Blinking 'eck I've been shot!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Thyreus
Posts: 23
Joined: 2008-01-20 09:02

Post by Thyreus »

Sounds like a very nice idea, which could possibly contribute a lot to getting people to react more realistically on being fired upon, seeing as just laying down and firing back will be even harder than it is currently.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Post by burghUK »

after watching kemp in afghanistan i think the 1`st or second episode when bullets were flying over his head it WAS VERY CLEAR that they were..

we need a very loud swishing nose when bullets fly over head as the only thing alerting us atm is when one lands at your feet.

if i heard a swishing noise id be right down in the dirt before you could say taliban.
BabaGurGur
Posts: 197
Joined: 2007-12-07 14:18

Post by BabaGurGur »

crAck_sh0t wrote:after watching kemp in afghanistan i think the 1`st or second episode when bullets were flying over his head it WAS VERY CLEAR that they were..

we need a very loud swishing nose when bullets fly over head as the only thing alerting us atm is when one lands at your feet.

if i heard a swishing noise id be right down in the dirt before you could say taliban.
They have effects like this in CS 1.6 Servers where if your being shot at you hear sounds, example, a whizzz sound and if your near a wall, a richochet sound, and I know, if it can be done in CS 1.6, it can be 100x better in PR.
cplgangster
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
darkNight
Posts: 202
Joined: 2007-10-25 20:53

Post by darkNight »

Agree Agree Agree! :mrgreen:
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Jonny wrote:I dont know what the DEVs are trying to do with suppression, but this would be better than blurred screens when hit.
The author of the FH2 suppression effects was made an [R-CON] a week or so ago, so our own suppression shader effects are in testing.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Well I can see 2 ways to justify the blinking 1) air current moving due to the bullet that hit you. 2) kevlar flying into your eye after being shot.

Don't really like the black screen thing, but I'll take it in lieu of a better effect, as I'm miffed at being shot by two idiots despite having shot both of them first (shot first one twice, second runs over the hill, shoot him and he caps me).
Last edited by Death_dx on 2008-02-12 02:57, edited 1 time in total.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I think the sheer impact would definately knock the wind out of you anyhow and I do believe blinking is just a relflex anyhow, you'll blink under all sorts of situations just as pure reflex following a shocking impact or something (Like being shot? :P )
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Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I like the idea, but a blurring and darkening of the screen like in Rainbow Six: Vegas or a reddning of the screen like in SMOD would be nice.
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