a sheer computer tech limitation, there just are not enough pixels on screen for any resolution to compensate for the abilities of the mk.1 eyeball
Maverick--113
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Joined: 2007-02-09 02:02

Post by Maverick--113 »

Fungwu wrote:Why not just give everyone scopes? engineer, medic, ammo rifleman, etc?
That would be pretty bland wouldn't it?
Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Post by DeadboyUSMC »

How about the implementing the M-32 as a replacement for the M-203 for the Marines?

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Last edited by DeadboyUSMC on 2008-02-17 20:11, edited 1 time in total.
Reason: clarification
Scorch
Posts: 193
Joined: 2007-12-11 00:18

Post by Scorch »

can you say nade spam?
/sarcasm off

i dont think thats a good idea, most squads already have 2-3 nades and someone with extra ammo now adding a guy with 6-8 nades is just begging for nade spam.

sorry if i sound like an ***.
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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Post by DeadboyUSMC »

Scorch wrote:can you say nade spam?
That's the point. 6 40mm HE rounds in 3 seconds.
ReaperMAC
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Joined: 2007-02-11 19:16

Post by ReaperMAC »

DeadboyUSMC wrote:That's the point. 6 40mm HE rounds in 3 seconds.
It's a legitimate excuse for nade spamming :-P
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