Yeah a lot of buildings are like that in PR. Its quite annoying.The_Blitzcraig wrote:have to jump to get in doorway (building needs to be lowered a bit)
[Map] Dawn [scrapped]
-
Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
-
Jantje|NL^
- Posts: 313
- Joined: 2007-12-11 19:23
About the container ship..
How the hell did it get there?
and why?
Captured by militia's on midsea? With wooden boats going 10 knots? Naaah.
Just went there? Without any clue for it since vessels like that don't go to small harbours like that..
If it was a coaster.. okay.. but than he still would need some cranes.. cause.. how the hell can he discharge or load right there?!
It's just not realistyc that a ship like that can/wants to get there in my eyes..
How the hell did it get there?
and why?
Captured by militia's on midsea? With wooden boats going 10 knots? Naaah.
Just went there? Without any clue for it since vessels like that don't go to small harbours like that..
If it was a coaster.. okay.. but than he still would need some cranes.. cause.. how the hell can he discharge or load right there?!
It's just not realistyc that a ship like that can/wants to get there in my eyes..
[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
-
Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
-
Jagular
- Posts: 806
- Joined: 2007-09-17 20:29
Argh this destructible stairs aweful 

Report:
Location

useless stair (first I cant use it, and second its to nowhere)

prison? or just no stairs?

Next location -Stone bunker


Its very glichy
1. Doors

2. Hidden entrance -good idea

but hiding behind the walls worse


3. Roof also need to be checked


1. is there any updated version ?
2. more testers welcome on friday
,contact with me by xfire
3. This map will be awesome in AAS mode with light vichles

Report:
Location

useless stair (first I cant use it, and second its to nowhere)

prison? or just no stairs?

Next location -Stone bunker


Its very glichy
1. Doors

2. Hidden entrance -good idea

but hiding behind the walls worse


3. Roof also need to be checked


1. is there any updated version ?
2. more testers welcome on friday
3. This map will be awesome in AAS mode with light vichles
Last edited by Jagular on 2008-02-08 13:55, edited 1 time in total.
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
Setting up servers: game/web/mail/other win&nix/bsd
Setting up servers: game/web/mail/other win&nix/bsd
-
Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Hey guys thanks for all the bug reports, i will be fixing all of them, didnt planed the secret entrance on that cave was not supose to happen =)
those lost lights were from houses that i deleted to change someting and forgot about them
The stairs were replaced already, i only noticed they were destructable when i got stuck at a baseament =/
Right now im puting ambient sounds on the map, and all that will be left to finish it will be lightmaps and more hidden weapon caches
Actualy about the ship, it is the reason Russia is there and is part of the fictional simple storyline that i created to make a insurgency mod for militia faction
Something along these lines:
A cargo ship that works for some transport company was carring some weapons along with other stuff, militia was able to get aboard while they were loading and hijacked the ship
Since they dont have the equipament to unload the containers, they took what they could and were planing to sink it at the big river
And then transport trough the florest to a safer place, they also took control of the local villages
2 Russian Spy's working secretly with the militia contacted the Russia army about the ship location, but they were caught as soon as the parachuters started to land, you might able to see what is left of them on the map...
Russia cannot allow more weapons on the hands of militia, and since the location of the ship cannot be easily reached by land, they had to launch an airborn assalt
those lost lights were from houses that i deleted to change someting and forgot about them
The stairs were replaced already, i only noticed they were destructable when i got stuck at a baseament =/
Right now im puting ambient sounds on the map, and all that will be left to finish it will be lightmaps and more hidden weapon caches
Actualy about the ship, it is the reason Russia is there and is part of the fictional simple storyline that i created to make a insurgency mod for militia faction
Something along these lines:
A cargo ship that works for some transport company was carring some weapons along with other stuff, militia was able to get aboard while they were loading and hijacked the ship
Since they dont have the equipament to unload the containers, they took what they could and were planing to sink it at the big river
And then transport trough the florest to a safer place, they also took control of the local villages
2 Russian Spy's working secretly with the militia contacted the Russia army about the ship location, but they were caught as soon as the parachuters started to land, you might able to see what is left of them on the map...
Russia cannot allow more weapons on the hands of militia, and since the location of the ship cannot be easily reached by land, they had to launch an airborn assalt
www.joinsquadbrasil.com.br
-
OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
I have to agree with the camo nets being placed on top of the wood platforms.
I also suggest that you place 2 planes instead of just one because 32 players spawning there and trying to jump is going to be messy. Maybe add one more plane a bit more to the West.

switch that barricade to the middle of the 2 doors because right now you can't go out unless it is destroyed.
And having another door in that mine exactly the same as the one on the entrance but that can't be blown up, looks a bit bad specially since you're not even half inside the mine so people will try and blow the door to see what's on the other side.
Nice sound effects.
Hope that helped
I also suggest that you place 2 planes instead of just one because 32 players spawning there and trying to jump is going to be messy. Maybe add one more plane a bit more to the West.

switch that barricade to the middle of the 2 doors because right now you can't go out unless it is destroyed.
And having another door in that mine exactly the same as the one on the entrance but that can't be blown up, looks a bit bad specially since you're not even half inside the mine so people will try and blow the door to see what's on the other side.
Nice sound effects.
Hope that helped
Last edited by Onil on 2008-02-11 16:50, edited 1 time in total.

-
[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
-
GrayeKnight
- Posts: 900
- Joined: 2007-04-01 21:22
-
XXLpeanuts
- Posts: 446
- Joined: 2008-01-12 17:55






