suggestion: 1kill with Automatic Rifleman = Half-point

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KandiotA
Posts: 66
Joined: 2007-07-24 00:16

suggestion: 1kill with Automatic Rifleman = Half-point

Post by KandiotA »

You can read in the title my suggestion. I thougth in that because with the new weapon desviation is too easy kill with this weapon. When I got this kit regulary in a game Im always on top maybe undeservedly.
I know that devs will change things with desviation but surely this weapon will be kept as the best for kill. I think that AR kit is better for scoreboard than a armor.
.blend
Posts: 212
Joined: 2008-01-28 22:54

Post by .blend »

Who gives a damn bout scores? I dont.
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

For me, and I believe I'm not alone, the score is not important. It's the team victory that matters.
Does you killing benefit the team ? If yes, there's no need to feel ashamed.

Besides, I bet I would beat you with a tank :lol: (sarcasm)
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Post by KandiotA »

Who gives a damn bout scores? I dont.
You not, a lot of people yes. And this is bad for you.
I know that for most of you scoreboard is not important. Imagine that medics have no points for heal. Im sure that you will see fewer medics. Is this good?
Last edited by KandiotA on 2008-02-08 18:19, edited 1 time in total.
Reason: adding quote
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Plenty of ppl care about scores, because PR scoresystem rewards teamwork and tactics.

I agree with this idea. It fits well with the other scoresystem additions.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

People shouldn't use the Auto Rifleman kits for kills anyway. It's meant to keep the enemy's head down, and blow the head off of anyone who fails to get down fast enough. If we're talking about a thermonuclear rocket launcher, then we can really consider 1/2 point per kill - not an LMG.
Chubben
Posts: 118
Joined: 2007-01-22 08:57

Post by Chubben »

The score !!! doesn't matter its just there to keep nilla noobs in check
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

You get far greater points for capturing flags or transporting people than you do for getting kills. Most games I play the highest score in the game is achieved by someone other than the person with the highest kills.

Also, as far as the AR goes, it's not just blasting away on the range. Even firing in bursts, your position is very clear to enemy riflemen, who have are able to effectively engage you from long range, where you can't even really see them. Personally, I think it's fine as is.
[R-CON]creepin - "because on the internet 0=1"
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Post by KandiotA »

You get far greater points for capturing flags or transporting people than you do for getting kills.
Capture flag with AR is more easy than capture without AR, so... more points. Yes, AR can capture the flag too :roll:

And usually you can see in your squad one AR but any enginer for destroy bunkers/firebases. You can get good score as a eingener but is more hard.
Last edited by KandiotA on 2008-02-08 20:56, edited 1 time in total.
Thyreus
Posts: 23
Joined: 2008-01-20 09:02

Post by Thyreus »

The score isn't important, the kill-count is what matters. ;-)





(Sarcasm implied by wink smile)
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

So should we start getting half scores for using tanks, jets and attack helos?

I don't know about you, but I find it alot easier to rack up the kills and capture flags when I'm behind the controls of a 120/125mm with a co-ax 7.62mm (complete with very high ROF, dead on accuracy and ~300 rounds of ammo on tap.) and invulnerable to all but the heaviest enemy weapons.

Mind you, I usually drive and get more points than my gunner anyway.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
.blend
Posts: 212
Joined: 2008-01-28 22:54

Post by .blend »

While playing with a friend, he went sniper(coz hes a nilla noob) and although he made like a zillion kills, I still got way more points for teamworky things without killing any enemy.
If u no an AR is shooting at you and you still get up its ur own damn fault. Thats its sole purpose: suppression
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Post by (HUN)Rud3bwoy »

Oh come on...
Every kit has it's role, and when used appropiately it gets a good amount of points. Some kit will get more than the others and its OK, period.
By that logic that the supporter should get 1/2 pt for a kill, because its "easier" to kill with, we could say that a kill in a tank should give you 1/10 pts which is just silly. A tank is stronger than any infantry so if used correctly it will probably have more points. An automatic rifleman has the ability to kill a group of enemies quicker than the rifleman (but then so does the rifleman AT, HAT or any kit with a grenade), and its meant to be.
Heck, by your logic at the end of the round everyone should get the same amount of points.
The scoring system is good as it is, i hope that players will get the warm fuzzy feeling when they know they did a great job, doing what they meant to do rather when they look at their scores.
It feels better if you get compliments from teammates or even the enemy like on the attached picture.
(BTW it was great round, the T&T guys gave us a really hard time)
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Last edited by (HUN)Rud3bwoy on 2008-02-09 00:43, edited 1 time in total.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

KandiotA wrote:You can read in the title my suggestion. I thougth in that because with the new weapon desviation is too easy kill with this weapon. When I got this kit regulary in a game Im always on top maybe undeservedly.
I know that devs will change things with desviation but surely this weapon will be kept as the best for kill. I think that AR kit is better for scoreboard than a armor.
SCORE IS NOT IMPORTANT, PLEASE GO BACK TO vBF2 :roll:
Ayu
Posts: 12
Joined: 2008-01-24 13:40

Post by Ayu »

To me it seems like lots of people dont care about the points... there is neary always free AR kits, not like the sniper kit which is always given away.
I think this whole idea is not neccesarry at all, it would have no effect on the gameplay.
"ANYBODY KNOWS WHAT THE SHOVEL IS GOOD FOR??? "
Symplify
Posts: 207
Joined: 2007-03-24 22:05

Post by Symplify »

BloodBane611 wrote:You get far greater points for capturing flags or transporting people than you do for getting kills. Most games I play the highest score in the game is achieved by someone other than the person with the highest kills.
I agree. I've been in a few games were the #1 in the server, not just the team, will have 2000+ points with no kills but a similar team score, and the next person will have, say 1600 a low or negative team score and 40+ kills.
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KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Post by KandiotA »

SCORE IS NOT IMPORTANT, PLEASE GO BACK TO vBF2
Yeah you dont understand nothing like the other people who said me the same.
I say this for prevent people who play looking scoreboard. Is so difficult to understand? I play every day and I noticed that AR kit is very powerfoul in 0.7 and can be use for fraggin and get 1º on the scoreboard. You know that a lot of people want it and they prefer get AR kit and go to enemy bunker/firebase to kill(for example) than get enginer kit and try destroy it, Why? another one will dead 10 times trying it and he will get 200 frags.
Yeah in this forum all of you are good players but after you are crying because people dont play "teamplaying". This suggestion is good for teamplay, and yes maybe would be good for tanks too I dont know Im talking about infantry.
Last edited by KandiotA on 2008-02-09 01:54, edited 1 time in total.
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Post by (HUN)Rud3bwoy »

KandiotA wrote:...and yes maybe would be good for tanks too.
I said it before, ill say it again: lets just give every player the same amount of points at the end of the round. /sarcasm
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Post by KandiotA »

I said it before, ill say it again: lets just give every player the same amount of points at the end of the round. /sarcasm
Scoreboard is necesary for prevent rushing,teamkillers,punkies etc.. and it must to be adjusted in terms of merits for prevent... exploits?(you know).
Last edited by KandiotA on 2008-02-09 02:05, edited 1 time in total.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I don't understand how this would help teamplay at all. It would simply reduce the reward you get for killing someone with the AR class, which would literally have no effect on gameplay at all. People are still going to take it because it is one of the most useful classes, especially in CQC.
[R-CON]creepin - "because on the internet 0=1"
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