Remove double zoom (sniper rifles)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Remove double zoom (sniper rifles)

Post by Ragni<RangersPL> »

The title says it all.

Double zoom for sniper rifles, how much realistic is that? Can someone explain it to me why there's double zoom? Are there really such Hi-Tech scopes or is it just leftover from older PR versions and it stays till today to improve gameplay(?).

Are you going to remove it in the future releases or it will stay forever? :roll:

Any opinions?

Thanks.
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SGT.JOKER
Posts: 1014
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Post by SGT.JOKER »

I think its realistic because sniper's can adjust the range of the scope in realife, but I also think it only has 2 zoom levels already set because the BF2 engine, I dunno though I could be wrong
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

One of the main reasons there is a double zoom is to make it more powerful than the marksman rifle. If it only had 1 zoom then it wouldn't be any better.
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Hardtman
Posts: 535
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Post by Hardtman »

I have no source right now to back this up, but I am quite sure that there actually are scopes with adjustable zoom.
It's a bit unfortunate that we have only two levels who differ so much, but the general idea of different magnifications should be right.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

IRL the magnification is 'stepless' if you know what I mean, don't know the right word for it. AFAIK that's not possible with the bf2 engine so that is why we have 2 different levels of zoom. And it's not definitely just for hi-tech scopes, even the hunting rifle I use has a scope with adjustable magnification (1x-3.5x)
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Prv. Pop N Fresh
Posts: 13
Joined: 2007-08-09 00:50

Post by Prv. Pop N Fresh »

There are scopes that can zoom in and out. But it could be hard-coded. Dont ask me; Im just a normal person.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

all real sniper scopes are variable, since bf2 engine does not allow stepless zoom this is the most realistic way to do it
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Oh... really? I didn't knew that scopes have adjustable zoom IRL :roll:

Ok, I've got my answer, it looks like my suggestion is pointless :|

Please lock this tread.
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

just next time do some research before saying something is unrealistic
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

markonymous wrote:just next time do some research before saying something is unrealistic
What can I say, my research wasn't long enough to find it.

My fault :d uh:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

2142 has stepless zoom IIRC. Perhaps, and I stress "perhaps", the same code can apply to BF2 too.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

That was probably done using C++, not Python, meaning that we couldn't add that code anyway. I can't see why DICE would willingly use Python instead of just modifying the source code.
Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

not so bad, problem solved, everything cleared and you've learned something, [R-MOD] plz LOCK this thread
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Maxfragg wrote:[R-MOD] plz LOCK this thread
^^ What he said 8)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Masaq
Retired PR Developer
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Joined: 2006-09-23 16:29

Post by Masaq »

Done.

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Jaymz
Retired PR Developer
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Post by Jaymz »

fyi for you all, zoom levels on all optics including APC and Tanks come from RL specs.

@OP: research next time.
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