suggestion: 1kill with Automatic Rifleman = Half-point
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KandiotA
- Posts: 66
- Joined: 2007-07-24 00:16
suggestion: 1kill with Automatic Rifleman = Half-point
You can read in the title my suggestion. I thougth in that because with the new weapon desviation is too easy kill with this weapon. When I got this kit regulary in a game Im always on top maybe undeservedly.
I know that devs will change things with desviation but surely this weapon will be kept as the best for kill. I think that AR kit is better for scoreboard than a armor.
I know that devs will change things with desviation but surely this weapon will be kept as the best for kill. I think that AR kit is better for scoreboard than a armor.
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.blend
- Posts: 212
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Deadfast
- Retired PR Developer
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KandiotA
- Posts: 66
- Joined: 2007-07-24 00:16
You not, a lot of people yes. And this is bad for you.Who gives a damn bout scores? I dont.
I know that for most of you scoreboard is not important. Imagine that medics have no points for heal. Im sure that you will see fewer medics. Is this good?
Last edited by KandiotA on 2008-02-08 18:19, edited 1 time in total.
Reason: adding quote
Reason: adding quote
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gclark03
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BloodBane611
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You get far greater points for capturing flags or transporting people than you do for getting kills. Most games I play the highest score in the game is achieved by someone other than the person with the highest kills.
Also, as far as the AR goes, it's not just blasting away on the range. Even firing in bursts, your position is very clear to enemy riflemen, who have are able to effectively engage you from long range, where you can't even really see them. Personally, I think it's fine as is.
Also, as far as the AR goes, it's not just blasting away on the range. Even firing in bursts, your position is very clear to enemy riflemen, who have are able to effectively engage you from long range, where you can't even really see them. Personally, I think it's fine as is.
[R-CON]creepin - "because on the internet 0=1"
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KandiotA
- Posts: 66
- Joined: 2007-07-24 00:16
Capture flag with AR is more easy than capture without AR, so... more points. Yes, AR can capture the flag tooYou get far greater points for capturing flags or transporting people than you do for getting kills.
And usually you can see in your squad one AR but any enginer for destroy bunkers/firebases. You can get good score as a eingener but is more hard.
Last edited by KandiotA on 2008-02-08 20:56, edited 1 time in total.
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
So should we start getting half scores for using tanks, jets and attack helos?
I don't know about you, but I find it alot easier to rack up the kills and capture flags when I'm behind the controls of a 120/125mm with a co-ax 7.62mm (complete with very high ROF, dead on accuracy and ~300 rounds of ammo on tap.) and invulnerable to all but the heaviest enemy weapons.
Mind you, I usually drive and get more points than my gunner anyway.
I don't know about you, but I find it alot easier to rack up the kills and capture flags when I'm behind the controls of a 120/125mm with a co-ax 7.62mm (complete with very high ROF, dead on accuracy and ~300 rounds of ammo on tap.) and invulnerable to all but the heaviest enemy weapons.
Mind you, I usually drive and get more points than my gunner anyway.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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.blend
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(HUN)Rud3bwoy
- Posts: 678
- Joined: 2007-01-22 16:17
Oh come on...
Every kit has it's role, and when used appropiately it gets a good amount of points. Some kit will get more than the others and its OK, period.
By that logic that the supporter should get 1/2 pt for a kill, because its "easier" to kill with, we could say that a kill in a tank should give you 1/10 pts which is just silly. A tank is stronger than any infantry so if used correctly it will probably have more points. An automatic rifleman has the ability to kill a group of enemies quicker than the rifleman (but then so does the rifleman AT, HAT or any kit with a grenade), and its meant to be.
Heck, by your logic at the end of the round everyone should get the same amount of points.
The scoring system is good as it is, i hope that players will get the warm fuzzy feeling when they know they did a great job, doing what they meant to do rather when they look at their scores.
It feels better if you get compliments from teammates or even the enemy like on the attached picture.
(BTW it was great round, the T&T guys gave us a really hard time)
Every kit has it's role, and when used appropiately it gets a good amount of points. Some kit will get more than the others and its OK, period.
By that logic that the supporter should get 1/2 pt for a kill, because its "easier" to kill with, we could say that a kill in a tank should give you 1/10 pts which is just silly. A tank is stronger than any infantry so if used correctly it will probably have more points. An automatic rifleman has the ability to kill a group of enemies quicker than the rifleman (but then so does the rifleman AT, HAT or any kit with a grenade), and its meant to be.
Heck, by your logic at the end of the round everyone should get the same amount of points.
The scoring system is good as it is, i hope that players will get the warm fuzzy feeling when they know they did a great job, doing what they meant to do rather when they look at their scores.
It feels better if you get compliments from teammates or even the enemy like on the attached picture.
(BTW it was great round, the T&T guys gave us a really hard time)
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Last edited by (HUN)Rud3bwoy on 2008-02-09 00:43, edited 1 time in total.
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
SCORE IS NOT IMPORTANT, PLEASE GO BACK TO vBF2KandiotA wrote:You can read in the title my suggestion. I thougth in that because with the new weapon desviation is too easy kill with this weapon. When I got this kit regulary in a game Im always on top maybe undeservedly.
I know that devs will change things with desviation but surely this weapon will be kept as the best for kill. I think that AR kit is better for scoreboard than a armor.
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Ayu
- Posts: 12
- Joined: 2008-01-24 13:40
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Symplify
- Posts: 207
- Joined: 2007-03-24 22:05
I agree. I've been in a few games were the #1 in the server, not just the team, will have 2000+ points with no kills but a similar team score, and the next person will have, say 1600 a low or negative team score and 40+ kills.BloodBane611 wrote:You get far greater points for capturing flags or transporting people than you do for getting kills. Most games I play the highest score in the game is achieved by someone other than the person with the highest kills.

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KandiotA
- Posts: 66
- Joined: 2007-07-24 00:16
Yeah you dont understand nothing like the other people who said me the same.SCORE IS NOT IMPORTANT, PLEASE GO BACK TO vBF2
I say this for prevent people who play looking scoreboard. Is so difficult to understand? I play every day and I noticed that AR kit is very powerfoul in 0.7 and can be use for fraggin and get 1º on the scoreboard. You know that a lot of people want it and they prefer get AR kit and go to enemy bunker/firebase to kill(for example) than get enginer kit and try destroy it, Why? another one will dead 10 times trying it and he will get 200 frags.
Yeah in this forum all of you are good players but after you are crying because people dont play "teamplaying". This suggestion is good for teamplay, and yes maybe would be good for tanks too I dont know Im talking about infantry.
Last edited by KandiotA on 2008-02-09 01:54, edited 1 time in total.
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(HUN)Rud3bwoy
- Posts: 678
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KandiotA
- Posts: 66
- Joined: 2007-07-24 00:16
Scoreboard is necesary for prevent rushing,teamkillers,punkies etc.. and it must to be adjusted in terms of merits for prevent... exploits?(you know).I said it before, ill say it again: lets just give every player the same amount of points at the end of the round. /sarcasm
Last edited by KandiotA on 2008-02-09 02:05, edited 1 time in total.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
I don't understand how this would help teamplay at all. It would simply reduce the reward you get for killing someone with the AR class, which would literally have no effect on gameplay at all. People are still going to take it because it is one of the most useful classes, especially in CQC.
[R-CON]creepin - "because on the internet 0=1"



